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Turkeyspit.3965

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Posts posted by Turkeyspit.3965

  1. @Zok.4956 said:Maybe someone at Anet (maybe a decision in the home office when there was no one else to talk this through) forgot that there are two tiers of ascended WvW armor: The one without a rank requirement (Triumphant Hero's armor) and this one (Mistforged Triumphant Hero's armor) with the more exclusive skin and the rank requirement.

    And that sentiment has been brought up many times, both here and on Reddit. I feel confident that ANET is looking to make it easier for players to craft Legendary Gear, as a feeder towards their announced (and undoubtedly monetized) Legendary Armory, and as many have stated, this looks like someone at ANET was under the mistaken belief that you needed ranks 1500-2000 to buyt the precursors required to craft legendary armor (a misunderstanding shared by MANY posters on this forum apparently), which just is not the case.

    The rank requirements of 1500-2000 were to buy the T3 ascended armor pieces which have an enhanced particle effect, and required that you already had purchased the T2, but the legendary armor could be made using the T2 ascended pieces as precursors WHICH NEVER HAD A RANK REQUIREMENT TO BEGIN WITH.

    @Zok.4956 said:I think it would be best if Anet would justify their decision, if this change was intentional. And if it was just a mistake, they should fix their mistake as soon as possible.

    Good luck with that.

  2. @Alec B.8905 said:but what about a 20 man pug group of uncoordinated people not in comms.

    Er...seems like an easy fix there: Get coordinated and onto comms?

    @Alec B.8905 said:It is dumb to say MAYBE THEY SHOULD BE RUNNING COMP because that is not relevant to the situation.

    How is that NOT relevant? Find me an NHL hockey team where the Goalie plays wing and the Center guards the net?

    @Alec B.8905 said:Maybe due to the fact that in group play heal blasts are coordinated

    What you are describing is skilled game play, and this is something you want to criticize?

    I mean, I shouldn't be shocked at what the usual goldfish post on these forums nowadays, but you are literally complaining that an organized group of skilled players running competitive builds are defeating a larger group of unorganized lower skilled players running random builds.

    That. Is. Exactly. How. It. Should. Be.

    Take those twenty players now.

    • teach them how to play their class, and have them play the correct builds / gear
    • have them install Discord and join the channel
    • have someone lead the team (doesn't even need a tag) for some direction and strategy

    Do that, and your 20 person group will defeat the 10 person group every single time.

    TLDR: Get better and adapt to the game - stop asking the game to be made easier for you.

  3. @Jilora.9524 said:You have to purchase the tier before to get Mistforged or did they remove that?

    No, as far as I am aware that hasn't changed, and you still need to buy the Tier 2 pieces to get the T3, so my oversight in the calculation,; that adds 1310 additional tickets for a total of 3930 tickets for a full set of T2 and T3

    @Jilora.9524 said:No way you can get a legendary set in 8 weeks that never played before

    Nobody is saying you can. The effects of the Triumphant Mistforged Hero's armor is present on the ascended piece. Crafting the legendary is not required.

  4. @"Josiah.2967" said:If you buff the Warclaw to the point it is used in PVE, PVE players will be upset. I don't think the Warclaw should be usable in PVE in the first place, that would of eliminated this request.

    That's a good point as well. If the Warclaw becomes "desirable" for use in PvE, that will open the floodgates of "Why do I have to go into WvW to get a mount for PvE!!!!111oneoneone"

    Being an MMO dev must be fun, eh?

  5. @"crepuscular.9047" said:WvW 1500-2000 rank is really just artificial barriers...the real barrier is getting enough materials to make them

    I play PvP casually, typically until getting 1 win per day for the dailies, finally got my first set of Mistforge Glorious Armor after 1 year 8 months 6 days

    I got just enough Ascended Glorious Shard to afford the set few days reaching rank 100, so Anet did the maths so that you will just have enough Ascended Glorious Shards after hitting the rank 100 requirement to get the armor

    while WvW, I've been playing casually a bit longer, most of the time just getting dailies done and leave, right now almost 1,200 WvW rankI think I just have enough tickets to make 1 set (already spent some making the backpack)The biggest barrier to craft a Mistforge Triumph set is the 10,500 Skirmish Claim Tickets, which means you need to spend a lot of time in WvW, there is no way to speed this up beyond what the maximum pip given is possible per tick... and remember, the higher the rank the more pips you get, so it is beneficial to get your rank as high as possible as quickly as possible, so you can spend less time in WvW What I want to see is Anet remove the bonus pips from Outnumbered and Commanders, they should not be encouraging pip farmers

