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Twilightmage.8309

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  1. its a cool theme but it really seems to need some tweaking. it needs longer duration, better chaining, and hopefully some damage to make it more hybridy.
  2. Honestly it would be cool if engis got a new kit every so often instead of just a new weapon now that they are adding stuff like that. They do def need some reworking though to make them more modern.
  3. There's the GS/D Sw build thats decent. Not top of the charts or anything, but its fun for solo content and isnt gonna be bad enough for most people to care unless its like super high tier pve stuff. What matters most is just knowing your spec and not dying most of the time tbh.
  4. I would like hammer to be better in pve. It just feels really lack luster.
  5. I really like the mechanic of setting up axes and pulling them back, but i wish it was more of a hybrid weapon so i could have a ranged aoe weapon option on rifle deadeye.
  6. I really like the feel of the axes so far, i just hope they do more power damage because i really want to use them with rifle for aoe. The setup and pull through is cool, just not much damage on power.
  7. I would like the symbol to be ranged, the 5 damage feels good, but the rest could use a little more strike damage to make it a nice off wep for LB
  8. I would enjoy more power damage on it so it can be a more hybrid weapon.
  9. I still think power mirage with a gs/dagger is the easiest to play casually because you don't really shatter much so your clones are soaking a lot, your dodge is on a low cd due to building around it, and your rotation is really simple.
  10. i really hope it has decent power scaling as well. I want a fun ranged wep to pair with longbow. Scepter is too dang slow and staff isnt much of a power wep.
  11. Please give it some hybrid scaling. Ranged power weapons we got so far are pretty boring.
  12. Idk how to solve the issue with high end pve, but for story and stuff it would be cool if there was an option like in lotro where you can increase the difficulty of the world including story by talking to an NPC to get a debuff. In that game it seemed to breath a lot of fresh air into old content and offer more options for solo or groups of players that wanted a challenge. It's called landscape difficulty if you want to read about it.
  13. Honestly next I hope they just update old weapons that either look or feel bad to use. It feels like there's a ton of potential to make existing options better and have more identity to them.
  14. Can't say I've played Chrono, I was talking about mirage vs virt in my own experience. Mirage spends a ton of time in I frames, and that and clones just feel safer than virt healing imo because not getting hit reduces all damage while life stealing through stuff just mitigates some of it. Kiting also isn't always an option without pulling extra stuff or just not having the room. I never claimed to be an expert though so personal experience can vary.
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