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Castigator.3470

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  1. As far as we can tell, the charr commander is still a centurion in good standing with his legion. It's just that you are on a mission to basically solve the dragon crisis/save the world and you are making good progress. Smodur, Bangar and Malice are likely well informed about recent events including the formation of Dragon's Watch and the defeat of Balthazar. And really, what charr imperator wouldn't be impressed to hear that their centurion managed to not only have a leading role in the defeat of two three elder dragons, but also managed to put down a human god on a rampage? (Joko is basically a dessert at this point.) At that point your agent clearly seems to know what he's doing (if only they knew the truth...) so you let him do his thing, while bragging to the other imperators that it's your officer who's saving the world.Meanwhile at home, the troops are busy stomping on Flame Legion, which is contained, but you have to get into their thick skulls that they're defeated. Then there's the ghosts of Ascalon, which need to be pacified and ghostbore ammunition is doing a really great job here. To the east there are ogres trying to conquer charr land, but the unlikely alliance of Ebonhawke and the legions is keeping them under control. Finally, the Dragonbrand will continue to be a problem for the future. Siren's Landing shows, that the damage done by the elder dragons will last for quite some time, but the threat of the branded has likely peaked. From now on the Brand is getting smaller, so there's no need to recall that centurion. In fact, I imagine even the imperators are secretly a little nervous about recalling the commander. A charr of his achievements, who has done the seemingly impossible multiple times over might just claim the title and Claw of the Khan-Ur and unify the four legions under a legendary ruler. Each of the current imperators might at least think about this possibility and may not like it as much as imagining themselves as Khan-Ur.For now the commander is on his mission to save the world and the rulers of the charr are perfectly okay with that. Except Kralkatorrik is now dead. We have Aurene, who manages magic, Primordus and Jormag are sleeping, Zhaitan and Mordremoth are gone and there is no trace of Steve Bubbles. So unless the deep sea dragon shows up the commander might actually come home to report mission success!
  2. Unless you get a commander on either side who can either circumvent the Shiverpeaks, or get through against all expectation and with enough remaining strength to do something on the other side, while a supply route has to be established. That supply route will be harassed by norn screaming:"Fritjof, where are you hiding!?" or "Olaf, come out to play!!", while things tend to go missing, mountain passes experiences sudden avalanches, dredge will throw their sound cannons into the mix, skritt will steal shinies, grawls will do something annoying when you least expect it and when you finally cross the mountains, you are greeted by angry charr or angry humans. And when you get past that you can try to take two of the most fortified places on Tyria: A massively walled and tiered city with a bubble shield, which can spawn mesmer portals, or an iron fortress, which has walls that can bounce projectiles, so trebuchets and old cannons do nothing, and which has so much artillery that it can rain shells on any attacker.If it was one side against the other with no outside interference, the charr might win this, but this is not the time where no interference can be expected. Now, humans probably couldn't win either without using some searing tier atrocity, and Jennah isn't stupid, the moment humanity loses its allies is the moment everything goes down the drain for them. And even a charr victory wouldn't be all it's cracked up to be. What if the charr west of the Shiverpeaks decide to become independent and create a new state? Rise of the Wood Legion? They'd effectively create a more dangerous Kryta.
  3. Yes, and Scarlet better stay dead, but resurrection has not become impossible, merely lost, as if Lyssa wiped the collective memory of how to use the shrines. Gaheron experimented with returning from the dead, as did other Flame Legion shamans with admittedly mixed results. Maybe Rhendak is truly coming back, after players kick his tail every ten minutes. Gaheron himself attempted a comeback and would have succeeded if not for Scholar Magg's explosive entry and a bunch of adventurers.
  4. Shtiv it's a short one syllable name to contrast with the longer names of the other elder dragons. Plus, it fits with the theme of Dhuum and the others.
  5. Yes, Rytlock would probably take one for the team. After Requiem: Rytlock edition, he certainly has come to some conclusions. And it also gave us some information about Imperator Bangar. Despite being generally aloof, the Blood Imperator is pretty smart, so taking him down might be more difficult than taking Joko was.Here's what I mean with taking one for the team: Rytlock, owing to his position as Blood Legion Imperator would no longer be able to go on adventures with his friends. He'd have to lead a nation of millions of charr with their characteristic red armours. The paperwork he hates would become an inevitable part of his life, as would meetings with Tribunes, who likely have their own agenda and may or may not try to replace him. However, he might be able to repair his relationship with the stone warband and the Commander could count on Blood Legion support.
