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chris.6583

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Everything posted by chris.6583

  1. suggestion about Aurora, Vision and Coalescence, when you add the conflux vendor also add items version of aurora, vision and coalescence without effects, that way players can have any level of this stacking buff effect they want or none, put an option to exchange them back to normal just in case some players regrets suggestion about slumbering conflux, if a player have this version of conflux, you can send the materials needed to upgrade to the awaken version; since slumbering conflux isn't going to be included to the legendary armory, i feel that most of the players will upgrade it; anyway, giving this players 250 Unidentified Dye + 1 Alpha Siege Golem Blueprints + 1 Emblem of the Avenger isn't going to break the economy if they decide to sell or use the items instead of upgrading, or just make those items account bound, just don't remove that recipe to upgrade slumbering conflux to awaken from the game at least for me, im going to upgrade it to awaken conflux before the patch hits, i kinda dont feel like waiting for the vendor, even if it's free or if i have to buy some items
  2. dps meter or not players will be toxic in any way or another, you can't ban that if is implemented in the game, like: wipes, enrage, nerfs, etc; all of that is implemented; noob, lazy, disconected, elitist, lagged, frustrated, even troll players are expected what is not implemented or expected is some 3dr party mod that gives you some advantage or disadvantage to other player, like getting kicked for low dps toxic or not if devs wanted it they will implement it, if it is in the approved list then is ok i guess, if not .... then not, that makes the poll kinda pointless
  3. dps meters are useful but eventually lead to a toxic player community, to prevent that and keep profitting on people they cant ban all toxic ~~money ~~ players; if you want to use them then play a game that is ok with that, like wow anyway they are not necessary in all game modes, just in a small player base, so i dont think they will be banned why the idc option?, not that i care or something
  4. suggestion about [Pyromancer's Puissance], fix it so it doesn't proc under 10 stacks of might so it doesn't mess up with [Power Overwhelming]also make Flame Expulsion hit your target instead of exploding around you, increase the radius or make it give you a charge similar to Static Charge, so you can control when to use it instead of wasting it accidentally; the might sharing effect can stay the same
  5. how about making it a decent grandmaster trait instead of screwing the others, most grandmaster traits have more than just 1 effect and more sinergy (speaking of pve) why whould you ever rely on it?, you can only blind regular mobs, you still will be hit by any mob with break bar like champions, most legendary mobs are inmune if you want to "spam" blind is better to use [Conjure Lightning Hammer] skill 1; is faster, does more damage(it can even kill some of your targets so no need to blind), aoe 5 targets, combo finisher, 1.5 s of cd total for a 3s blind so is totally spamable, and you get your stats buffed by the conjure equipment; or just learn to dodge may be they left that trait like that because is just bad has it is, no need to nerf this sh*t i guess
  6. i can't believe they reworked those fire grandmaster traits and did nothing for blinding ashes
  7. hey, that was my idea or something ... anyway im glad they are doing it, dont forget about sigils and runesmake legendary great again.... i mean even more great
  8. i think you dont understand this specifically, you will get the proc geyser + aura from the trait at the start of the healing after pressing F, but resing with geyser (staff skill) wont proc an aura to anyone because tecnically you are not starting a res properlly, also signet of water and glyph of renewal that wont proc an aura if you are trying to res someone completely safe you can use mist form or obsidian flesh, which are way better skills than just an aura that you can get from weapon skills anyway; it may have some advantages but all of this changes will make Arcane RESURRECTION worst to RESURRECT comparing it with how it works now and traiting powerful aura wont fix all the sinergy lost Anet just dont want resurrects anymore
  9. they also added a 20s cd, unlike now you are able to gain an aura whenever you resurrect an ally (no cd), even if you stopped and someone else finished resurrecting them also you'll lose aura application to all downed ally affected by geyser skill or proc from trait, which means up to -10 aura application to allys (best case scenario) and you'll trade all of that aura synergy at the end of resurrecting to instead have it at the beginning while you are wasting time resurrecting your ally and losing all procs from auras or you can start resurrecting them and then run away to use a minimal aura proc after you leave your ally still dying so indeed, enjoy your nerf, rip auramancer healer
  10. I honestly thought that the equipment put into the templates could be used among compatible characters, like ele, mesmer and necro; after all they already did something similar (shared inventory slots)I was a bit hyped to use other characters equipped with legendary gear (without having to transfer items to the bank and stuff), I'm somewhat disappointed
  11. Elementalist: replace Tornado for Whirlpool (or give it the same effect as Whirlpool), or replace Tornado for Dust Charge. The reasons are that no one will trade the regular weapon skills over Tornado tf skills.
  12. i didnt read this back then, for some reason i hoped that sagas will be content for all players, instead of keep dividing the player base with expansions, call me freeloader idc
  13. [suggestion] 15dls to unlock mounts for any game version, reason tbh im not interested in pof just in mounts
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