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gotyaoi.5246

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Everything posted by gotyaoi.5246

  1. I made a video of the differences and the glitchy animations. The dx9 seems to have settled down with todays update, and I was at least able to make the window in both, but the dx11 animations are still very off. specifically notice the tower explosion animation at the start and after the long fall. dx9: dx11:
  2. What I meant was that I get different types of graphical glitches, and different jump timings, based on if I'm running the beta checkbox or not, not that it doesn't happen on dx9. The dx9 jump timing is slightly different than previous years but manageable, and the graphical glitches are new. The dx11 jump timing is just completely out of the question, seems to have no relation to the visuals. Tried both early and late jumps, no dice. When I'm on dx9, I see people jumping far before I do.
  3. I've experienced the animation delay and the trouble getting into the clocktower on the dx11 beta. With the beta off, I see the platforms appear with no animation, but have no trouble making the final jump.
  4. First one, it's only happened to me once, the technicolor Asura gate. Second one, some odd planes on these plants. Third, and no picture for this one, but it's happened several times, the particle effects on my Shrine Guardian jackal skin would at one point change to the default red from whatever I had them set as. I've only noticed this after being in Jahai for a while, they were the correct color on entering the zone, and changing zones fixed it. Confirmed with a player on dx9 that they were seeing the color I had it set as, and could see their Shrine Guardian jackal with red particles, while it looked normal to them. I'm playing windowed fullscreen, got the latest drivers for my card. dxdiag info: Operating System: Windows 10 Home 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406) Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 CPUs), ~3.4GHz Memory: 16384MB RAM Available OS Memory: 16322MB RAM DirectX Version: DirectX 12 DirectX Database Version: 1.0.8 DxDiag Version: 10.00.19041.0928 64bit Unicode Card name: NVIDIA GeForce GTX 1070 Manufacturer: NVIDIA Chip type: NVIDIA GeForce GTX 1070 Display Memory: 16248 MB Dedicated Memory: 8088 MB Shared Memory: 8160 MB Current Mode: 3840 x 2160 (32 bit) (60Hz)
  5. First one, it's only happened to me once, the technicolor Asura gate. Second one, some odd planes on these plants. Third, and no picture for this one, but it's happened several times, the particle effects on my Shrine Guardian jackal skin would at one point change to the default red from whatever I had them set as. I've only noticed this after being in Jahai for a while, they were the correct color on entering the zone, and changing zones fixed it. Confirmed with a player on dx9 that they were seeing the color I had it set as, and could see their Shrine Guardian jackal with red particles, while it looked normal to them. dxdiag info: Operating System: Windows 10 Home 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406) Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 CPUs), ~3.4GHz Memory: 16384MB RAM Available OS Memory: 16322MB RAM DirectX Version: DirectX 12 DirectX Database Version: 1.0.8 DxDiag Version: 10.00.19041.0928 64bit Unicode Card name: NVIDIA GeForce GTX 1070 Manufacturer: NVIDIA Chip type: NVIDIA GeForce GTX 1070 Display Memory: 16248 MB Dedicated Memory: 8088 MB Shared Memory: 8160 MB Current Mode: 3840 x 2160 (32 bit) (60Hz)
  6. I've completed it, that's not the problem. I just think that second branch could be put back, to go back to how it was originally.
  7. Swiftness perhaps? That's what I've used to get through. It makes it at least possible to jump from the first branch to the third branch directly.
  8. As the Goemm's Lab JP is now part of the Skyscale Lost collection, any chance of getting a fix for the second branch in the stormy path? As detailed in this thread fairly well: https://forum-en.gw2archive.eu/forum/support/bugs/Goemm-s-Lab-broken Perhaps just a longer branch right there?
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