The patch overall seems amazing tbh. I'm so glad that you finally start reducing power creep in this game!!! <3 There are a few things to i want to point out. 1st of all the never ending issue with Spellbreaker. Have you ever thought about scaling Greatsword F1 "Arcing Slice" damage with Adrenalin level? Its the only damage weapon from warrior that doesnt scale with adrenalin for whatever reason. Doesnt really make sense that you only get more fury while Power scalings stay the same. So maybe you should just change this Arcing slice mechanic first instead of tuning it down in general. 2nd Issue: Spellbreaker Elite: Bubble Im more than glad you finally nerf bubble again but the main issue with bubble isnt even the targetcap but the fact that it follows the warrior. With this nerf you wont change all too much. The only thing you do is giving smaller groups even a harder time at contesting bigger groups. Bigger groups with 10+ Spellbreaker will still holdW while spamming bubbles and you still wont be able to do anything against it. 3rd (and this will be the biggest issue after patch (with current balance notes)): 4 Stat Equipment 4 stat equipment has always been op. But with the lower amount of cleanses and heals, trailblaizer, minstrel and marauder will be the only viable stats. Everything else will just underperform even harder than it already does due to the fact that you just have more free stats overall if you decide to go 4 stat instead of 3 stat.I would suggest to lower the 2 main stats of 4 stat equipment so you kinda get a trade off when going for 4 stats combos. Example would be:Nomad vs Minstrel:Full set of Minstrel (without runes or infusions) gives 1172 toughness, 1172 healing power, 633 vitality, and 633 concentration. = 3610 statsFull set of Nomad (without runes or infusions) gives 1382 toughness, 960 healing power and 960 vitality. = 3302 statsThere is no reason to give 4 stat combos more stats than 3 stat combos. I would personally love if you reduced both main stats of 4 stat gear down to a point that 4stat gear and 3 stat gear gives the same amount of stats overall. It would maybe help balancing it a bit at least. 4th traits that still seem to be a bit overtuned Wont go too deep into detail about this. Just in general there are still a lot of traits like for exampleGuardian --> Honor --> Grandmaster Trait "Force of Will" that give you a lot of improvements such as 300 bonus vitality + heal scaling 1% per 100 vitality which is good but a bit overtuned for my taste. There are a lot of these traits tho. Also Reaper --> Grandmaster trait --> "Reaper's Onslaught" gives you free perma quickness + 300 ferocity + cd reduction if you hit "Life Reap". Its just too many free bonuses without giving you any disadvantage. So ofc other Grandmaster traits will always look bad next to those traits. I would personally do it like you already did with some other traits as well. Give something to suit a classes role for example "Force of Will" = healer trait obv since it gives you very goof heal scaling or "Reaper's Onslaught" as a dps trait and take something else from them away for example toughness or power or whatever.Best example pretty much is Berserker --> minor trait --> "Fatal Frenzy"You get 300 power and 300 condi damage when entering berserker mode so its obv a dps trait but at the same time you take away 300 toughness to make him more vulnerable for incoming dmg. Thats a much better concept of how traits should work instead of just giving free stats or enhancements without taking anything away in exchange. Not sure whether others think about this the same way like I do. Would love to see more opinions on that tbh.Thanks for reading this! cheers \o