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ixon.2496

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Everything posted by ixon.2496

  1. Doing the story is by far the fastest. About 2 hours. WvW will take probably a week, or two. Depending on your WvW rank and Server score + how often you can play.
  2. It always leaves me a bit salty that they can make 20+ skills when they want to give Elementalist a new weapon, but then it comes to thief they avoid as much as possible.
  3. The phrase "This will include changes to address some overperforming builds in PvE" implied there would be more than Just pve changes to the balance. And that is on CMC.
  4. The phrase "Include" implied there would be more than Just pve changes to the balance. And that is on CMC.
  5. The fact the changes are so minimal and bland, tells you there isn't a balancing team anymore. Just one guy changing numbers at the weekend.
  6. Relic of Salt. Remove revealed on hit. Automatically whisper "L2P" to attacking player. 1 sec cd.
  7. No wonder. Anet doesn't listen. And have strung along WvW players for 5 YEARS
  8. Enjoy an even longer queues and a completely dead game mode, rather than the walking corpse of a mode we have right now 😘
  9. It doesn't even have to be about the team being stupid, you are forced together as a group of strangers with different classes and playstyles. There's no voice comms, typing is costing you time and people just get annoyed and ignore pings on the map. You can carry a team if the conditions are right, but matchmaking and skill disparity are so high within the same ranks that its a dice roll if its a possibility or not. Everything about ranked is a dice roll, its not competitive.
  10. Gotta love all the copium huffing here, pretending there's an ounce of integrity left in pvp. Anet doesn't care about the game mode, you'll get through the stages of grief eventually. Denial is a tricky one though.
  11. Too little too late. The experience was already ruined, people just like a scapegoat rather than accept PvP is a broken mess.
  12. Nah, I'm too far into getting my second legendary pvp armor set. And FYI I like PvP, when it's a fair match up, win or lose. Not my fault the matchmaking sucks.
  13. Until anet removes duo queue or just let's people 5 man again. There is no point giving a kitten, the population and attitude sucks because anet neglected pvp and burned it to the ground. Players have so little agency on the outcome of matches I don't blame them for not wasting their energy on a lost cause. Just farm your rewards and call it a day.
  14. Literally everyone ends up in gold 2 or 3, even brand new players playing on core classes. Then when you start climbing out of gold into plat, the matches become more and more one sided facerolls. It's deliberate, Anet forces everyone as close together in rating as possible and as soon as you become an outlier it stacks against you. Unless you party up to skew an advantage the system doesn't want you to climb. This is all made worse with low population. It's not just low population being the reason there's literally next to nobody in legendary rank anymore, its the system.
  15. I found that Revenant/Renegade scratches that itch for me in some ways. Revenant weapons like sword/sword feels quite thief like. And the renegade shortbow for the rogue archetype. Add on Shiro and you have your shadowstepping and dodge rolls.
  16. Honestly thief just takes more effort than other classes to perform well, little to no passive defenses. After maining thief for over 10 years and over 4000 pvp matches on it, I hardly touch it now. I'm just as well chilling on soulbeast or scrapper without feeling like I'm having to play perfectly with no room for error. Mainly because I like commiting to fights and cba doing stealth/runaway/reset. Also now that thief mobility is no longer the shining star it once was, mesmer used to be the only serious competition in that area. It just feels like thief is kinda lackluster and lost a lot of its place in the game to other classes, which while great for those classes, thief hasn't really evolved with the times. Spectre should have been game changing, as it stands now it's more underwhelming.
  17. @Rubi Bayer.8493 Pretty please pass this on? My bank tabs would be eternally grateful.
  18. Which makes no sense after how happy Anet were with the sales of EoD. I distinctly remember them proudly announcing how well it did. This definitely feels like they are winding down on development of the game.
  19. Soon™ Players have a right to be skeptical, especially anyone who's followed the WvW side of the game. Promises, lack of information and underdelivering.
  20. It doesn't bode well for the future of the game, all the scaling back on the level of content released.
  21. Anet are the ones playing semantics with what they decide to call an expansion. Compared to their previous releases its obvious where this lies in relation to their previous content. We had expansions, fully released, way more content, and what we are getting now sprinkled in between. Now they have redefined what they're willing to call an expansion.
  22. This is by far the weakest "expansion" in guild wars 2's history. Its a huge downstep from the high bar they had set. EoD was a downgrade as well but it at least felt like a complete expansion, they are now releasing basically what used to be living world/icebrood saga and calling it an expansion. Its a weak effort and as soon as people finish with what new toys we have to play with they'll realise it too.
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