    Thus, I do not see reducing it from 2000 to 500 to be an issue as long as the material cost barrier remains in place unchangedthough I think it probably should be raised to 1000 instead to be a bit more suggestive the approximate rank/time ratio required to get 10,700 ticketsjut as PvP rank 100 is a suggestive time required to get 1 set of Mistforged Glorious set

    So pretty much everything you said is wrong, which makes sense I guess if you don't really play WvW (whatever you think "casually" means) and therefore just are unaware of the facts.

    To get a full set of Mistforged Triumphant Hero's gear, with the additional blue aura and the back tentacles costs 2620 Skirmish tickets, and now only requires rank 500. Where you came up with 10,500 is a mystery to me, unless you think the added effects of the Mistforged gear are only visible on the Legendary version? They are not. There is no requirement to craft legendary armor to get these added cosmetic effects. All that was required before was a rank of 1500 for the gloves, working up to needing rank 2000 for the chest - all of which have now been reduced to a required rank of 500.

    The other difference was the ticket and memory of battle cost is double for the Mistforged set. eg. 175 skirmish tickets / 250 memories of battle for the Triumphant Hero helmet (regular ascended) vs 350 skirmish tickets / 500 memories of battle for the Mistforged Triumphant Hero helmet that has the additional blue glow.

    Max tickets per week is 365= 8 weeks for a full set.If you only finish Gold tier each week - 132 tickets = 20 weeks

    The time it takes to get from rank 0-500, I would think it impossible to not have the required skirmish tickets, if that is a goal you set.

    As for your comment about removing extra pips for outnumbered or commanders, well, speaking as someone who doesn't play WvW "casually", they are completely necessary and totally justified.

  6. @Swagger.1459 said:

    @Swagger.1459 said:This game is almost 10 years old. Participation numbers aren’t great for WvW. The devs lessen the grind some and y’all complain? Sad.

    You might want to double check the logical consistency of your statement. If ANET is concerned with participation numbers, why reduce the quantity of time required to obtain a prestige reward? That would be a counter-productive change (but still inline with ANET's "philosophy" on anything)

    Are you really bothered that the devs reduced the grind? Like really?

    Bothered, but for reasons other than what you assume. I look at it like how a game like X-Com works. You have a limited number of action points per turn, and if you don't use them strategically or without a plan, you're not going to be successful.

    There should be no doubt in anyone's minds that ANET is lacking in resources. There is overwhelming evidence to support this. Too many issues have been overlooked for far too long.

    But this? This is what they came up with? They sat in a planning meeting, and THIS was what they decided that WvW needed?

    Did I miss the dozens of threads of players complaining that getting to rank 1500-2000 for a cosmetic skin was too much? I mean amidst the dozens upon dozens of threads complaining about map coverage / links, stealth, warclaw, downed state, dragon banner, server lag, bugs/exploits/hackers, lack of rewards, disparity of rewards between WvW and PvP, the allocation of rewards/tickets across the Wood - Diamond tiers.......out of all that, THIS was what they decided to spend their action points to implement?

    And that doesn't bother YOU? Well congrats, I guess you must be the type of player ANET is catering their game towards. Enjoy the power. /shrug

  7. @XenesisII.1540 said:I mean if they want to make it more accessible then here's the solution, INCREASE WXP, either permanently or way more wxp boost events, that way the newbs get to 2k faster (they still need to work for tickets), and the players who already spent time to get that reward maybe now also get the benefit of faster wxp to 10k for the title, win win for both sides.But don't let a reward sit on the vendor for 3 years requiring 2k ranks only then to be chopped down to 1/4 of the requirement because pve'ers can't get it fast enough.

    You remember where you are, right? Kinda explains it all.

  8. @"Swagger.1459" said:This game is almost 10 years old. Participation numbers aren’t great for WvW. The devs lessen the grind some and y’all complain? Sad.

