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flog.3485

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Everything posted by flog.3485

  1. It is not useless. It is the best in-game marketing tool ever to convince free-2-players to buy the latest expansion.
  2. Well I am not really asking for a second legendary armor. It won’t be tied to the progression of raids and its multiple paths which they had to plan ahead, hence the long delay. It doesn’t need to have a theme around it nor does it need to create 3 different skins based on your profession. The idea is just to create one skin that have some animated parts once a CM gets released. Just thinking it would be cool to have a unique reward that you can’t get anywhere else for in the game apart from HoT raids. And for the people that have a legendary armor it would be very great to have some choice when it comes a single piece of animated armor.
  3. It might be kind of late for the next updates but it would be cool if new animated skins were designed as a reward for completing a strike CM. For the next PvE updates following the next expansion, I would really like to have system in place that allows players to earn a piece of exotic in open world and upgrade it through NM strike and then CM strike. Here is how it would work: -similar to all LS update, you complete a series of objective that gives a piece of exotic and that you can later on purchase with open world map currency once the objective is completed. -After that, you beat the strike mission and it gives a recipe (with ascended tier materials) that allows you to upgrade the armor in the mystic forge from exotic to ascended. Once the piece of armor is crafted, you can purchase with currency as many ascended piece from a vendor as you want. -Then, you beat the encounter in CM. It gives a recipe to upgrade the skin of the item to an animated piece of armor. As for the initial rewards of infusions through CM strikes, I would rather locked behind open-world and new fractal CM.
  4. You know what they should add ? A guild airship that you unlock by participating in guild activities. Edit: for underwater content, they should also add a guild submarine
  5. Personally I wished there was additional chests to obtain based on how much health is left on Soo-Won, that reward mats just like drizzlewood. You could get 4 chests for every 20% health taken away from Soo-Won, for an additional 16 chests to open at best even if you actually fail to kill Soo-Won. To open these chests you would need keys that you obtain playing the events on the map, getting some currency and exchanging it with the vendor. Other than that, I wished that rewards for killing it were a bit better. I know there is a rare infusion to get, but it would have appropriate for me if you could get any infusion ever released in gw2 for open-world, minus the festival infusions. I mean the difficulty is already ramping up as it is. Personal anecdote, things always seem to go south when health is down to 70% for me.
  6. I wish strikes would give rewards in order to guide me into the process of crafting legendary runes and/or legendary sigils. That way they can justify the low amount of gold you will ever get from farming strikes. Infusion is meh. There is just too much other incentive to get them outside of strikes while legendary sigils and runes are a nebulous endgame goal that could potentially incentive players to invest into strikes. Furthermore it is perfectly in line with the goal of strikes in the first place when it comes to the legendary journey: start out with the acquisition of runes and sigils and then get to raids for the armor.
  7. Nah that is a poor idea. In the end, it would only benefit the players who already own the legendary armor. For the legendary armor itself, it would be better to just release a new tier of gear that allows stat-swapping (like behind an expansion 😉 😉) but can’t be shared across all the character you own. And forget that they ever going to release a legendary armor that is full open world PvE. Let’s call it empowered armor (red gear) and you can craft it by playing normal mode strike missions and farm/buy other components that are found in open world. There is 2 recipes to get it: you can craft it by upgrading an exotic piece of armor or an ascended piece of armor through 600 crafting. It has stat-swap but you don’t instantly unlock all the different stats combination that exist in the game. It is more about which stats you want to unlock for your armor (whether 2 or 5 or more stat combination to add) armor but of course the armor would be equal to legendary/ascended in terms of power with an infusion slot. In the future, it would be better for people who own a legendary armor to have the possibility of earning more animated skins that you can acquire in strike mission CM. Kind of like locking a single piece of an animated skin behind unlocking a legendary armor piece of gear of any kind (either WvW, SPvP or PvE) and of any tier (light, medium or heavy) or the proposed empowered armor that share some legendary armor feature without the full benefit of the legendary armor.
  8. And so ? Many of the mechanics that you see in these strike missions are the same mechanics that you have seen in open world. Like since season 3. Many of the mechanics that you have seen in story particularly also come fractals, even at tier 1. You really believe that in ten years of content, no casual ever went to that content, even though it is the best way and easy to farm the gold since like forever ? From the content that has barely been updated in the last five years and has seen its difficulty reduced time after time ? Yeah the mounts like the beetle, skyscale and the griffon won’t you lock out of story but you still got content locked up if you don’t own it. Getting these achievement points by flying through Tyria with a skyscale won’t be possible. Participating in the griffon races in PoF won’t be possible without it. Your point is only relevant for the beetle as it has races in core Tyria. But here is the deal : have you tried getting gold without the mastery achievement tied to the purchase of season 4 ? I don’t think many will and have actually done it.
