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Blackfish.7349

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  1. Another QQ player complaining because he/she dies when trying to get the veteran NPC daily in WvW?
  2. So when players try to play competitive and defend a camp, you tell them: stand down, let enemy take it and we take it back??? WvW is about defending and attacking so we can win the game right? Or WvW is another pve map where all players collaborate agains AI mobs? I really dont understand what u are talking about, but if u mean what I read from your words...you are crying about a game mode you dont understand.
  3. Same weird colored lines at water borders, sometimes blue, sometimes red or white. It also happens with special textures like sand or dust streams. I did not have such problem before with dx9, so I suppose its something related to dx11.
  4. Most of you still don't know how alliances work. Please read all posts from anet, specially the last ones to get a proper idea. Most of OP misconceptions are just OP opinions and are all based on wrong own self-digested statements.
  5. So many ppl complining about DEADEYE. Mates...deadeye is a specialization that allows you to hide in eternum, engage at will and from a vantage position and easily disengage if things dont go as expected. It simply should not exist in a MMO and you know is true. Of course some of you enjoy playing it, specially those ones specialized in the "easy" gank lonely game mode. Deadeye does not add anything of value to a group play apart from being able to hide forever inside a structure (which is another polemic discussion). For those who love it, feel lucky just because it exists and anet cannot delete a created specialization.
  6. I confirm it is bugged. I did it with timer left greater than 9min and I didnt get the six more minutes achiev. I got the related original achiev "six minutes..." back in 2014.
  7. All your statements are false. You don't like alliances, that's all. I mostly see cues in all maps during betas and ppl happy for belonguing to an alliance and whiling to do things for it. If you play as a pug you will not feel much difference during a beta. "unplayable for ppl not commited to guilds...". Welcome to GUILD wars 2 my friend.
  8. We have different server names depending on: B menu, on screen claims messages, friends location or wvw map
  9. Please Double Tap, its been more than a month since your post. It's just a bug, it worked before, it will only need some minutes from a developer to fix it.
  10. Dear developers, the damage of this skill in wvw is so low that it kicks it out of the rotation entirely. If you do not want to increase its damage, please consider to rework the skill so it does something worth of use. Right now is totally useless.
  11. As you said, towers have the watchtower, but keeps, which are more important objectives, don't have any kind of detection system. Keeps are bigger and have a lot more places to hide, specially in the desert map. It is impossible to catch a good hidden thief in a desert map keep, too many places to hide. Losing a t3 keep because you get tired of trying to catch a thief is very frustating. As keeps are more valuable and don't have the watchtower improvement, I would implement the detection pulse tactic on keeps. It would be different from a watchtower as, being an activable tactic with cooldown, it would not be permanent. It would just emit a pulse to detect and reveal everyone, hidden and not hidden enemies. Like the rest of tactics, it must have a long cooldown to prevent ppl abusing it, 15/20min should be ok. And regarding the tier, looking at the rest of keep tier tactics, I would put it at tier 2 with the banners. Banners are quite useless when you are defending a keep against a small group of ppl during off peak hours. The common attacking procedure of small roaming groups is to open at least the first wall to try to sneak a thief and then repeat process for the second wall. On the third attempt they go directly to lord. Detection pulse tactic may offer a useful tier 2 tactic for those situations. It will not erase banners from use, as they would remain the best option for defending keeps in populated maps.
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