    You might want to double check the logical consistency of your statement. If ANET is concerned with participation numbers, why reduce the quantity of time required to obtain a prestige reward? That would be a counter-productive change (but still inline with ANET's "philosophy" on anything)

  9. @"subversiontwo.7501" said:I guess we both made threads on the topic.

    Mine comes with nice music though:https://en-forum.guildwars2.com/discussion/111903/it-is-nice-to-see-all-those-threads-about-rewards-paid-off

    Not really. This thread is about what ANET did, while yours is more focused on what they didn't do. I feel both are valid, and since ANET clearly isn't getting the message (lol @ title for tank 10K), maybe boosting to 7.1 DTS sound is what is required.

  10. @knite.1542 said:I imagine the person that made the change knows, assuming they had to change a value from what it was to what it is now.

    And lol at people asking for booster refunds. You still got the value of the booster, so I wouldn't hold my breath.

    You're right. Everyone who before the patch went live had rank 2000 or higher should get a free Mount Select License and a Communal Bonfire. That's the baseline compensation level these days, right?

  11. @Sobx.1758 said:

    @"Turkeyspit.3965" said:So stop heating up your respective brains trying to find the logic in the illogical or design in the random. Whatever you think about trade offs, if they are good, bad, or nonexistent, remains irrelevant, as we are all at the mercy and whims of the ANET dev team in their attempts to balance / toss darts at the balance board.

    Is it so random though?

    Implementing "tradeoffs" is just a way for the e-specs to not be direct upgrades over the core specs. And that doesn't mean they can't be stronger, because we know that's not exactly true -it just means that they can't be like core versions of the classes but obviously stronger because of the additional stats/mechanics/skills/whateverelse added.Due to the naming, it's mostly seen as some kind of "add 1, subtract 1" (hence "why does this espec gets this and this but only loses that?! NOT A TRADEOFF!"), but that's not the reason tradeoffs were added in the first palce.

    I'll try to present my thoughts this way. Let's take a Power Guardian, Greatsword + x/Focus, running Litany, Bane Signet, Sword of Justice, Stand your Ground, Feel My Wrath - pretty standard stuff for Fractals or just open world - , running Zeal + Radiance traitlines.

    A Core Guardian is able to run the Virtues traitline, which adds a ton of passively generated utility/boons to the player and allies.

    • Inspired Virtue
    • Virtue of Retribution (which synergizes with Radiance traitline for extra damage and crit chance; is refreshed by Renewed Justice)
    • Absolute Resolution
    • Indomitable Courage

    This is awesome stuff, and a benefit to the player and any group. Problem is, a Power Guardian is meant to do Pew Pew, and the only really DPS boost Virtues provides is Unscathed Contender, which if you don't have a support player to maintain your Aegis (like in a raid), you won't see much uptime on that damage boost except on a test golem, which is why Core Guards bench well.

    Contrast that with running Dragonhunter traitline instead of Virtues.

    • Zealot's Aggression (10% damage)
    • Pure of Sight (5% damage)
    • Big Game Hunter (15% damage)

    30% in damage modifiers, all easy to maintain, vs a 20% damage modifier that requires you to not ever get hit, though with better uptime on a 10% damage modifier for having higher Retaliation uptime.

    We're not talking about access to traps which are replaceable, or being able to use a longbow which is pretty much garbage. We're talking about the DH traitline alone just lets a Power Guardian do way more damage than running a third Core trait line, and that is why Dragonhunter is meta over Core in terms of Power DPS.

    You could make the argument that Core gives more utility at the cost of damage, but that utility is pretty minor compared to what you get from a support player, and the cost in damage is to significant to justify it.

    How it should work is that the damage output of both Core and DH would be comparable, and then it falls down to preferences in individual mechanics.eg:

    • I like AoE condition cleanse on Core F2 vs. I like the leap / escape of DH F2.
    • I like using Traps vs. using other Guard utilities.
    • I like using Longbow (lol)

    It will never be equal, and on a spreadsheet / benchmark, one will out damage the other, so min/maxers will always proclaim one to be 'meta'. But in real terms, and by which I mean, outside of very specific environments where Unscathed Contender actually works , Core Guardian isn't even in the ballpark with Dragonhunter in terms of Power DPS - they are outside serving hot dogs at the tailgate party. And to me that's a real shame, as I would much prefer to play Core Guardian over DH for content like Fractals, but it becomes a selfish choice.