  6. Asura are likely to curry favour with both parties. Having no loyalty to either human nor charr, they'd prop up the losing side to sell goods, services and war bonds.Norn are likely to fight on all sides for their own reasons: Olaf Hammerhand joins Kryta, his rival Fritjof Anvilfinger joins the charr to try and battle Olaf. The rest of the fighting is just part of the epic adventure.Lion's Arch tries to mediate between the warring parties and so do the Orders. The priory will send letters and do diplomatic reasoning, the Vigil will set up neutral grounds and protect civilians from becoming collateral, Whispers might try to sabotage the assaulting armies and take out warmongers on both sides, if necessary.Sylvari, like the norn will likely be present on all sides. Charr have them, humans have them, orders have them. They'll be excited, but also worried about peace. With all the entanglement between Kryta and the Legions, this would be an embarrassment of a war. Crossing the Shiverpeaks would be full of accidents for all sides involved, the orders insist on being neutral grounds, Lion's Arch is neutral, secret maneuvers are impossible, because Whispers has operatives everywhere, and since many commanders likely know each other from the Zhaitan campaign, this will not be a slaughter, like 250 years ago, but there are likely rules in place. Prisoners will be exchanged, morale will not be what it used to be on either human and charr side and unpopular leaders risk getting Rytlock Brimstone'd by their ambitious underlings. What a slog. And for what little gain? The Legions can only reasonably grab Ebonhawke. Having Shiverpeak enclaves would be a logistical nightmare. The humans could demand more of Ascalon, which is currently plagued by many issues and charr retaliation would likely drive them back into the gates of Ebonhawke.This would be the Battles of Isonzo all over again. But up to eleven! After the umpteenth failed offensive the leaders might already be thinking about making a truce. The charr might discover acetylsalicylic acid, just to have something to help against the headache. They would later export that to the humans, so their leaders would add citrus to that mix. Then they'd call a peace, having defeated not their intended enemy, but pains and inflammations. The asura might end up buying tons of the stuff to treat their own headaches, too, while Kryta trains a new cadre of capable officers, while the legions introduce mandatory leadership courses for anyone, who rises above the rank of legionnaire.
  7. If the name list on reddit is even remotely accurate, then I wonder if NC-Soft isn't just purposefully trying to kill the studio (not the first time). In moments like these I wonder if we should create a foundation with the purpose of protecting studios from greedy publishers. Could the fans raise the money to acquire Arenanet from NC-Soft?
  8. To be fair a lot of modern Tyrian industrial equipment is charr made, so anything techy that isn't asuran will indeed be stereotyped as charr made. This should indicate that the Iron Legion really has the edge when it comes to industry, similar to how a PC is associated with the Windows OS, despite there being numerous alternatives, because the former holds around 90% marketshare. If the legions hold a comparable share in the production of industry goods, the stereotype is firmly grounded in reality and non-charr technological products are the exception. Going by Pareto Principle, it's likely that 80% of machine parts are supplied by 20% or Tyrian manufacturers and I would not be surprised if most of those are charr manufacturers. As for the steam creatures, were they not fallout from a certain Asura's meddling with potential timelines? I recall visiting Scarletts hideout finding crude copies of steam creature, so Scarlett might have just borrowed an existing design. That would at least make much more sense than Scarlett being the inventor of everything. It is even hinted that she studied the steamportals, but not made them. Plus, as a generalist, she'd be much better suited to combining existing technologies than to being a groundbreaking inventor in every field. As for the question of human and charr going to war: What if human and charr ally and wage war on ogres and centaurs? Both have something to gain here, namely territory and resources, can try improve their doctrines with relatively small risk and since the two theatres would be to the east of the Blazeridge Mountains and to the north of Harathi Hinterland, no one, except centaurs and ogres, would be particularly bothered by such expansion. Additionally, not many third parties would even care.
  9. Before the fall of Lion's arch in 1219 AE, Divinty's Reach was a mere outpost with a tomb north of Shaemoor. Divinity's Reach replaced Lion's Arch as a capital and the Krytan Ministry was founded because the king's centralized seat of power broke down. As a city, Divinity's Reach is younger than the Black Citadel (1112 AE). Old Lion's arch was not quite as strong as modern Divinity's Reach and was conquered by Queen Salma and her band of supporters, the Shining Blade, in 1079 AE. But that was after 1070 AE, where the humans and charr both were weakened. Remember, the charr took massive losses in Orr and Ascalon, so when they went for Kryta, their morale and war support was waning as well. The other legions were already growing discontent with Flame's rulership, as each defeat was seen as Flame wasting the other legion's soldiers and resources.Orr would have fallen to Flame Legion had Khilbron not nuked the Kingdom.As for Kryta, I suspect the population boost from Ascalonian settlers made current Kryta possible. They built many new settlements, growing the Kingdom's economy early on, which likely compounded over the following 253 years. So current Kryta is far more powerful from a magical, cultural, military, economic and diplomatic perspective. Same with the Iron Legion. They have not been slacking off either, while Iron is not well versed in magic, their military and economy are top tier and their diplomacy, while not human level amazing, is fairly solid. Sadly we don't know all that much about Blood and Ash legion territories. But most people here assume the charr attack. That's likely because the best chance for a human attack was Caudecus, but the Krytan line has somehow spawned Oswald Thorn, so if another such king were to inherit Kryta, he might attempt to wage war against centaurs (for tradition's sake), Lion's Arch (Kryta's old capital), the charr (He might claim Ascalon) and even the hylek (because their croaking annoys him). Though the most likely scenario involves a cold war situation, where Kryta implicitly supports all things that annoy the charr, while the legions, Ash in particular, might prop up all threats to Kryta. Lion's Arch would be the centre of all the required money laundering, weapon smuggling and espionage, so it would become immensely wealthy, while Krytan nobles and Charr officers pretend that they have no connection to all these activities while trying to one up each other at every turn. Ebonhawke might even try to play both sides, hoping to gain independence from Kryta, and seeking to gain the best of deals from the Iron Legion. Edit: The Video is okay. Did the Templin guys ever plan to analyse the Legions and the Asura society?
