Jump to content
  • Sign Up

conquistator.6549

Members
  • Posts

    21
  • Joined

  • Last visited

Everything posted by conquistator.6549

  1. Overall the mace, design wise, is a major departure from the fiasco that is the untamed. This is mostly welcome. From only WvW perspective, I think overall the mace are pretty good with only minor adjustment if possible being: a) increase the radius of skill2 and 5 from 180 to around 220-240 with maybe 300 for final strike of skill 5. b) skill 3 reduce cast time from 3/4 to 1/2 of a second due to short travel distance to make this a smoother gap closer. c) skill 5, damage wise, can use a damage bump. maybe 20%?
  2. From short testing, the new pet seems to be quite good in wvw zerg scenario which is really a surpise - it is like a different team designing the pet as compared to the team designing the EoD pets or the untamed. Combing with mace/mace and gs, maybe we can get a slb build that's somewhat ok for zerg for the first time, maybe - further testing needed.
  3. Given the recent track record of the balancing and spec (EoD) onwards, my expectation is mace’s going to be total useless with no practical use and is only there just as a tick box for Soto.
  4. From a ranger main with 5000+ hours playing primarily in WvW mostly in zerg scenarios: Anet totally ignore every single suggestion from the community and choose to balance the class based on incompetent team that doesn’t have a clue on how to play ranger which is definitely going to be the case going forward still. And despite all the years I've been trying to make ranger somewhat work with the group I play with, I have to say that with the recent events I have given up on this class if not the game as a whole. Yes, ranger is depression but hey anet did succeed in creating a game with the philosophy of bringing the profession not the players, so there’s that!
  5. I believe from what I see in the forum that the majority of the community agree that this “major” balance patch is not “So excited” and view this as pretty much a total failure. Given the poor performance and lack of professionalism from the balance team (as seen in the leaked chat log), the behavior of which is totally unacceptable, one might argue that a more professional, more competent individuals might need to step in to remedy the cause of such a fiasco. I believe it would be wise and beneficial for the entire game both financially and sustainably to rigorously eliminate the cause of such a catastrophe by any means deemed necessary without delay. In addition, an upfront communication to the general public should be made regarding any measures taken to ensure that such an incompetent, irresponsible of a behavior will not be tolerate nor happen again along with providing irrefutable evidence that the cause is eliminated and that a proactive measure have been established.
  6. With the release of EoD and the March 29th patch, I believe the following feedback (if it ever means anything to anet) is justify. First, I think I’d like to give commendation to team developing the unplayed. From the very top to the very people who work on the unplayed, the level of incompetency, irresponsibility, unprofessionalism and negligence is really beyond one’s ability to comprehend. For not only this unplayable spec leave the drawing board, there’s no communication, nor even the slightest effort made, up-to-date, to properly address or fix any of the issue since beta 2 of the unplayed. To further add more insult to the players, anet release their “SO excited” vision of the future of the game, only to not deliver their promise a mere one week later. This goes to show how serious their statements are and how little they care or “excited”. Or at the very least, they definitely don’t care nor “excited” about rangers or the unplayed. I standby by my earlier statement that unplayed is just a product that its sole purpose is to be stick with EoD created by useless, incapable nincompoops supervised by the other carefree, imbecile, inept team. Second, so what we should do with the unplayed? The answer is obvious, start everything from scratch. The concept is meh and the execution is the worst this game has ever seen. That's the price anet needs to pay for having this lunatic of a team working on this.
  7. Untamed is a total lost cause in its intended role by the dev that I have already given up. Also like even with this it's not like soulbeast is going to be OP anyways, at least wvw large scale fight pov.
  8. exactly! untamed is just so bad as a ranger i demand compensation.
  9. i am hoping for one of the pet to have in beastmode: something like swoop for f1, 1000-1200 range maybe stun 5 targets or something + damage; then for f2 an aoe range, 900 range 240-360 raduis big aoe; and prelude lash for f3 maybe turtle can fit this with f1 turtle jet pack, f2 turtle siege cannon and f3 sort of rooting-ish to keep the turtle theme
