This has never ever been the case. I cant remember once Anet shortening any cooldowns with a "make combat more fluid" excuse. At best they introduced the ammo system to multi-charge skills. Otherwise its quite the contrary, Anet hits the cooldowns the hardest as a simple means to - in their mind - balance it, rather than changing the functionality of skills. We've even had to scream at the top of our lungs to stop them from increasing cds to ridiculous levels, sometimes they change their minds and sometimes they still do it anyway which this patch is literal proof of. Consider especially HoT and PoF release cooldowns vs the cooldowns we have now. My memory is a bit hazy since it has been 7 years and I’m too lazy to look everything up, but I recall many skills have had their cooldowns reduced since launch such as berserker stance, stone signet, contemplation of purity, retreat, all 4 ele cantrips. There are probably more but I don’t remember them off the top of my head. I guess one can call it power creep, but all classes got the same treatment across the board so it seems fair and the gameplay is a lot livelier with the lower cooldowns. I’m not sure if people would enjoy combat as much if we went back to long cooldowns and 5 minute cooldowns on passive traits. > @TinkTinkPOOF.9201 said: This. It has not been 7 years of balance. It has been 7 years of powercreep for the PvE and raid side of the game, while balance for WvW is an after thought if thought of at all. I really am starting to think that people have all this time thought that WvW/PvP actually had a balance team and had no idea they actually did not exist for years. Also OP, if you read the patch notes, you will notice that stealth, mobility etc that you mention are all getting nerfed as well. As for mounts, in the balance thread, the balance team already stated that they think the mount is to powerful and that changes will be coming, however the current patch notes are about skill balance. There are many more patches to come and on a much shorter release cycle. This up coming patch is a reset to baseline, with modifications to come as they KNOW new OP metas will come from it once people start experimenting with new builds and the much, much shorter release cycle will allow them to bring those back in line with the rest of the classes. Maybe I missed it, but I think I only saw the deadeye elite and the shadow arts minor getting a 1 second nerfs? I’m not sure if that solves anything since thief still has so many ways to apply stealth through weapons. I think the problem with stealth isn’t just limited to thief but the mechanic as a whole is broken. The ability to de-target making you almost un-hittable unless your opponent has a radial or ground marking AOE is too strong. Stealth also gives the user such a huge advantage in terms of positioning and often gaining a free hit coming back out of stealth. It feels like the stealth user is stopping and restarting the fight at will.