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VPX.1325

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Everything posted by VPX.1325

  1. If there was an impression that support Scourge was held back from endgame content, with this changes the whole specializzation will be exiled it from every content, not only endgame. No one will main it. You are killing any form of dps scourge and ress heals scourge in favour of a support that will still not be good at healing, from good to awfull at boon corruption and corruption conversions and from good at reviving will become borderline mediocre. Mechanical genius rework makes it worst than losing stats on mech since the mech AI is ungovernable; suggestions in how to change it and make it more manageable, on the formus have been made countless times, but no, why listen to feedback.
  2. It's more than One Year since EOD expansion has been launched and this Minidungeon is still bugged from day 1 in all it's events. Please Fix it.
  3. Condi mech is quite viable and can be an easy rotation with double pistols and grenades only, my personal benchmark it's around 29k at golem and little less on fractal 100CM; there is much better dps out there but if you don't have a great internet connection or simply don't wanna get a carpal tunnel syndrome, it's fine. Power mech has been nerfed too much, mechanical genius out of range loss of attributes makes mech arms jade cannons practically unusable since the mech AI is a nightmare and you end up using the single edge cutter tratis that in power it's dps loss, but with it you lose less dps than micromanaging a lobotomized mech that doesn't attack while moving. The nerfs on rifle didn't help neither. An extremely easy solution to round better the mech dps could be increasing slightly the % in signet effectiveness of mech core J-drive, from 20%, to 22 max 25%, making it, together with signets a more interesting choice and sacrifice over jade dynamo.
  4. Rifle Burst without the 2nd shots feels slow similar to what rifle was in origin and has gotten an overall damage nerf, currently has an attack rate of ~1.13 seconds, or ~0.88 attacks per second, bringing it down to 1.0 seconds, could elevate power rifle builds closer to the pistol condi builds in term of benchmark for pure dps making those somewhat viable again. Mechanical Genius could really benefit of a radius increase from 360 to 425 to at least par with Flame Jet from the flamethrower if leaving it as it is, otherwise it should work as a tether, not allowing the mech to wander freely and stay around you in the specified range, only if using "attack my target" onto a futher away enemy it is then allowed to step away and loses it's attributes, to regain them once it is back in range. This should solve : - The mech AI nightmare that makes it wander randomly, and spring forward from you often beyond the mechanical genius range. - Prevent it to get too far away from you when attacking mele an enemy with large hitboxes, it offten position itself on the other side of the enemy placing it beyond the mechanical genius range. - Mech Arms: Jade Cannons would become back again a viable trait to chose, without the mech staying too far away, having it to reposition it and allowing the mech to not stack onto the enemy target obstructing the visual to players since it received a lot of complains. - The mech would receive a tactical option in pvp and wvw to be able to "hunt" enemies and step away on command at the price of losing stats, not just randomly around you in the heat of a fight.
  5. To add mockery, the devs lets you have a golem underwater from Superior Rune of Golemancer but not your mech. But they nerfed powe mechanist to oblivion so no one is running any power form of mechanist. They made the mech buggy from the start, wandering away randomly, leaping forward instead of following you, the crash down/recall mech cycle bug when at full life, but instead of improving on that, they added a penalty making it kitten since it's the only pet/minion in the game that loses stats values when is 3 meters away from you; even the parrot from the privateer rune is a smarter pet. They could have at least made an underwater toolbelt for mech instead of leaving it only that lame bombardment.
  6. The Idea behind the mechanical genius is understandable, but it has been executed with poor consideration, or at least with only one consideration in mind, make any form of ranged mechanist unpleasant to play, regardless of skill, resulting in actually impairing the abilities of skilled mechanists in some game modes. -Choosing spark revolver and having a power based build is less viable in any game modes. -Now any form of crossfire tactics between pet and owner is dead, even the crash down / recall mech onto enemies to get a distance margin is not a viable tactic anymore; what is the point for crash down to be ground target if you have to be already, or soon to be, in melee range of enemies. -The range should be not less of 425 to go at least on par with flamethorwer's flame jet and not 360. -The mech should not dash foward but always stay behind and stop only when it reaches you. -The mech should not randomly wander around you on small character movements sometimes positioning further away than the 360 units margin. -The mech should not go to the other side of enemies, (this is probably tied to the dash foward problem) especially bosses when used the return to me command, on may encounters positioning over the 360 units and not responding to further return to me commands forcing you to reposition yourself. -Return to me command should make the mech interrupt at least it's normal attacks (if not anything it's doing) especially when spark revolver is chosen as trait and respond faster to the command. -The the crash down / recall mech command should not bug 1 out of 3 times it's used with full mech health cycling between the recall and the crash.