  10. Yeah I totally agree, I just want to know if I'm biased or not. The first poll sort of went very lopsided but on point in terms of how the spec is.
  11. Since there's quite considerable change to the untamed and now that the beta 4 event is out, I add a second poll on what's the community's opinion of the untamed after the change.
  12. My feedbacks here are only for WvW large scale fight related scenario I have made feedback prior to beta 4 regarding the change in the untamed in other thread and after trying out, unfortunately, all of the items mentioned there are still a problem. So here comes a bit of my ranting: Even all the seemingly huge and numerous buff to the spec, I couldn’t think of a way to make this spec a competitive build in a scenario that the dev intended this spec to be- namely in a large scale wvw fight, sort of “GW1 bunny thumper” as has previously been referenced various times by the dev. Although the changes are positive but the underlying theme that is incompatible with the intended role still poses a significant obstacle to the spec’s playability and competitiveness. This, anet must acknowledges. And if anet still envisions this upcoming ranger spec to be a wvw large scale fight type of spec, the dev must let go of this sunk-cost fallacy and start over entirely fresh, from 0. However, if anet decides this is no longer the case, then anet can just ignore my suggestion here. A clear message from anet regarding this in the near future would be greatly appreciated. I do believe the results speaks for itself and indeed the untamed speaks for the effort anet dev has put into it- The untamed is nothing but a spec that merely exists only to be attached to the EoD expansion. Ps, I’d love to be wrong when EoD comes out.
  13. Since I mainly play wvw large scale fight so I’d be making comment on the perspective of wvw large scale fight only. I believe the change is in the right direction. As the base untamed spec was extremely bad, and possibly the worst spec the game has ever had, the buff is probably not enough to make this a competitive build in wvw large scale fight and I would say it probably needs another huge buff similar to the one anet propose here to get there. My concerns of the current state of the untamed at the moment are the following: 1. The redid healing skill – if it works as previously not blocking any dmg and resulting in 1 hp at the end of the no-death buff period and heal a certain percent say 35% of the health bar. This wouldn’t do well in wvw large scale fight. I think this need further modification. 2. The pet swapping needs more flexibility in wvw for it to somewhat work, the extra downtime once pet is dead is probably need to be removed or maybe some sort of mechanism that makes pet alive so f1-f3 can still be used. 3. Hammer skills – Great to see more mobility, however, if the leap skill is less than 600 range, it’s useless. And instead of leaping into target, allowing player to select location is better. In my opinion, the spec needs more mobility even with superspeed added. 4. Traits/utilities – additional boon is ok but definitely too little, I think it should provide other benefit other than just self boon which has no other use to other people in the group. These addition looks like dead-brain decision just adding more stuff to make it works. 5. The class has been advertised as cc oriented but overall I think the cc provided by the untamed in wvw large scale fight term is very weak. The fact that it needs to swap between cc and dmg doesn’t help to make this class any more competitive either. 6. Ambush skills – good idea but I think this one would definitely need some rebalancing if the skill mentioned in some twitch is true. 7. Condi cleanse is still a thorn on the side for this build to work as it lack adequate mechanism to periodically cleanse. 8. Mutate Condition is just bad, don’t just add stun-break to it, redo the skill properly. 9. Unnatural traverse, like hammer instead of target based, allow player to select where he/she wants to teleport. Even with buff this skill is also too weak. What I’d like to have: 1. I’d love to see Forest’s fortification with no cast time or even making it a stun break. Overall, I think we have a “playable” build which is better than what we have previously which is totally unplayable but still not really competitive. 2. exploding spores instead of applying cripple, apply immob instead. I will try the untamed once it’s out and see if my concerns are valid or not. Hopefully, I will be wrong on these points and we have a meta ranger for wvw at last.
  14. I can but how much of a difference is 1 from 2? The way I think for a poll is: 1. Redo all weapon skill, pet, utilities and traitline (which is basically everything) 2. Simple stat buff to skill(s) is enough aka. reduce cooldown, dps increase etc. 3. Everything is perfect The reason behind the first choice that the untamed needs all those rework to make it works as a build. I have made the poll, I will add your second choice later once I know what "keep the idea" includes.