  9. But these strikes aren’t designed for a minority of people. They are called normal strike. They are the bosses that you encounter in the story. Yes it is designed for open world but unlike the other mounts you can access it even if you don’t own it and unlike the other mounts, no you are not locked out of story it content such as the beetle and the griffon that provide races.
  10. But you have no proof that people are not actually enjoying the strikes overall. Or that the amount of people that own the mount is actually increasing. What kind of metric are you using here ? The few same people over here that have been spamming the forums for quite some time and that straight up refuse to engage in any kind of endgame instanced group content ? Where were these people when they locked skins like the a cape and a complete armor set behind the strikes from the icebrood saga? You do realize we are in some sort of a echo chamber here. Personally, the more I play EoD the more I see turtles in open world. And you know what is even more amazing: the fact that you can interact with it even if if you don’t own one.
  11. Well the problem with locking only skins behind instanced content is that most players will just ignore the content. If they took the time to develop instanced endgame content for a major release then they have to make sure that at least a majority of players try it at least once. And earning a mount like this is the best way to do it. But even then ? Is this really that bad ? I don’t have the turtle and yet I was still able to join a random squad and play with the turtle. That is where the friendly community aspect of the game that most people praise in general should play in. It is also really isn’t like the griffon or the beetle or the core mount from PoF. You are not locked out of content because you don’t own one, there is no races that can reward you with skins or rare expensive minis, that specifically ask you to summon a turtle. From a casual standpoint, I personally see no issue because mounts were praised for their movement abilities, and in that department everything has been covered. Nobody in their right mind would want to traverse all EoD maps with a turtle. It really is an endgame feature and Anet wants to develop the endgame that has been severely lacking for many years. Personally I have always thought that it was damaging the game to have too many stuff too easily accessible in open world and the lack of bridges between instanced endgame and open world even more so. So once again, for a highly optional mount, I see no issue.
  12. Yeah I agree with you. Having stat combos locked behind PvE is bad and I didn’t know about that. They should fix that.
  13. Toxic might not have been the right word for it, I’ll give you that. English is not my first language. More like irrelevantly obnoxious, still not sure about the appropriate word. But of course, it is only an opinion, not saying they are actually are. I stand with what I said about DPS. High amount of DPS will matter only if you are speed running the instances, which majority of players are not interested in doing in like any game whatsoever. And the fact is that in the case of this particular strike, you have also no timer. Unlike DE meta. Your point about all the different stat combos doesn’t make sense to me. Like everything else in the game, unless you are trying to solo something ou you are a really invested player who tests all the different stats for fun, it won’t matter. It is really all about the boons imo because the boons will carry a person which has no interest in practicing a DPS rotation. Apart from that, yeah there is mechanics. Like open world content. And many of these mechanics that you have seen in open world content recently and in the past come from instanced content like raids and fractals, since like the start of season 3. Is it too much to ask for ? I have said my piece, I just hope Anet won’t nerf the requirement further.
  14. Thanks for you are additional imput, god kinda lost will the answers that the topic brought. Suffice to say that here we are going to agree to disagree. Personally, I never had any expectation of earning the turtle the same way we earned the previous mount. I knew they would push for the strike missions and so I was not surprised to have strike mission as a requirement for earning an endgame mount. You could complain that Anet didn’t tell about the mount locked behind a strike mission but frankly, I don’t think it would have changed anything because the people that complain now, would have complained before. And all it would have done is generate some bad publicity around the launch of EoD, which would have caused more harm than good. I will agree with you that locking the acquisition of the egg behind a 2 hour long meta that has high chance of failure was a bad idea, especially when the first step of the collection requires you to beat the meta. However, I will hard disagree about what is a casual player and how actually hard are strike missions in general. To me, the players that are constantly complaining about anything locked behind group endgame content are not casual, they are just being toxic for no reason. I find it casual that you can dip in and out of group endgame content even if endgame group content is not your main focus (trust me on that, I personally never reached T4 fractals, never killed any raid boss and only crafted 2 ascended armor in almost 10 years) but I did play the previous strikes long enough to at least unlock the light armor. And all you to do that imo is to fill up the basic role of bringing DPS: get yourself some berserker or viper gear (you don’t even ascended armor), do your best (I mean no one here is asking you to pull up some snowcrow amazing DPS rotations), listen/read to what the squad leader says (I mean it is no different that what listening to a commander in open world does). Apart from that, the gear needed here basically the same gear that has been in the game for like forever. Is it really unfair to ask that from a player ? And at some point care enough to the basic mechanics of the game to complete a single strike mission that you can forever ignore if you wish to ? The hard truth as well is that DPS is barely relevant in this game. The few people that are able to do it are such a minority and whether we are talking about open world content or endgame group content makes no difference because all you really need in this game is a good amount of alacrity and a good amount quickness. Players complaining here have always been carried because if the success of an open world even was solely based on how much DPS players could bring, then pretty much all meta events would fail. You can’t have it both way. On one hand complain about the lack of accessibility of endgame 10 man content for years and then say « how dare they make me complete a single strike mission » to earn and endgame non esssential mount.
