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Adamus.1287

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Everything posted by Adamus.1287

  1. Allow me to "solve" this problem by doing what anet COULD have done but haven't, just to show how quickly and EASILY they could have avoided all this drama, AHEM... "With the new relic system we will be rewarding all those who crafted 6-7 legendary runes with a free legendary relic! For all those who dont have legendary runes but do have many characters and builds, we will be giving 1 free soulbound relic selection box per character, per equipment slot on that character!" Wow, wasn't that easy, makes you wonder why anet didn't and haven't done it ¯\_(ツ)_/¯
  2. It felt so heavy, visceral and cool before. I used to like saying "ARC DIVIDER!" when i used it. Now i dont want to use it. 😴
  3. This literally makes no sense. The HUGE amount of problems with this patch CAME with this patch and would have in no way impeded anet from having a plan for legendary runes prior and having a statement READY for the patch notes, which was my point, that they should have had SOMETHING to say on patch release.
  4. No this is not a bug, some head pieces do it, such as the Swaggering Hat and Cat Ear Hood.
  5. I'm concerned they actually have ZERO solutions for this issue and NO idea how to resolve it besides... ¯\_(ツ)_/¯ this is something that would OBVIOUSLY upset people and your first priority would be damage control on it, but, they haven't done ANY, which should have been the first thing they did with the announcement, HUGE red flag.
  6. I am an absolute advocate for these changes BUT wanting inter weight transmuting is sabotaging us getting ANYTHING. I think inter weight is too much of an ask BUT as pointed out by someone above, the ability to just check a box for what weight we want to use and ALL 6 pieces have to be that same weight or the game says "cannot equip this item as armor weight does not match" and boom, done, easy. I'd even take this one step further and say just get rid of "armor stats" entirely. The actual "weight" of armor effects nothing except how much base defence the equipment gives and this difference means NOTHING to actual meta game play! I mean for gods sake for a tank meta is a LIGHT CLASS!!!!!! Just ditch the defence stat, round it to the medium stat and add it back to our characters base stats, done.
  7. The most simple and best answer is to let you transmute different armour weights BUT ONLY the same weight across all 6 pieces. I think youd be hard pressed to claim that would be a very difficult change to make....No clipping issues (outside of the horrible ones that already exist) and no tears. It bugs the hell out of me that my swordswomen ele, a melee character, is forced to wear CLOTH into a MELEE fight and cant wear armour. It isnt what ALL people want but to be frank, to all you people demanding interweight transmuting, you are being SUPER unrealistic. As for the TERRIBLE "counter argument" of "oh but pvp balance"..........pfffftt LOOOL what game you playing that you think theres PVP balance lol! Besides, outfits and the increasing amount of skins that are the same over all weights, bear/raven shaman and gem store stuff really throw that out the window. The pros/cons of making this system:Cons: ................um?Pros: anet MASSIVELY increase player choice without having to make a million new skins for each weight. (currently new skins are painfully dripfed in and not very good to boot) To reiterate! Im pro the idea of transmuting different armour weights but NOT for interweight transmuting, i do think that is an unrealistic demand.
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