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Ezrael.6859

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Everything posted by Ezrael.6859

  1. Reversal of Fortune Still has many bugs when attacked by various skills, especially ranged skills. Either blocking an attack but not healing at all. Or not blocking an attack and just standing in the animation while taking damage.
  2. Whirling Light 240 radius doesn't work. The skill only seems to hit targets in front and is not hitting correctly in a 240 radius.
  3. Yes, so you get no healing boost when you equip Phoenix Protocol, read your own words carefully again and try to understand. If you choose Phoenix Protocol you lose the healing and get regeneration instead, therefore the bonus +25% to healing from Absolute Resolution will do nothing for you. You can instead benefit from + Regeneration rune bonuses and + Boon duration bonuses, and Regen scaling values with healing power instead. You have completely changed how F2 heals by making a trait choice. Meaningful choices. Sword 5 should go red at 600 range to represent 500+100, simple.
  4. Rushing Justice is not 800 range, it is currently travelling only 600 range. You can test by using it at max range against a target and seeing you stop around 200 units short. Or compare it to Crashing Courage to see they have approx the same range. Crashing Courage does not have the 5 person attack as indicated by the patch notes. Justice is Blind does not provide the Light Aura with Rushing Justice Whirling Light is missing the lunge indicated in the patch notes.
  5. Absolute Resolution should do absolutely nothing for the regen and alacrity with Phoenix protocol, that's just how it is, it's a trade-off. Absolute resolution increases the base healing from the procs. If you want to improve regeneration you can use healing power / regeneration % effects. Sword 5 has a shadowstep component to it, making the maximum range 500 + 100 (by design). It could perhaps be better clarified by the tooltip instead.
  6. Why don’t you go and whine al over Reddit about it too? Oh, you already did! The tears.
  7. I agree with your idea for a pull rather than a push from the elite. A pull or an AoE float would be nice. As for the Heel Crack opener, yeah it's probably too strong, perhaps a Daze only would be better balanced. I would like to see the Guardian get a decent opening ability amongst the Physical utilities, with some CC and self offensive boons, rather than always having to rely on the usual suspects like Meditations for Fury or Resolution with radiance.
  8. Sounds good, let’s see if the end of Nov brings any serious changes to these utterly lacklustre Utility skills, Weapon skills and Traits. Or, if they just try and tweak numbers to start. I think Sword and Traits could be mainly fixed with numbers, but I agree that the Physical utilities and elite definitely need improved functionality on top of improved numbers. For the Physical skills I previously posted the following ideas to be more in line with Daredevil strength: Roiling Light ~ 20s cooldown Break Stun + 88dmg + Blind + Weakness + Cleanse 3 conditions + Evade backwards 450 // // Quick Retribution ~ 600 range shadowstep to target + double the current damage + Daze 2s, gain 4s Protection, Stability & Resolution(Leap Finisher) Heel Crack ~ 900 range shadowstep + 2s Stun, gain 8s Might (x10), 8s Fury (Leap Finisher) Whirling Light ~ Same damage + 3s Weakness in all modes + 4s Burning + 3s Cripple per hit (Whirl Finisher) Flash Combo ~ Instant 900 range shadowstep + 8s Vulnerability (x10) (to allow skill combos) Rollover skill becomes... // Pursue 1500dmg (x5) + 600 range shadowstep towards target (to continue the pressure) Heaven's Palm ~ Same AoE knockdown as now + Mini palms strike the area (240) with rapid follow-up impacts - 500 damage (x10) (5 targets max) Rationale - These skills are all meant to be selfish and grant no boons to allies, so the power needs to be increased. Roiling Light now competes with Stand Your Ground as a good selfish solo skirmishing option. Heel Crack can now be used as an engage skill. Flash Combo made instant to allow combo synergy with Whirling Wrath, Mighty Blow, Heaven's Palm etc Whirling Light given Cripple to improve the Willbender's ability to stick to mobile targets. Heaven's Palm given added impacts to synergise with the Virtues.
  9. Adept Trait - High Impact Drivers gives permanent Might stacks in WvW and PvP. PvE maps not affected.
  10. Empire Divided is 240 Power above 50% hp. You are wrong. And -240 Toughness is a huge amount, the Guardian's situation is not 'strong'.
  11. Did you forget the /s It's been like that since 2012, that's always been the excuse and it's pathetic for a weapon that is now 900 range and used to be 1200. Especially when other classes have instant hit ranged Scepter, Axe, fast hitting accurate Pistol, (Greatsword... Hammer...)
  12. Your frame of reference seems to be PvEasy, I'm not talking about that. I also said 3 options, not all 3 need to happen.
