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Everything posted by Turkeyspit.3965

  1. And that sentiment has been brought up many times, both here and on Reddit. I feel confident that ANET is looking to make it easier for players to craft Legendary Gear, as a feeder towards their announced (and undoubtedly monetized) Legendary Armory, and as many have stated, this looks like someone at ANET was under the mistaken belief that you needed ranks 1500-2000 to buyt the precursors required to craft legendary armor (a misunderstanding shared by MANY posters on this forum apparently), which just is not the case. The rank requirements of 1500-2000 were to buy the T3 ascended armor piec
  2. The thoughts about the fractal instabilities is interesting...... Slippery Slope in WvW would be absolutely hilarious, especially in DBL.
  3. Er...seems like an easy fix there: Get coordinated and onto comms? How is that NOT relevant? Find me an NHL hockey team where the Goalie plays wing and the Center guards the net? What you are describing is skilled game play, and this is something you want to criticize? I mean, I shouldn't be shocked at what the usual goldfish post on these forums nowadays, but you are literally complaining that an organized group of skilled players running competitive builds are defeating a larger group of unorganized lower skilled players running random builds. That. Is. Exactly. How. It. Should. Be. Take
  4. No, as far as I am aware that hasn't changed, and you still need to buy the Tier 2 pieces to get the T3, so my oversight in the calculation,; that adds 1310 additional tickets for a total of 3930 tickets for a full set of T2 and T3 Nobody is saying you can. The effects of the Triumphant Mistforged Hero's armor is present on the ascended piece. Crafting the legendary is not required.
  5. That's a good point as well. If the Warclaw becomes "desirable" for use in PvE, that will open the floodgates of "Why do I have to go into WvW to get a mount for PvE!!!!111oneoneone" Being an MMO dev must be fun, eh?
  6. So pretty much everything you said is wrong, which makes sense I guess if you don't really play WvW (whatever you think "casually" means) and therefore just are unaware of the facts. To get a full set of Mistforged Triumphant Hero's gear, with the additional blue aura and the back tentacles costs 2620 Skirmish tickets, and now only requires rank 500. Where you came up with 10,500 is a mystery to me, unless you think the added effects of the Mistforged gear are only visible on the Legendary version? They are not. There is no requirement to craft legendary armor to get these added cosmetic ef
  7. I think the Warclaw is more than enough mount for WvW, but dare I say your comment has me intrigued.
  8. You might want to double check the logical consistency of your statement. If ANET is concerned with participation numbers, why reduce the quantity of time required to obtain a prestige reward? That would be a counter-productive change (but still inline with ANET's "philosophy" on anything) Are you really bothered that the devs reduced the grind? Like really?Bothered, but for reasons other than what you assume. I look at it like how a game like X-Com works. You have a limited number of action points per turn, and if you don't use them strategically or without a plan, you're not going to be
  9. Hey! 20s is like 13 waypoints! Not all of us have top of the line self-driving limo-Golems y'know.
  10. You might want to double check the logical consistency of your statement. If ANET is concerned with participation numbers, why reduce the quantity of time required to obtain a prestige reward? That would be a counter-productive change (but still inline with ANET's "philosophy" on anything)
  11. Not really. This thread is about what ANET did, while yours is more focused on what they didn't do. I feel both are valid, and since ANET clearly isn't getting the message (lol @ title for tank 10K), maybe boosting to 7.1 DTS sound is what is required.
  12. You're right. Everyone who before the patch went live had rank 2000 or higher should get a free Mount Select License and a Communal Bonfire. That's the baseline compensation level these days, right?
  13. Is it so random though? Implementing "tradeoffs" is just a way for the e-specs to not be direct upgrades over the core specs. And that doesn't mean they can't be stronger, because we know that's not exactly true -it just means that they can't be like core versions of the classes but obviously stronger because of the additional stats/mechanics/skills/whateverelse added.Due to the naming, it's mostly seen as some kind of "add 1, subtract 1" (hence "why does this espec gets this and this but only loses that?! NOT A TRADEOFF!"), but that's not the reason tradeoffs were added in the first palce. I
  14. Given them the benefit of the doubt, I think they just worded the patch notes poorly, and the intent was to make the alternate skins more accessible by reducing the rank requirement from 1500-2000 down to 500. The question though is, why? After all this time, only now it's an issue? It wasn't a barrier of entry or anything, as we're just talking about a premium skin. I'm very curious as to why they felt the need to reduce it - exactly what 'problem' was this fix meant to address?
  15. I find it funny that players still don't understand what they are talking about when they use the word "tradeoff". They think it means the "take" part of "give and take", meant to suggest choosing between core and an elite specs is a choice. Such decisions would have been part of the original design for the elite specialization, but these "Tradeoffs" of course, weren't, at least for most of the elites being talked about. Daredevil, Mirage, Scrapper, Soulbeast, just to name some examples, had their "tradeoffs" added in many years after the specialization was released...and that was done becaus
  16. 8yr Anniversary coming up, perfect time to address this issue with the Birthday Blaster. Please move it to the Novelty tab where it belongs.
  17. I believe this is the first time the adventures were part of the story, so they want to make sure there were no roadblocks. Took me two tries to get Gold on Ox, but one shot Gold on Raven and Wolverine. (though had to do Wolverine twice for the puglist achiev)
  18. I think with the news that Skimmer gets to swim underwater, a Seahorse skin seems to be on people's minds. Not sure how they could work that onto the skimmer's rig though. We already have shark models ingame for both land and sea, and a Hovershark that can also submerge sounds just like something those crazy Inquest would develop for Tyrian domination.
  19. How could anyone not like floaty cannons over invisible walls? If we're not in WvW for the memes, what is any of this for???
  20. You make it sound like rallybots are the only issue plaguing WvW. So cute.
  21. I used to ascribe to that belief, and it was what ANET said originally at the time of the mount release, and yet the Warclaw has seen multiple changes in WvW while remaining pretty much the same in PvE. In fact in PvE, the Warclaw is now faster than it is in WvW - and I'm fine with the changes made in WvW, but there is no reason to not fiddle with the mount in PvE. So long as the Warclaw Mastery is what ANET uses to tune the mount, and said mastery doesn't work outside of WvW, ANET has free reign to do whatever they want to the mount in WvW without it impacting PvE. At this point, who cares
  22. Maybe. Truth is, roamers who like easy kills will have fun ganking down the flood of GoB farmers. It will be those who enjoy actual fights, small scale or large, that will be the ones suffering during that week, as people resort more to PPT for double WXP (large scale) or for roamers, the people you will keep coming across will likely be less experienced in WvW and won't give you much of a challenge.
  23. When I made my first Gen1 weapon, I decided I wanted the full experience, and opted to craft the precursor and do the full collection. The first Tier went as expected, with some scavenger hunt still requirements, and it was good fun. But Tier 2? That I didn't expect - it was just a massive material sink and wasn't fun in the slightest. But then you go to Tier 3 and you're back on the hunt. That all said, compared to Gen 2.5 weapons where it is a material sink of epic proportions, I'd say crafting Gen 1's are a lot more "fun" to do (provided you don't hate JPs or fractals). So I don't feel
  24. This is the first such event after the Feb patch though. While the professions you mentioned remain bursty, they are nowhere near what they were during the last event.
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