  10. I doubt such a war would really get anywhere. Even if the charr capture Ebonhawke, there is a large obstacle between Ascalon and Kryta. Without any safe passage over the Shiverpeaks the war would just stalemate. For now the Legions are better off building their empire eastward. There's no formidable foes to our knowledge and they can grab all the resources on the way. The far shiverpeaks are still blocked by Jormag, so until that thaws, charr and humans could just send angry diplomatic notes.(So the next war between the charr and the humans would have to be a cold war, maybe fought over proxies.)Plus Smodur is trying to turn Ebonhawke into an ally of the Iron Legion, which may just work, as they'll be economically far closer to their neighbour than Kryta. Plus they're already killing ogres together. What better bonding exercise is there over ogre campaigns? That being said, the only way the high legions will act in that manner is if they finally unite under a new Khan-Ur. It might happen, but until then the charr are just as likely to fall to infighting as declaring war on outsiders. And they're already fighting ghosts, branded, renegades, separatists, ogres, harpies, dredge and Flame Legion.
  11. There's one thing I can agree with: The megaserver system, while keeping maps populated, makes it difficult to grow and maintain a server community. Guilds are excellent places to meet people, but they would greatly benefit from something like GvG.Other than that GW2 is an overall upgrade over GW, at least as far as I am concerned.
  12. That reminds me: Have we ever encountered a Flame Legion Guardian?GW1 featured a lot of Monk type spellcaster charr.
  13. If you like to play cluedo, the death of the Khan-Ur doesn't seem to have established circumstances of the crime either. By that I mean the charr are proponents of the view that humans assassinated him. There is a motive, namely to disrupt the enemy chain of command, but we have no knowledge of how, when, and where exactly this happened.According to the Ecology of the Charr, we know that the Khan-Ur was in the preparation of a counterattack to drive the humans back out, using all the combined might of the charr, when suddenly, he was assassinated. If the human charr conflict had already begun by that time, this is the most likely way things went down. Then there is the theory that Balthazar, Abaddon, or another human god was involved. This is a big maybe, since they were still around at 100 BE, but we have no evidence to substantiate or dismiss those claims either. The motive persists, considering Balthazar's attitude towards non human sentients.But giving humans stronger magical abilities that all the other races of Tyria may have been sufficient. And finally, the suspicion that another charr may have killed the Khan-Ur. Well, in order to become Khan-Ur in the first place, the original Khan-Ur has surely made a lot of enemies, but if any of these enemies wanted the title, they would have had to challenge him to a formal duel. And by that point he was established as the biggest charr of his time. It would be interesting to see the events in a fractal, to get a glimpse on the charr, who united his entire race and hopefully learn more about the circumstances of his death. Edit: Swapped AE and BE.
  14. OP somehow reminds me of the Aurora toolkit for Neverwinter Nights. Creatures could have one of five sexes, namely: Male, female, both, other and none. While the first three are fairly straightforward, being found in mammal and the third in plants, the fourth would be the most accurate description of mind flayer reproduction and the fifth being the most appropriate description of constructs.However, humans, charr, norn and asura come with two biological sexes and sylvari emulate the two, but without being fertile themselves. And finally, OP's question: The two should be different, but are not, because this would force optimal builds to pick a certain race/class combination.Remember DnD 3.5? Racial class restrictions were a thing of the past, but a gnome warrior was still a bad idea because of their racial penalty of (-2) to strength, which coupled with a bad roll for attributes would make your character ineffective in its intended role. If charr got a bonus to strength, norn a massive bonus and asura a penalty, asura warriors would not amount to more than a joke character. To avoid this, racial abilities have been nerfed to not be competitive with class abilities and the sexes have no impact other than visual to allow players to design their character without regard to numbercrunching. If you want sex to have an impact on gameplay, you need to adapt a tabletop system to work with the setting of Guild Wars, I'm afraid, as the developers are busy with GW2 for the time being and Arenanet has not announced any plans to add more games to their portfolio. As for gender, to my knowlege there is no gender in GW2. You are free to roleplay your character as the opposite gender. Don't be surprised if no one wants to play with you, though, should you lash out at other players for using the "wrong" pronouns. Others can not smell your intended character concept, so you'd have to figure out a way to tell them that doesn't make a bad impression.
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