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Kalavier.1097

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Everything posted by Kalavier.1097

  1. I mean, among the RP community I've had such gems of. "I don't understand why my character, an Asura, would be invited to this ministry meeting by Jennah!" "Is your RP character THE commander?" "No." "Then why are you hating on the story of the episode as if the commander is explicitly your RP character?"
  2. All they can do is what they did back in old LA (still visible in the memory of LA hub). Post lionguard near the Consortium buildings and gate who give a proper and full warning to anybody going there about what to expect from the Fractals.
  3. Because their corner is outside armies bursting in. The Asura merely use existing holes going out that have been long watched. They don't bring in hostile armies with their actions.
  4. Isn't that particular case during the Aetherblade chasing? When they had shut down the portals due to the Aetherblade attacks that came from that area?
  5. Which lies the problem. How can we accurately judge how strong Heitor or the queen is if we cannot even effectively judge how strong their underlings are? The Commander is never treated as if they are a one man army either. The Commander is not equal to 50 other heroes/adventurers, so...
  6. So... why is Ignaxious stronger then Heitor then? edit: This is partly the problem of taking gameplay in something like an MMO super seriously in relation to story (It also applies to say, shooters or RPGs as well). Ignaxious takes 30-50 people beating on him to die. Heitor was killed by a single person. Neither situation had the Tyrians being particularly more powerful or skilled then the other. Likewise how we have individuals who get injured and retain the injury between story updates, yet we just heal back to full after combat ends.
  7. It should be noted that her giving of the protective orbs to Kaineng city was a response to the direct pleas for aid from Kuunavang. There are many species in Guild wars that are not immediately present within Gw2, but are still around. Among them being the range of horse breeds, dire wolves, and others. A good example is mount species as well. Also just found this. https://wiki.guildwars2.com/images/f/fa/Stalker_(Crystal_Desert).jpg So yeah, regular Lions are around.
  8. Couple things. Being queen (Haven't done the episode myself, personally) does not necessarily equal being stronger. Especially if simply her status is enough to deter all attacks because it'd bring the wrath of Eparch down on the persons head. "Besides the instant down attack, Heitor was stronger then Layrs." is again conflating gameplay into story. One person may have had a lot of trouble with Heitor while another person melted her down nearly instantly with an insanely powerful build. This is again, like Balthazar in Path of Fire. I know people who made fun of the scripted loss fight on the spire because they absolutely melted his health bar down without getting hurt badly. Others, myself included at the time got downed a few times and saw him doing the "Pauses all attacks to let you heal, or outright heals you himself" part of the fight. Likewise, that's not how GW2 is designed. Level 80 fight is a level 80 fight. We aren't doing a WoW thing where the mid-expansion boss is level 60, but the end expansion story boss is level 80 and thus more powerful. Likewise, the other post which was basically saying "We own Nayos, just open a portal from LA as a vacation hunting ground why don't you" is taking such finely crafted top tier DPS builds and acting as if that performance is normal for 100% of all Tyria in a lore perspective. As opposed to the actual showings and reports which mention the Astral Ward having to be taught what they can actually eat without trouble, where to hide because some enemies are too tough, and hell, even the atmospheric differences which make the first time you visit trouble due to not being used to it. Like My example in the Fractals. If you visit Old LA, you can talk to the NPC guard by the fractal portal there, back when they first came out. It's made quite explicit that these fractal instances are incredibly dangerous and have killed, or outright maimed horrifically several groups that went in. That the Commander + a team has beat them all is an exception, not the rule.
