Why is nothing being done or has not been done so far? One of the reasons is that they earn (good) money with the existing system, they do not really want to do without it. And the main part is contributed by the manipulations (every two months) of the players. ANet knows that very well. If you would mention something like this in the present of ANet (which was already done, there was no answer), you might have to be satisfied with the answer that players decided this way, that is, players voted this way (relinking every two months). In my opinion, the basically miserable situation could have been countered by (at least) "one small" change long ago. And that with a relinking with every reset, i.e. every Friday. Sounds simple at first, but it doesn't seem to be, because of the "calculations" running in the background or the existing system (and the program code), which would have to be changed, which is probably not worth the effort from ANet's point of view. Unfortunately ANet is not able to find another way to reconcile this. This means satisfying its player base and earning money through a well thought out (transfer) system or other means of income. One solution may be (or at least it feels like it is): "Get as many casual players into game mode as possible and replace them for veterans". Nothing you haven't seen in the recent past. To go on, this (all) should be remedied by the alliance system, which is still important that it appears or is integrated. Whenever.Just by the way: "Two years development time for the templates (from conception to implementation) Now think about what this means for the vaunted alliance system. The next question is, why don't we hear anything about the Alliances system at the moment? Is ANet so busy to finish it, ... and ready for the next bigger announcement? Or is ANet still collecting data because of the current situation or the last change " removing the language barrier (EU)" to find out if and what makes sense? We do not know, not yet. And unfortunately yes, the waiting is annoying and meanwhile also unreasonable. Among other things, the legacy of the former company policy and the former CEO (for sure).