  13. 1. The auto-attack has one of the worst sounds in the game, after The Dreamer, but worse than Quip. 2. The auto-attacks are projectiles but carry no benefits of being projectiles, have abysmal tracking and still move too slowly, even after Jon Peters sped them up several years ago. The possible solutions: 1. Either make the Scepter an instant-hit 3-chain weapon like Necromancer Scepter. 220 (Weakness 1s) 220 (Weakness 1s) 240 (Crippled 2s) 2. Make the current auto-attack a 20% projectile finisher. 3. Or at least, change the audio to something less foul / include it in the audio options to be muted along with The Dreamer and Quip.
  14. Either fix the tracking by making the Scepter instant hit, or fix the sound and stop it being kittening awful.
  15. You guys got given the best GS in the game for damage, mobility and defence all in one, yet still you complain?
  16. Hammer needs more like a full work over. Auto 1 add damage and Vulnerability 5s (x5) Auto 2 add damage and Weakness 3s Auto 3 remove symbol and change to Chill for 2s reduce cast time to 1/2s Mighty Blow change to 600 range leap Zealot’s Embrace change to a 600 range dash that immobilises 3 foes at the end of it, reduce cooldown to 12s Banish becomes a rollover skill: 1st skill Zealot’s Courage is a channeled block for 2s and the rollover skill is Banish - Banish becomes a 3 target launch (frontal cone). (Can double-tap for no block and just launch). Ring of Warding change to allow casting on the move, add Symbol of Protection inside (5s) and reduce Ring’s cooldown to 20s.
  17. Great job choosing a Massively Multiplayer ORPG as your game of choice then.
  18. Physical Utilities can still work, they should just be improved to the level of Daredevil and then given a Guardian touch. Roiling Light ~ 20s cooldown Break Stun + 88dmg + Blind + Weakness + Cleanse 3 conditions + Evade backwards 450 // // Quick Retribution ~ 600 range shadowstep to target + double the current damage + Daze 2s, gain 4s Protection, Stability & Resolution (Leap Finisher) Heel Crack ~ 900 range shadowstep + 2s Stun, gain 8s Might (x10), 8s Fury (Leap Finisher) Whirling Light ~ Same damage + 3s Weakness in all modes + 4s Burning + 3s Cripple per hit (Whirl Finisher) Flash Combo ~ Instant 900 range shadowstep + 8s Vulnerability (x10) (to allow skill combos) Rollover skill becomes... // Pursue 1500dmg (x5) + 600 range shadowstep towards target (to continue the pressure) Heaven's Palm ~ Same AoE knockdown as now + Mini palms strike the area (240) with rapid follow-up impacts - 500 damage (x10) (5 targets max) Rationale - These skills are all meant to be selfish and grant no boons to allies, so the power needs to be increased. Roiling Light now competes with Stand Your Ground as a good selfish solo skirmishing option. Heel Crack can now be used as an engage skill. Flash Combo made instant to allow combo synergy with Whirling Wrath, Mighty Blow, Heaven's Palm etc Whirling Light given Cripple to improve the Willbender's ability to stick to mobile targets. Heaven's Palm given added impacts to synergise with the Virtues. More shadowsteps given to provide more playstyle options to synergise with the trait - Vanguard Tactics and allow the selfish Willbender to spec into lots of Physical skills and keep high Resistance uptime as a protection against Blind, Weakness, Cripple and Chill which have utterly neutered melee Guardians for the past 9 years in both competitive gamemodes.
  19. Willbender has the worst trait line up of all the EoD elite specs so far. In terms of the strength of individual traits and the synergy and overall benefit of whole traitlines.
  20. You said Guardian, you should have specified Willbender then, you're lacking clarity through a dearth of specificity in your posts. The Roiling Light stun break + single target daze combo on a 30s cooldown is awful, you're far better off taking Stand Your Ground to break stun, gain Resolution and 5 Stability for you and 4 allies. Heel Crack, a 2 second stun on a 20 second cooldown from melee range? That's awful. You're better off with Bane Signet (180 Power passive) + 1200 range. Or even Hammer of Wisdom! 900 range, AoE 2s knockdown vs 3 targets + blast finisher. Where was the tons of soft cc and hard cc on the Willbender Utilities again? Is 1.5s Weakness (x4) on a 20s cooldown, a 2s single-target Daze tied to a 30s cooldown stun break and a 2s melee range single-target stun on a 20s cooldown considered tons?
  21. What tons of CC and hard CC? Guardian has some of the worst small-scale skirmish soft and hard CC options available to any profession. If you're talking about PvEasy mobs that stand still, then I'm not.
  22. Willbender doesn't have enough selfish damage or survivability to make up for all the trade-offs though. You'd be better off running Core Guardian with Radiance, Valour, Virtues - GS Sw/Fc, Meditations + SYG. The same build most damage Guardians have been running since Beta weekend 2 in 2012.
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