  7. I've done quite a lot of Champio Chaks Lobber events in Tangle Depts in the last few days, but the Item Ley-Line Mercuric Compound for HOPE III ach. doen't seem to drop. I know it's RNG based, but is it that rare or could it be just a bug? Any other way except the 3 events in tangle dept every map cycle to get it?
  8. I understand the reasoning behind the Mechanist's Mechanical Genius trait, but the range of 360 need to be widen to at least to 500 or there is no point in having your mech have ranged attacks at all and so that you can still use some sort of cross fire tactics. You first have to fix it's AI that makes it move erratically and often when you command it to come back to you and you use Mech Arms: Jade Cannons the mech will come to you and then go away positionin itself sometimes still close to you, sometimes a bit away, but randomly. Second you need to fix Recall Mech that often bugs and cycle between recall and crash down when at max health Third Mechanist coud greatly benefit from a positioning command to send it some stand somewhere around us.
  9. Hello, I'm a fairly seasoned player, I have many characters on full ascended I do fractal CMs regularly on more than 20k ufe at the moment and the Fractal god / Dance with demons titles I do all the strikes occasionally IBS & EOD but not the cms because apparently you need to have the raid's killproof in order to do those. I need help in getting into raids, I've tried a few times with the sporadic training groups found in the ingame lfg bu all failed, mostly due to the wait times. The guild I'm in can't help at the moment, or ever, and I feel stuck in this Ouroboric cycle of wanting to do raids, but requiring raid's killproof to do raids and being unable to get raid's killproof because I don't do raids. I have discord and before any try I can and will watch a training video for the specific wing.
  10. I know somebody has already said it, but I want to join to the club, I'd like to have customizzable or dyes or skins for the mech (it would be great to have it look like MOX for example) It would be nice to have a substitute underwater o at least some tool belt skills It would be nice to have more characters to name the mech and any pet in general, like bringing it to 25. Thanks
  11. Hello, I'm looking for an International or Italian guild that does Raid Training, PVE in general and WvW. I have a few full ascended Characters, do routinely Fractal CM with about 16.5K UFE right now, I occasionally do Strikes and other content. I never got into Raids and I would like to begin.
  12. Ciao, sono in cerca di una gilda in cui partecipare in pve e WvW, ho diversi personaggi in full ascendent e faccio fractal e strikes spesso, sarei interessato a fare i raid ma sono sempre rimasto tagliato fuori kitten quel contenuto. Ingame:VPX.1325 Discord:VPX88#6814
  13. Since the announced changes to the Mystic Coins and Clovers that will be made with the Upcoming Expansion have quote:" We want to spread the love to other types of content.." in mind, why not use this opportunity to add those rewards to dungeons, in a similar way as it will be implemented in Raids and Strike missions. My proposai is this one: Add 2 Mystic coins to the Dungeon frequenter achievment reward, (you can reduce the current gold return to balance things) add the option to buy maximum 5 Mystic Clovers per week from Dungeon merchants spending 300 (any dungeon currency), 2 Mystic Coins, 2 Orbs of ectoplasm, 2 Spirit Shards.
  14. Hello, I'm a long time player of GW2, I play casual on EU server and I want to tell in advance that my work brings me away for several months at times (I'm a seafarer). I'm fairly good in the game, I have 5 characters in full ascended (4 with and 150 AR including a HFB), but I play mainly Scourge CDPS in this period. I do mainly PVE but struggle to find groups for endgame contents in due to my lack of friends and proper guild. Im' familiar with all Fractals mechs including CM's, even thou I have only 400 UFE at the moment (hoping to increase it). I'm familiar with all Strike missions but lacking on Raids since the few random training groups I found so far failed. Hoping to make new friends.
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