  9. Presumably twitchy is still in the care of Warden Illyra.
  10. And I have honestly seen people decry certain important enemies because in gameplay, they trashed them. Like Balthazar for example, the fight you are scripted to lose and die to. So yes, while "One rotation" is an exaggeration, it's still a dismissing statement about the situation and trying to have the PC be an army-slaying by themselves superhero and the threat of the enemy is being completely erased. "Oh man, I guess fractals aren't any threat at all because we just cleared the entire thing in a single run. That NPC talking about how unprepared groups came out torn to shreds is just a complete lie"
  11. Considering how some people around here complain, I don't take make assumptions.
  12. So the story sucks because you are using a very overpowered gameplay build that stomps everything in the game?
  13. Being fair, didn't that ritual that freed minions from dragon influence only work... at that one altar?
  14. Factual proof: OP says he doesn't really play the game, posts a poll with a wonderful sub-50 votes as of this posting. This proves... nothing Considering the "average players" using the steam client alone are... in the ranges of 3-4k. Just because you claim to "have quit the game" a year ago doesn't mean you can project your own displeasure or dislikes onto other people and assume a lot of people also dislike it. Forum goers are famously a tiny percent of overall player base, and can never be used to judge how the game is doing. Hell, how many people claim to quit, claim GW1 is always superior, yet still play, fairly often. Or they say stuff like this because they are spiteful, unhappy people who don't like that others are having fun? For all we know every single "Quit" vote has put in 24 hours of gametime over the past week. It's funny how much energy people will put forth into talking about something they dislike/hate or have supposedly moved on from a year or more ago. Especially when they speak of it as if there is no way for it to turn around and get them back.
  15. People just really want GW2 to die/be removed. I'm noticing some people were following distinct narratives. Like the whole "If Anet says no, it's a lie, but yes is truth. For some reason"
  16. As far as I know, the comment is that the other properties of NCwest aren't doing good. GW2 is in the green, but the other companies were not.
  17. I've put forth that thought as well. GW3 could be code for "New expansion that has nothing to do with Gw1 previously explored landmass/characters or anything touched by the dragon plot in Gw2". Like those other huge islands. Really? Where is the confirmation. I've seen "Is working on it" "It's in the preview phase now, with no development or resources assigned to it" and "It's approved if Anet wants to start work on it."
  18. How about an actual, public announcement rather then rumor mongering nonsense based purely on speculation and translated lines from meetings that could be translated poorly due to context missing or words not translating one to one? Also, if you can't believe Anet if they said they aren't working on GW3, then how the hell can you believe them if they say they are? You can't have it be only true one way.
  19. Besides the whole thing that there are very few to any "facts" about GW3? If you can't believe Anet, then why are you believing ncsoft?
  20. Guild wars 3 is not announced. Stop treating it as if it is announced and around the corner. If you aren't going to believe anything Anet says, then why are you even here?
  21. Nothing is confirmed, nothing is announced. Stop doomsdaying and flailing about it.
  22. Considering how GW3 is not even announced, I think people really should stop screaming about it. Believe it when it's officially announced, don't build rumors up sky high.
  23. SOTO also has the comment be made that Asura's focus on tech has (at least in certain individuals) actually reduced their magic protentional, as they focused on the tech more then the magic side of it. Which would tie into this. Ritualism is a practice in Cantha, it's similar to necromancy in a certain sense, but it deals almost entirely on spirits instead of undead. Spoons is referring to energy/will/focus. Basically, as we all can understand, RL is keeping him from fun things.
  24. Bit weird, but reasonable. Risen being run by dragon magic vs "regular" magic like Awakened or other undead.
  25. I don't recall holy magic being brought up ingame at least, but I do remember the distinction being Risen can't animate necromancer minions, and necromancers can't use risen body parts or something. Unethical/evil necromancers (and ritualists) absolutely will try to bind souls and use them, but for the most part others don't dive into that. Like the necromancer ghost in Ascalon who tears peoples spirits out of their body and you gotta escort them back (IIRC). Necromancers could be called dark magicians, as the term relates more toward the style of magic then any direct ethical or "alignment" related phrasing. Yes, though exact knowledge of his skills/power was vague (in terms of general widespread knowledge) by GW2 because of the isolation he imposed on Elona. Scourges are noted to be a sect of necromancers who were personally trained (the first ones at least) by Joko, and then they rebelled and fled his service.
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