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Kalavier.1097

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Everything posted by Kalavier.1097

  1. SOTO also has the comment be made that Asura's focus on tech has (at least in certain individuals) actually reduced their magic protentional, as they focused on the tech more then the magic side of it. Which would tie into this. Ritualism is a practice in Cantha, it's similar to necromancy in a certain sense, but it deals almost entirely on spirits instead of undead. Spoons is referring to energy/will/focus. Basically, as we all can understand, RL is keeping him from fun things.
  2. Bit weird, but reasonable. Risen being run by dragon magic vs "regular" magic like Awakened or other undead.
  3. I don't recall holy magic being brought up ingame at least, but I do remember the distinction being Risen can't animate necromancer minions, and necromancers can't use risen body parts or something. Unethical/evil necromancers (and ritualists) absolutely will try to bind souls and use them, but for the most part others don't dive into that. Like the necromancer ghost in Ascalon who tears peoples spirits out of their body and you gotta escort them back (IIRC). Necromancers could be called dark magicians, as the term relates more toward the style of magic then any direct ethical or "alignment" related phrasing. Yes, though exact knowledge of his skills/power was vague (in terms of general widespread knowledge) by GW2 because of the isolation he imposed on Elona. Scourges are noted to be a sect of necromancers who were personally trained (the first ones at least) by Joko, and then they rebelled and fled his service.
  4. Zhaitan and Joko do less resurrecting and more... enslaving. Trapping the souls into undead bodies. Resurrection is different from what Necromancers or Ritualists can do, which is interacting with spirits/ghosts. Most necromancers do operate off a seeming set of ethics which usually come across as being "Don't raid graveyards, don't bind spirits." A common thing that isn't really mentioned is how most "Evil" necromancers will use zombies or skeletons, while "neutral/good" ones will use minion constructs that don't directly match the form of Sapient races like humans or Charr. They don't directly harvest "Souls" from the dead, but instead gain energy from the aspect of death happening near them. Blood Magic tends to be related directly toward healing and enhancing, at the cost of the enemy (or the caster). It's not used as an Element but as the power source/reagent for the spell. Death magic is what is related to minion construction/summoning/maintaining or enhancing. Your typical necromancer will be running the range of blood magic (healing, enhancing), death magic (Minions/undead), Curses (poison, disease, harm).
  5. Could it be Eparch? I mean, maybe. Is it likely? I think not. I don't expect them to make that connection at all if they haven't even hinted at it already with the Kryptis actions being considered wholly separate from the events in the god-realms and Nightfall.
  6. It's noted that prior to Grenth's ascension, Dhuum had kept as tight a lock on undeath as he could. I'm not sure of Mordremoth and Zhaitan's domains being conflicting? I don't recall that bit. Even then, the undeath of the Risen is distinct and different from the undeath caused by Necromancers or other situations like ghosts or curses.
  7. Ramses mentions something along these lines as well. About how Tyrian dreams were amazing IIRC, when they came through the mists. but Eparch cut off that access.
  8. https://wiki.guildwars2.com/wiki/Corrina's_Battlestaff It's not a spear, it's a staff. All this means is Corrina was likely working with the Pact around Thunderhead Keep or Dragonfall.
  9. Well, for starters. Peitha has, directly or indirectly been helpful. Unless something changes in this new chapter I haven't played it's not presented as "The commander is completely inclined to trust Peitha entirely and is whole heartedly supporting her ascension to queen" but as a "She has had plenty of times to possess or kill me, has never used a single one, and has been helpful. For now, she's not an enemy." We never wanted to steal the Egg in LWS2, we were trying to find the Master of Peace to safeguard his life from the Sylvari trying to kill him. When we finally caught up, he entrusted the egg to the commander specifically, and then Caithe stole it. We then try to investigate how to follow Caithe, come across the fact Sylvari are Mordrem, and then have to wonder if Caithe is fully a servant of Mordremoth or what's going on. HoT does flip-flop very heavily on this detail (when we leave the golden city, it's treated as a "She'll show up, it's not a worry" but then when she appears they threaten to kill her.) Backwards there though. They antagonize Balthazar because they know he's a fake and there is zero indication exactly if there is some goals that aren't "Helping us". Plus Lazarus wasn't the most trustworthy form to take in general. AFTER that they then pretend to be Mordent Crescent in order to rally the Awakened army to fight Balthazar's army and create an opening. Being fair, her comment is IIRC that she's never been one for feasting on the flesh, preferring only the emotions/dreams until Cerus who rips and tears.
  10. Almost like you completely missed the entire point of the statement. Shockingly, people make mistakes. Shockingly, people are not always perfect and making the right choices and being at the top of their game. I would love to know the time when we slaughtered actual innocent creatures. Also when did we commit genocide at all.
  11. Shockingly when in a literally alien environment, they aren't having grand successes. Meanwhile they effectively are holding the line and have been ontop of every single rift opening after they recovered from the intro events to SOTO and secured their home base.
  12. The PC/hero team has made mistakes. We've spared somebody to have it bit us in the kitten before. Mistakes in strategy aren't an indicator of "good guy" or not. I think calling Ash, Shadows, and Whispers into an area they have zero starting intel in and zero ability to blend in wouldn't really work out that great. Hell even in the field reports I've read (I've not done the episode just yet) in the new map area notes how the Astral Ward scouts are having trouble and getting caught. The thing is, after the initial troubles, when Isgarren was freed the Astral Ward got the rifts under control and the state of worry wasn't needed. In Nayos as far as I've seen, the situation hasn't required calling in reinforcements. Unless the newest episode farms something differently, calling in the Pact is overkill. Which sometimes is smart, but perhaps not when we are dealing with a new world and are trying to convince the natives we aren't there to wipe them all out or conquer them and plant our own flag.
