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ChartFish.1308

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  1. The unblockable nerfs hurt... but they didn't nerf signet of the hunt :3c still got a 6s unblockable lads, even if the passive is a bit trash
  2. No. Noooo. Looking at youtube videos demonstrating the attack chain, that animation is clunky as s h i t. Not to mention, having it tether like that? Urgh.I find the new animation is still more unique than any other sword animation. The auto chain looks like a dance, with its steps and sword twirls.Maybe the sword could use some overall improvement to utility, but the auto is fine honestly.
  3. sips tea 30k on a 4sec CD huh. Those must be some powerful shrooms you're on
  4. On my pure, pure dps build i run eagle over snow owl. My secondary is jacaranda. This because my build is literally the merge, sic' em, zephyr and rapid fire to absolutely destroy most classes.I use eagle over owl for ferocious, and because if my target survives for any reason i can quickly distance myself to not get absolutely splattered because i have no defensives. Gazelle has a good sprint, but not as good as the leap + swiftness On a regular, more sustainy build i dont think eagle is better over owl.
  5. Youre missing my point. Nerfed does not mean useless. Useless is literally useless. Pet dies? For the duration of it's death there's nothing you can do with your profession mechanic. Traits and shouts that depend on two will not get its full use, if any. A deadeye can still F1 no matter how weak, a mirage still has access to mirage cloak. Weak does not mean they're unusable. I cannot think of a single profession where an outside source can outright disable the profession mechanic. Except for the ranger pet.
  6. Ranger downstate is, yes, aside from the autoattack arguably the strongest downstate IG. However a pet cannot rapidly heal it's owner and interrupt an enemy stomp, it's one or the other. Just saying. As for allowing pet revival... well, other classes have no idea what its like to have your profession mechanic rendered useless. Playing a core ranger or druid in this powercreep meta, your pet will not survive even if put on passive. This means traits and utilities will be made largely useless. Switch pets? Youve got a 60 second cd and your second pet will die within seconds.Imagine for example that a mesmer would be unable to spawn phantasms upon using a weapon skill because of some dumb reason you cannot control. It is infuriating. Most pets have around 11k-20k hp. They cannot evade any attacks, nor heal themselves. They get cleaved within seconds. Beastmode revival is a godsend- finally a way to have some control over your pets HP.Either increase pet hp, or let the merge revival stay (with perhaps some tweaks). This system of pet death is ancient and should be changed.
  7. This, so much. It feels like if you bring core ranger/druid into a teamfight in spvp as it is atm it dies within seconds and youre burdened by a permadead pet.
  8. ,,, gkjhfg if you wish to "fix" ranger longbow ranger to 1500 then you better ask all projectiles (DH longbow, warrior longbow, elementalist staff, thief shortbow etc) be fixed too. They all reach much further than ""intended"" ranger (longbows reach +1500 range, thief shortbow can actually hit same distance as DE rifle with a bit of fiddling. i think i've managed the same distance on shortbow as kneeling rifle). it's nitpicking but i'm sick and tired of everyone always pointing ranger longbow out as the only offending one when it comes to projectiles like thesei've got a feeling doing that would kill the trait off though, unless it does something in addition to providing bonus vitalityremove dead or alive trait from game then. also; see invigorating bond. it does the same thing you're suggestingfair enoughhmidk about other rangers but i'd prefer the duration be cut instead along a slightly less drastic nerf to % damage (10sec duration of a 40% damage increase is incredibly strong and should not last that long). downside to sic 'em is that there's no defensive utility to it, it's purely damagesignet of stone was nerfed. it went from 8 sec to 3 sec, CD from 80 to 40. unlike warrior endure pain the duration can't be increased because there's no trait for it (yes the recharge can be lowered but brutish seals is imply not worth it)yeah MMS is a bit ridiculous. arctic wolf as a dominant pet... since when? surely you mean snow owl. personally i'm against nerfing core pets because they are heavily underused and garbage compared to xpac pets. they need more love. they need to be improved. increasing the CD though on swoop providing it gets an evasion would actually be a fair trade-off thoughmore love for unused stances is always goodi'm just happy griffon stance was changed tbh at least it's not a godawful pick anymorealso yeah.
  9. i'm waiting for a beastmaster spec for this tbh lol. they've been neglecting ranger pet traits and skills last two xpacs, so I thirst for one that makes your pet actually viable.
  10. Im aware SoTP grants stab. So fine if you're knitpicking, that's two. But if you get caught by a rampage CC you will not have time to activate SoTP before you're caught in chain. From that perspective, dollyak stance is only skill because it breaks stun and grants stab. PoF elite is actually decent :p it's a solid pick for most builds
  11. @Jimbru.6014Honestly tho, the gazelle charge? Most broken ass shoite i've ever seen on a pet. It clips through terrain , a great example being the aerodome training arena. The bloody pet will actually charge, somehow clip through the cliff and into the water, from where it has to run a huge distance around the side of the arena to get back onto the same level as the enemy.Maybe if the gazelle had a teleport to allow for instant repositioning in such case, but that wouldn't thematically make sense. Great pet skills, infuriating execution.
  12. I don't know, heard of a skill called rampage? Even a ranger not running glass can easily be caught by that, with only one skill that grants stability. Bait their dolly stance with any other cc and then rampage. They will be caught. Also lb3 is not insta cast :F it looks like it, with no cast time on tool tip, but it has an animation thus not insta cast. Use it's unreliableness against the ranger- this skill will always fire when pressed, no LoS warnings, no turn around to face target, it will go off even if you're behind the ranger (as such wasting the entire skill)
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