Jump to content
  • Sign Up


  • Content Count

  • Joined

  • Last visited

Everything posted by Vinny.7260

  1. What do you think is up for changes?
  2. Strange enough, there are certain skills that CAN reflect Harbinger Shroud's Tainted Bolts. Feedback on Mesmer and Valiant Bulwark (Tome of Courage skill 3.) But even then... It's somewhat inconsistent when it does.
  3. Arguably Guardian is much more degenerate due to ALL of its major supportive skills that make it viable are instant casts with zero counterplay. Tempest is gross in its own way too as mentioned above, but requires a lot more positioning compared to the other. Both Support Guard and Tempest are incredibly unhealthy at this point and need tuned down. (Mag/Shocking needs reduced to 3s/Magnetic Shield needs its aura reduced to 3s while also adjusting damage/CDs. It's been meta for too long at this point and is justifying not improving other parts of Elementalist. It's as creative as Na
  4. The current meta Harbinger isn't using Soul Reaping due to the combination of Curses/Death Magic. It's currently focused on targeting boons over pure practicality. Against Support Guardian you just have to land 1 hit of Shroud 2 to corrupt 2 boons, while Tempest would just block Shroud 2 entirely with Mag Aura. Perhaps it might shift to using Soul Reaping to counter Tempest, but Tempest currently has the upper hand overall in the meta. (Death Magic pulses Protection/reduces incoming condition damage. Curses provides corrupt/transfer/weakness.) Yo
  5. It specifies the initial attack, aka the part that spawns the vines. If that part is blocked/evaded by Aegis/Shield Stance/etc. It'll just not spawn the vines. The actual vines themselves (the object spawned that pulses immobilize) is not blockable.
  6. It does block, but doesn't reflect unfortunately.
  7. Yes! Please read them, I desperately add all sorts of important notes to make skills easier to understand... There are so many useful (or just neat) things added to the notes. You can actually learn a lot about how classes work just from reading.
  8. Tempest isn't inherently an issue in this meta right now. Core Guardian is overshadowed by Tempest in certain comps due to all the Magnetic Aura from "Aftershock!" and Magnetic Shield... Not even joking- it can counter Harbinger entirely, handle the raw damage Willbender dishes out, and still decently handle condis due to the low CD of cleanse on Willbender. But that requires synergy/team work. Probably better in mATs/ATs but Core Guardian is kinda out of place in the current meta. It's still good though. http://gw2skills.net/editor/?PGgAg2lRwsYjsGGKe2TltdA-
  9. https://wiki.guildwars2.com/wiki/Defender's_Dogma This trait reduces the cool down of the pull specifically, but requires blocking and has an ICD. Being able to pull every time you were to F1 wouldn't help DH's case in getting the buffs it desperately needs. It's currently any form of good due to Trapper Runes. A rune should not be what keeps a spec from being unplayable entirely. (Not to mention Trapper Runes are kinda just unhealthy).
  10. Hi there! One of the best players right now, I can think of, is Boyce. He mostly plays Untamed because he has been mostly enjoying this spec but plays everything! Pop by and ask him some questions, he'd love to help out! There's also Naru who loves to help out and tends to play things like Willbender as of late.
  11. Reasons to not give Shocking Aura: AoE stun break, AoE Superspeed. If you slapped 4s of Shocking Aura on top of that, you'd just make PvP Tempest unbearable for people. Maybe you could put Shocking Aura on it, but it'd have to be like 1s Shocking Aura just to get Elemental Bastion/other aura traits to activate in PvP on top of stun breaking.
  12. In my opinion Virtuoso has plenty of potential to stand out really well as a Roamer/Team Fighter in PvP. It has some functionality issues that hold it back, as well as some inconsistencies. Pros: Higher overall shatter damage Generate LOTS of ‘clones/illusions.’ Low cooldown defensive without dropping a weapon. Natural fury access. (Via traits). Sword 3 is now a leap. (Great for mobility). Cons: Forced to have a target to use Bladesong Harmony and Bladesong Sorrow. (Can’t preemptively cast to target a Thief in stealth for exampl
  13. Since EoD is slowly creeping around the corner, let's talk about our favorite weapons as the pink narcissistic fashionista class!
  14. Hey guys, just wanted to take a moment and clarify that this is the PvP Forum. There's a dedicated WvW forum for WvW related things. I'll update the title to clarify but I just wanted to also mention that here.
  15. What is a profession you absolutely go out of your way to not fight?
  16. Or sneezes weakness on you and ruins your entire build.
  17. I'd love to see the ability to move the wells so that you can bait 'n switch them last second to catch people in last ticks of Calamity for example for a PvP perspective.
  18. Hi there~! I'm just curious. You probably don't see Valkyrie Ranger (tail swipe god), Carrion Axe Mirage (ZOMG NERF MESMER IT PUT MY HEAL ON 15S!), LR Weaver (OMG ALL YOU DO IS CC ME... Very interactive...), and Renegade (Taunt bug extraordinaire.) These are valid points not to see, Valkyrie Ranger is typically replaced with Fire Weaver in ATs/mATs. Carrion Axe Mirage is overshadowed by SA Daredevil and typically not taken for that reason. LR Weaver is typically too squishy or played by select few players due to weakness to condition damage, and then there's Renegade that's ov
  19. Jump-casting helps with upward slopes, but downward slopes are a no-go unfortunately. It just baaaarely goes under the flat terrain to hit anyway. Would be cool to see a small nudge of appreciation for this.
  20. At some point, anyway. It probably missed the chat and went somewhere else.
  21. Weakness in and of itself isn't an issue. The abundance of it is the issue. We've got Core Necromancer with Weakening Shroud for 2.5s on Critical Hit (10s cool down). We've got the entering-shroud Weakness on a Lesser Enfeeble that inflicts 6s of weakness. Then we've got the Enfeebling Blood that inflicts 4s of Weakness. Next we've got Valkyrie Ranger inflicting Weakness with Winter's Bite indirectly for 4s (pet has to land an attack.) Then you've got Clarion Bond casting Lesser Call of the Wild on pet swap to inflict 5s of PBAoE Weakness. We've got Carrion Axe Mirage runni
  22. Funny you mention that. I was re-evaluating the idea of EC giving BoA Might/Stability and realized that miiiiight not be exactly healthy. So I might revoke my idea with Eternal Champion just to prevent double procs from Savage Instinct and Berserk Mode. As for PvP/WvW perspective. If they're able to get off enough Decaps successfully to get perma quickness, they deserve the victory lap they'd get from the 10s of superspeed too. 😛 As for PvE, the quickness might have to be toned down a little. But at the same time, you can get perma Quickness as a DE in PvE land without
  23. Here's a list of the changes I'd be for: The baseline Weapon Swap cooldown for this profession is now 7 seconds as opposed to 10. Fast Hands - Fast hands now reduces weapon swap cooldown reduction by 2 seconds as opposed to 5. Martial Cadence - Cooldown reduction increased from 3 seconds to 5 seconds. Sight Beyond Sight - This skill now applies 5 stacks of Might for 5 seconds. Upon use, this skill removes blind and grants Resistance for 5 seconds. Stomp- Launch is now 0, and will launch the foes in place effectively. The stability granted upon hitting a target is
  24. Oh, no. They're allowed because they're not Mesmer you see! (Nature Magic isn't that bad.) Sike, it isn't okay.
  • Create New...