  13. This is another thing. Meta events happen once (unless explicitly stated otherwise). World bosses get killed and are dead for good in the lore. Event chains happen once in the story.
  14. With the comment about how they decided to do something external before diving back into exploring Modern Tyria and the changes/new areas, I'm going to guess for now they don't plan on some ex-terrestrial bigger big bad.
  15. This is true. Almorra does say the title/rank is good for life though with the Commander, whether they go solo or not. And yep, all PS arcs are treated as having happened, even if you didn't do them. The game explicitly does not show or treat any other PC as "The main character commander." The fact you are thinking about what all the other players are hearing is something more on your side then the game. For example, in Bjora Marches when Braham is tagging along with you, No other player has him by their side. Ingame any player on that story step has either nobody around them or just a raven flying nearby, but there is no indication at all they have him alongside him. This is true for all following npcs during open world parts as far as I know. GW2 has been written and designed so that you don't have cases like that old WoW situation where every player heres lines about how every single person is the main character/important, like that Viva La Dirt league video where three players all witness an npc giving the same heartfelt farewell. Instead, the game never acknowledges another player as "The commander" when you are playing it. Hell, we've had 3 completely different commander characters in trailers, two of which became named npcs hanging out around Dragon Bash (and I think one or two other places). I'm not saying there are 100 different realities (though Anet used to float such a theory long ago lol, before WvW's lore got revamped) but instead that "The commander" as it is, is Anet's character. There is no defined commander so that when everybody plays, they each get that experience. There is only one Commander character in reality, and the actual appearance/class can be anything. I'm approaching the game exactly as it's presented. To the last part, my personal characters are not related to the Commander in any way, shape, or form. Infact I hold a healthy separation of the two. While I play everything on my human noble necro, if you asked me what "My character" was, I'd reply a teacher of necromancy, member of the Priory, and one who has never been into the deep Maguuma or many places in the world. As said before, in complete honesty I feel that constantly thinking about how everybody else is also treated as the commander is many extra steps away from all story content (episodes, events, metas, etc). The game never makes me think about such thing, and the commander is a nebulous blob. There have been a few official "Commanders" in trailers who turned into npcs, and it's up to Anet to decide what happens. Much like how in GW1, the actual "Hero" of each campaign is... blank. We don't know their official class, gender, name.
  16. You are over-thinking it, I believe. The commander has never been a one-man army in the lore, often acting in concert with entire groups or armies. See Mouth of Modremoth being fought and killed at the same time the commander was inside the tree trying to free Trahearne. Famously, the commander has a low success record when trying to completely solo big bads and other foes. This is an MMO, with a storyline and major characters. However, unlike other games which blare out voice lines for every single person to hear, GW2 specifically limits and ensures that you never hear another player character respond to an NPC during an event. As far as the world is concerned, when you are playing, your character logged in is the commander, going through there events, metas, fractals, or story instances. Other people are present and very much involved, but they aren't the commander in the storyline. It's not being self-centered, it's looking at how the story is actually written for GW2 and how it is presented. They have never alluded to multiple "Commanders" at any phase. It means that if you want to consider yourself the big hero, you got it. If you want to see your character as part of the horde, you equally can.
  17. It's rather easy to reconcile that in terms of storytelling. You are the commander, all others are adventurers/mercs/part of the Pact or Astral Ward or whatever faction. They have it so only your character talks (if anybody does) and not other players. IE. go into dragonstorm. Only your PC and the npcs talk despite there being 50 people there. That is because there is only one commander. As for that last, they actually did that in the Zephyrite town. An NPC comments to you about how there are rumors the commander will be present, and wonder if they'll see them.
  18. The real demons were the Choya who were present all along from the very start of GW2, watching us from the planters.
  19. Interesting statement from the guy who is unhappy that GW2 demon culture doesn't match any RL cultures view of demons? Funny as well how I neither stated what I enjoy nor said the story was good or bad.
  20. OH goodie, another "How dare these other fantasy races have any emotions" complaint thread. The Gandara assault was a comedy festival? That's an interesting take. Interesting take that doesn't actually match anything that happened ingame. Some people very much get weirdly upset when other races have any sort of emotions. There was threads a while back basically complaining that Charr felt anything at all. Expectation of accuracy to what? This is Guild wars, and demons are "Beings formed in the mists" The Kryptis are already different from regular demons as they have an actual society and culture. This isn't related to any cultural description of demons from real life or other settings. Another example of this is like how GW vampires are mindless bat-creatures and not at all like Dracula or such.
  21. Honestly, I'd say the chances were so low it wasn't really a concern, as he was left just in the mists in general and not a god realm somebody from Tyria would likely visit and run into him.
  22. There is also that mysterious Gopher in Shaemoor.
  23. I'm just slightly curious why you believe there is such a huge disparity. I can imagine some, but Commander/Rytlock/Logan/etc not being so incredibly above all others.
  24. And at the same time most big bads were defeated as a team effort or with a special artifact/device.
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