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VerserK.6481

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Everything posted by VerserK.6481

  1. just did 10th failed attempt today within 20ish hours. my eyes hurt, my wrists is in pain, and still i got almost nothing out of it. Let's be real, learning this boss encounter is not hard, learning it with 50 ever changing random person is. it takes around 100-120mins to finish 1 attempt. Not including map-hopping to find a proper fresh map at the beginning. And some people want to stick to progress in next attempt, some of them simply have it enough, so we need to change for another person, which may or may not have experience in this encounter, thus the fail-cycle keep looping. One attempt we fail to break the cc bar, and on the next attempt we break the cc bar but failing on wisp phase, we finally did those two, but then fail in the other mechanic. We can not hope to progress if we don't have any control of the variable of progression itself; the player. it's so demoralizing to keep teaching and failed and teaching and failed again. and the best part of it, when an attempt failed, map chat goes frenzy with league of legend-level of trash-talk. Good God, what have you done to this game ArenaNet ?
  2. Story-predictable but OK Map- Pretty but not as good as HoT Fishing - Interactive but can be annoying Skiff - Good but need more mini-games about it Elite spec - good and bad, harbringer damage can deal 10k+ dmg when enter their shroud while bladesworn only deal 6-7k dmg after charging for like 5s. Willbender got kitten tons of mobility but near non-existent survivability. Whoever design the elite spec, need to see it as part of the existing elite spec, not just dumping some newer prettier effect but overlapping with other elite spec in term of utility. DragonEnd Meta Answer me honestly ArenaNet, do you hate your game that much ? locking a feature (turtle mount) behind raid-level difficulty meta is either you want to boot most of your player base or you simply not understand your own player. this will also address my next points. Community Most elitist, ppl-with-less-challenge-in-their-life-so-they-look-for-it-in-game simply said get good. This level of toxicity is a neon-sign of get out from here for some ppl who simply want to play the game for fun, chilln, playing with friends. Make the dragon end meta a raid dungeon so those tryhards can jerk their e-kitten off as hard as they want and let us average player enjoy full of eod features as far as those who will ruin our in game experience.
  3. If i know EoD will have this meta, i legit not buying EoD. In fact is there a way to refund this expansion ? Lock a feature (turtle mount) behind a clusterfvck meta that required to organizing rando all over the map is like asking civilians to go to war against a proper soldier. Times already hard, never thought playing gw2 make it feels harder.
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