  15. Should Anet completely redo untamed from scratch? As many have tried out untamed and so do I, I believe many (including me) find many things are wrong for the spec rendering it unplayable in some area of the game or uncompetitive in others. What I see is the spec pretty much has problem in almost every aspect: 1. Pet control needs change among other pet related issues 2. Hammer skill(s) need rework and not just stat buffs 3. Trait line needs to be rework to synergize with other trait lines/other benefits to make this “frontline” concept works 4. Healing skill needs complete rework 5. Utitlity skills also need to be rework or stat balance in some I’m not going to go into details in each of those as you can see those in other discussions but the list itself is the entirety of the spec so this begs me the question, should Anet start over from scratch? Sure, Anet can keep the name and hammer as the weapons but other thing should be re-started afresh? While I understand that even starting afresh wouldn’t necessarily provide a better result, however given the concept and the execution of the untamed, it is obvious that the end result of the untamed would only end up as a product that exists only to be attached to EoD nothing more nothing less with no other usage whatsoever- a product that nobody plays. Ps the goo needs to go
  16. Main ranger, playing in mostly WvW zerg I believe Anet really outdoes themselves this time. While at first seeing the spec, I’m most certainly sure that this spec will not work in wvw zerg environment as I play my soulbeast mostly in as a frontline and roughly knows what it is required for a spec to be able to perform as a frontline dps. This spec, unfortunately, has performed exactly or slightly worse than I expect which is within my expectation but on top of that Anet manages to makes the character looks like it swims through a pool filled with poo while the name of the spec is a bit lame imo The list of things that are problematic with this spec that makes it unplayable in the role including but not limited to: Hammer skill 4 and 5 takes too long to activate (I understand dev tries this on a standing golem but at least next time they could try activating the skill on a moving golem with aoe around them when they try to “balance” the skill to get a more realistic picture) Hammer skill has no mobility skill (in order to get into and stay within melee range, it is important to be able to move around aoe such as jumping/leaping in > dps > dodging out of the aoe then rinse repeat. Without mobility skill dodging alone would not sustain the whole sequence) Not even one of the utility skills has a stun break (I understand the dev don’t play WvW that much but stun-break is a corner stone for any class regards of their role regardless if the class has self-stab or not. Without stun break not only would you be unable to go melee range sometimes even in range scenario) Condi cleanse mechanism for this spec is inadequate for the intended role The lack of control on the pet and how easily it dies is just bad as other points out Healing skill is just unusable in the “brawling” scenario The risk/reward just isn’t there, other wvw meta class has range aoe that practically does more damage than this spec melee so much for “balancing” the dps creep The list goes on While some of these short-comings can be negate by using other core range skill, condi cleanse and stun break for example, it goes to show how little attention and consideration has been put into this spec which brings me to the conclusion. While I didn’t expect much with this elite spec, anet has totally outdone themselves this time not only is this spec bad, they managed to make it atheistically unpleasing and sounding weird. If anything is to ever come out of this feedback, I think it’s better to just restart from scratch. Ps. If Anet dev wants to know what it’s like to wvw zerg in melee, feel free to contact me
  17. Actually not sure if you realize but if you watch closely you can see lots of instance that people get caught in immob, there's 3 skills in total. However, my main point isn't just for the immob but the fact that this can have enough dps similar to other meta class. While it is true other meta also provide other stuff than just dps, this build also provides immob, cleanse and stab as well. Another point for this is that it can create down on the first push in a relatively regular basis and that, as anyone who do zerg fight knows, is one of the key advantage thing in a fight.
  18. I actually disagree on the immobbeast part as I think it is viable. Here's a vid on that with arcdps installed to see what this build could do in comparison to other meta class.
×
×
  • Create New...