  15. The only reason why they listened to DE meta is because many players, even those who liked the difficulty of the meta, said that it wasn’t fair to lock a start of the collection behind an event that were on a 2h timer meta that required a higher amount of organization than a single raid or strike mission. Strikes have none. I mean, what did you expect ? They started developing strike missions with the icebrood saga, we knew from the beginning of the presse release that they would be a major component of EoD, with all the mystic coins rebalance. The strike doesn’t even have a timer, how much more casual can it be ? They are literally easier than T4 fractal and more accessible, because, guess what, you are not even locked behind agony resistance. No offense but there is nothing disingenuous about it and everything new about the turtle, the ability to shoot lasers out off a mount, doesn’t even require you to own the mount.
  16. What are you talking about ? Who is able to skip the “main game” to get a legendary ? Nobody is. It feels like you misunderstood me. I said that it takes way more time to obtain a gift of exploration than it is to obtain a gift of battle.
  17. But they will never able to ignore PvE altogether. If they want a gift of exploration, which is similar to the gift of battle, they will still need to go to PvE. It took you a day to get a gift of battle, can you do the same for the gift of exploration ? I don’t think you can stack boosters that allow you to to discover all poi and vistas of one map. Apart from that, you gotta accept that WvW has always been considered endgame for PvE and will always be, even more with the subsequent alliance rework.
  18. Well my point is: if they allowed many players (current players and new players that are potentially going to stick to Gw2 with EoD to the point of getting the precedent living worlds) to suddenly get a lot more of MCs for not so much investment in terms of gameplay, then the need of keeping the status quo makes no sense at all. By the time players make it to T4 (talking about new players here) and potentially get to CMs, rewards are gonna feel redundant and not just worth playing, outside of T4 of course because most players are never gonna over quit over liquid gold. I mean fractals never were only profitable just because players could play activate the challenge mote of only 3 fractals .
  19. Honestly it does feel like the official response had already being given out and yes it is pretty crystal clear that they want people to focus on strike. And frankly, why shouldn’t they ? Yes fractal CM rewards with a chance to give you MC. However what is the point of keeping that status quo if: -so few people participate in the content, making the argument that most challenging content is being discentivized to play completely irrelevant, -the reward can be bought, obtained with the daily anomaly, the login reward and -is highly obtainable with the return to achievements. Personally I am sitting on approximatively 50 MCs coins from unopened weapon chests. Maybe that is what going on at the end of the day. The price of MCs didn’t go down fast enough for EoD and so they are taking extra measures to make sure that it will.
  20. Well nobody (as far as I am aware) declared that dx11 will come with the release of EoD, just like alliances will not come in February. Why would like expect that ?
  21. You forgot one last point: the fact that, originally, they didn’t plan to create that expansion in the first place. I mean, yeah I am sure everyone out there (as well as me) loves ground breaking features. However, I fail to see how this is going to be possible if, midway through the development of IBS, some people literally tell the devs to finish off IBS as fast as possible and to go make another expansion. But hey at least, multiplayer riding features are new, strike mission CM is also new, gen 3 legendaries is quite different as well and let’s not forget about the big WvW project and the dx11 features.
  22. Well the good news and the most important thing, is that, unlike gen 1 at launch, you can earn it without feeling like swiping the credit card is the most reliable way of obtaining it. You can complain that gen 3 legendaries are not like gen 2 but let’s be real for a second, many steps of gen 2 and especially gen 2.5 legendaries were achievable with a credit card.
  23. Of course they know ahead of what is about come after EoD. You can heavily criticize the HoT era for having season 3 being out 9 months after the launch of HoT, but the thing is they certainly did not put that Balthazar hero challenge in auric basin out of randomness.
  24. Seems to me the big issue is that, as much as GW2 needs to sell these additional packs of story, purchasing a story in order isn’t just possible. The best solution would be then to offer some purchase options that allow one new player to start a story and then finish it without needing to spend additional money, albeit the problem with season 1 obviously. Therefore, why not just offer bundles of 1 expansion + 1 living story as a standard price ? For example you would get: -living story 2 + HoT for 40$=The Story of Mordremoth -living story 3 + PoF for 40$=Magic Going Wild -small exception here: season 4 + season 5 the Icebrood saga=Aurenes’ Fate
  25. No need to alleviate their problems. The only real problem is that a feature of the game in PvE is locked behind a content that hasn’t been updated for like 3-4 years. Better scratch the idea for the majority of players that they should participate in some old content that has been released 6-7 years before. That way, if they fancy the animated armor, they would have the armor and all they required experience to then go back and complete HoT raids. In the future, if 10 man content gets more support and the number of players earning a legendary armor increases, then it would be interesting for Anet to design more animated armor for legendary gear owners. They could for example award single pieces of animated armor for beating a CM strike mission.
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