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Vinny.7260

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Everything posted by Vinny.7260

  1. I know at one point invulnerability was intentionally removed from downstate. I just can't remember the year or patch date of when it happened. It was the same patch that also allowed conditions from downstate to carry over to when you were revived.
  2. https://metabattle.com/wiki/Build:Soulbeast_-_Power_Melee_Stancebeast Here's the sauce chief, Griffon Stance is really strong right now.
  3. Elite Specialization: Designed around Stealth. Community: NO! REMOVE THE STEALTH! Elite Specialization: Designed around Stealth; without stealth. Community: lol, skill issue. (DE is degen, but there are better ways to go about bonking it on the noggin for hitting too hard and having more escape mechanics than any character from the Spy Kids movies). Death's Advance getting hit and Skirmishing Shot getting hit was a perfect approach imo.
  4. I'd love to RP and be everyone's Navi in /map. 🙂
  5. Beyblade, Beyblade, LET IT RIP!
  6. https://metabattle.com/wiki/Build:Engineer_-_Core_Condi_Engi This is a pretty good build I tested a bit for funsies.
  7. Y'all are missing the things that actually need hit. You keep claiming things like Dragon Maw being WAY too good, but forget they're sacrificing their sustain. You'll get after things like "i GoT oNeShOt" as if you're a martyr. Here are the things that need fixed. Plain and simple: Hunter's Premonition: This trait is currently BUGGED and does not need to be equipped to grant Aegis. Many DHs, in secret, are abusing this and using other traits. Fix the trait, DHs have to sacrifice F2 damage or cripple on CC. Looks like they fixed it. 🙂 Spear of Justice: We're in an age where there are plenty of new players unable to sightread the same way a lot of veterans are able to. This skill just needs a glowy projectile on the wind-up and the actual projectile being sent out. That'll make it more obvious for what people need to dodge and when. Test of Faith: There are actually a couple ways to go about this getting an adjustment. Do NOT do all of these at once. Pick one of them. Looks like they did a smaller adjustment than I suggested, maybe it'll work out cuz they hit True Shot too. Reduce the duration to 3 seconds instead of 6 seconds. This reduces the amount of time a DH basically can own an area; it still allows them to punish people via quick combos but gets rid of the safety net against things like phantasms and pets. Reduce the pass-through damage by 45%. Currently this skill has one of the highest coefficients in PvP. Reduces the damage from 1,619 (on Heavy Armor with none of the modifiers calculated) to 876 (on Heavy Armor with none of the modifiers calculated). On Marauder Amulet with Lynx Rune and Aegis (+7% Strike Damage), 90% or more health (+7% Strike Damage), Retribution (+10% Strike Damage), Inspiring Virtue (+10% Strike Damage), Inspired Virtue (~5% Strike Damage), Zealot's Aggression (+10% Strike Damage), Pure of Sight (+10% Strike Damage), Big Game Hunter (+15% Strike Damage). Approximately 102% Strike Damage Increase. These numbers are hypothetical and against Heavy Armor. Current Damage (non-critical hit): 3723 Current Damage (critical hit): 7197 Purposed Damage (non-critical hit): 1770 Purposed Damage (critical hit): 3421 Recharge Increased to 35 seconds. This would force Dragonhunter to have more down time and weigh in on whether to place the trap or not. It's currently able to drop the trap on a node, rotate to the next node and have it almost ready or it is ready. Pure of Sight: This skill got a free boost in one of the recent patch most likely to accommodate hammer changes. I don't expect this to happen. Reduce it back to 5%, it does not need a free 10% damage boost. From there, things should be easier for those who are inexperienced with DH and how it plays. Feel free to roast me DH lovers, I know ToF is kind of a touchy skill.
  8. Let's make Guardian's best elite, and frankly only good elite, worse so that the others look better... Guardian having an invulnerability is perfectly fine... It's on a 105CD and is super obvious to time bursts into and forcing them to blow their F1-F3 immediately after. Heck, many Guardians panic and MESS UP their invuln...
  9. Why not both? Overall I like these ideas. I'd personally tack on Rush getting sped up considering it has no iFrames and is pretty easy to interrupt.
  10. The only reason I state it as a bug is that Chronophantasma applies Daze before the Distortion. Meaning, they could easily just change the order of operations for these effects to allow for Sympathetic Visage to transfer conditions before Escape Artist applies Distortion.
  11. If a Mesmer has Escape Artist equipped while also using Sympathetic Visage: The Phantasm will not transfer conditions to itself. It will say Invulnerable upon being summoned; suspecting this is negating Sympathetic Visage's skill. Escape Artist essentially cancels out Sympathetic Visage.
  12. I will never forgive you if they nerf Power Block.... Mantra of Distraction can go though.
  13. The blue class is giving people the blues. 😞
  14. Wait- why does it only last a week... I argue it should've run one week after the patch too. Just to see statistics and encourage people to get statistics.
  15. I've already gotten two more death threats than normal. We love our PvP community. :3c
  16. Oooooh, all good choices! Another favorite of mine is listening to podcasts. Or things that are basically chaotic in their own right. Like Game Grumps or Oneyplays. You know, things that inhabit the minds of those with short attention spans.
  17. Anyone else just keep dumb videos on in the background while doing PvP matches? Is that just my ADHD? Let's share some funny videos instead of PvP for a little bit.
