Weaponless, in the traditional sense. IMHO, traditional weapons for one that manipulates the elements seems limiting from a role-playing perspective, though I readily acknowledge it fits the specifics of the overall game mechanics. Anyway, building on the Tempest and Weaver: 1 True elemental synergy across skill slots 1-5, in the spirit of dual-attack for Tempest2 Use the ammo system to charge certain skills to enhance or alter. For example, expanding radius at the cost of recharge time, or morphing a PBAoE into a directional when combined with another element while charging3 Cross-element skill chaining while switching to different elements at the cost of charge and cool-down penalty for each point in the chain (self-terminating chain based on chain progression timeout vs. coolzdown/charge cost)Cheers!