  18. As a Mesmer player, I think it's okay to get punished by trying to use your urn to clutch between heals and get damage reduct. Although, I do think it's dumb if it happened because of something like Dagger Mirage ambush. I've been paranoid of the ambush ever since the beta, even warned against it having a daze (iirc).
  19. Dang, did a Mesmer come through here? It's just a WAVE of confusion. Sword 3 is fine, if you land it, you get to stick some damage packets on someone... Otherwise you get a Mirage Cloak for 1.5s to do something else. .. Or it just wiffs entirely. Sword 5 does not need a reliability buff. Also your caps lock is on.
  20. On the topic of pistol... Disappointed it isn't a decent choice for a Fresh Air build... Maybe they'll give it a reason to use Power later... Even Pistol on Guardian has decent power scaling... qq
  21. Considering how long it took for the to touch Death's Advance on Rifle. I'm not shocked in the slightest. Scrapper is still totally capable doing work, it just isn't a lopsided win anymore when having them. I think it's because DH is kind of a niche right now and they tend to focus on mATs for results, probably. It's why Specter constantly got smacked in the face again and again. Especially Sc/Pi 3's ability to slow so much. I've seen DHs running things like Defender Relic to be a pseudo on-node fighter or Brawler Relic to be a roamer sort of thing. I think people are still trying to figure out what to do with it, because it does have potential to do things, but other things are just better at it and/or just move faster. It'll just take for it to be an actual meta to get a proper slap to the face, but that won't be for a bit most likely. Especially if Firebrand actually ends up being a decent support choice.
  22. They were a little over the top with Mirage nerfs. No one was playing it to the same efficiency that Virtuoso was being played to so it didn't need slapped so hard. Mirage was a good alternative for people who wanted to challenge themselves, and be rewarded. The benchmark must've just been too scary. 🥴 Cool that they're buffing Mantras... A little disappointed they didn't specify that Pain Spike or Power Lock are what got the target requirement removal (Mantra of Pain and Mantra of Distraction's activation skills respectively). I'm also a little confused if they mean both the activation AND the pre-cast for the Mantras got the increased radius or not... If they used the actual skill names, that would clear things up. If they increased the radius for things like Power Lock... I could see that being a bit annoying in PvP... It's one of the few Mantras in PvP that do not need that sort of QoL. The fact Restorative Mantras got put into the activation skills instead of the pre-cast is pretty good, if not necessary. Probably gonna see people using Mantra of Pain for Power Spike to heal allies cuz of the low recharge. They really cracked down on Chronomancer's support capabilities in WvW. Which was arguably necessary considering the boon output. I think they're wanting Chrono to invest in more boon duration or something. WvW isn't my go-to game mode, just speculation. TL;DR Mirage in PvE: Smacked WAY too hard considering the difficulty. Mantras: Neat, wish they'd clarify the skill names. Chrono: Still gonna be a nice option, probably.
  23. The nostalgia in this post is so raw. This reminds me of so many old traits they used to have around that were amazing for niche situations. Engineer was pretty fun about these sorts of traits too. I wonder, since they gave Ranger the ability to select skills on Hammer, if they will consider adding unique traits you can pick for your weapons specifically as a separate trait choice. Regardless of trait lines, all that. Like Sword 2 porting an addition 300 range with a slightly higher cool down; Sword auto chain granting boons, etc etc. Symbol of Blades turns into Stretched Symbol of Blades, and then they can recycle certain words for other skills. Kinda like how they use prefixes on Armor or Weapons.
  24. It's fascinating because the only reason Swift Scholar got nerfed was because of stuff like Harrier FB going around and being practically invincible. (Having 60% boon duration on top of the 2.5s was a bit much cuz of also things like perma Retaliation, blah blah). 2.5s on Tome wouldn't be bad now, especially if they did the redistribution I was recommending. Just turns the boon into a convenient little nudge of Healing Power. Even if you went Herald Relic + Leadership + Mercy Sig you'd only hit like 37% boon duration. That turns the, current, Swift Scholar duration into 2.75s. Which is insanely meh considering the importance of Quickness for FB's identity. Can we also talk about the weird aftercasts on things like Ashes of the Just? Quickness probably masked it, but dang it locks my skills out sometimes even after stowing. (Like Axe2 used to do). 2.5s would absolutely be reasonable. This is so true, I kinda wish if you swapped between Tomes you could keep your stacks, just a minor QoL. Means you could do something like F2 5/4 and then swap to F3 to have a reduced cost on F3 5. Just opens up more avenues for continuity and just fluidity in skill pressing. At least they finally fixed the weird page count overflow bug that would happen with it. Only took them a year. I mean, I think a lot of traits that give raw stats shouldn't exist. But in this case, I think FB having Quickness being their little pick-me-up feels kinda right... At least if they make Quickness more reliable. ... Can we talk about Potent Haste (Quickness Mantra) being literally 1s of Quickness for a utility slot? I kinda wish they'd visit the other mantras more instead of just giving Solace meaningless nudges. It won't become a reliable heal skill when "Receive the Light!" is everything and more (don't kill it anet). 199 healing and 2s of Aegis is meaningless on a 12s recharge... Honestly, I have a lot of grievances with FB's current circumstances, but at least a raw 'heal and cleanse' support is close to being playable... Assuming you're okay with carpal tunnel within the next week of at least 2 hours of playing it. This is more my hope and cope post.
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