    So what is the tradeoff for DH vs Core? There isn't one. We can argue about the changes to F1-F3 you see when you run as DH vs. Core, and I've covered the utility Core Guards gain via F1-F3 running Virtues, but in an T4 Fractal, a Power Guardian's job is to DPS - the rest doesn't matter.

    My use of the word "random" is hyperbolic, and it is unlikely that these changes are implemented randomly (unlikely, yet still possible!). In reality it is just terrible design. Even after the Soulbeast's "tradeoff" was added, if your role is DPS, the loss of a pet swap is meaningless, and Core Ranger remains obsolete because just like the DH, the Soulbeast traitline boosts (PVE) ranger damage output to such a degree that the loss of a pet swap is meaningless.

    I repeat: these aren't tradeoffs, they are just nerfs (largely because of competitive modes), that the devs decided to brand as tradeoffs

    Do you know what a real tradeoff to Soulbeast would have been? Not having any pet all. Soulbeasts would be permanently merged with their pets, and would swap the 'spirit' of their pet like a Rev swaps legends. Then you have no pet to tank NPCs, follow targets around LOS, or have access to any of the pet's abilities like a smoke field from Smokescale. But that's now how it all unfolded.

  12. Given them the benefit of the doubt, I think they just worded the patch notes poorly, and the intent was to make the alternate skins more accessible by reducing the rank requirement from 1500-2000 down to 500. The question though is, why? After all this time, only now it's an issue? It wasn't a barrier of entry or anything, as we're just talking about a premium skin. I'm very curious as to why they felt the need to reduce it - exactly what 'problem' was this fix meant to address?

  13. I find it funny that players still don't understand what they are talking about when they use the word "tradeoff". They think it means the "take" part of "give and take", meant to suggest choosing between core and an elite specs is a choice. Such decisions would have been part of the original design for the elite specialization, but these "Tradeoffs" of course, weren't, at least for most of the elites being talked about.

    Daredevil, Mirage, Scrapper, Soulbeast, just to name some examples, had their "tradeoffs" added in many years after the specialization was released...and that was done because they weren't "tradeoffs", they were just nerfs to the specialization that the developers coined as "tradeoffs".

    So stop heating up your respective brains trying to find the logic in the illogical or design in the random. Whatever you think about trade offs, if they are good, bad, or nonexistent, remains irrelevant, as we are all at the mercy and whims of the ANET dev team in their attempts to balance / toss darts at the balance board.

    Hey, remember when Scrapper had Detection Pulse? And then they didn't? And then they did again, only now it was for core, but nobody uses it since the utility it is now tied to isn't worth taking in the only game mode (WvW) where pulse is actually useful, and while Scrapper lost their F5 toolbelt, the revised Function Gyro F5 is far more useful than any toolbelt ability from an elite skill. Remember when Scrapper was meant to become a "tank" and gained the ability for Barrier, and all of a sudden the forums was in an uproar over Scrappers being unmovable from a PvP node? 7 months later the changes to Impact Savant reduced Scrapper vitality by 300, only to then see that reduction changed to 180 only three months afterward. A tradeoff built into the design? lol...sure, for a game in BETA testing maybe.

    From the beginning, the difference between Core and Elite specs should have always been about synergy between 3 Core Traitlines, and swapping to 2 Core Traitlines + 1 Elite Tratilne should offer some benefit, but at a cost somewhere else. Sadly terribly designed traitlines that lack usefulness or synergy has always been one of the major failures in the design of this game, and so many elite specializations just became flat out upgrades vs. a third core traitline, and in most cases that I can think of, that remains the case, though what ANET went and did was just apply negatives downsides to other aspects of the spec.

    Daredevils saw a nerf to Steal, Druids saw weaker pets while Soulbeasts lost the ability to swap pets in combat, etc. Nothing proves my point better than the great changes to Mirage, where the loss of 1 dodge occurs in competitive modes only . Tradeoff or nerf? Seems pretty obvious to me.

    One of the main complaints about Soulbeasts in competitive modes was their ability to unload massive amounts of damage with a Ferocity pet, swap to Supportive pet like Own, and use their newly gained mobility skills to peel off. Yet after all that forum hand wringing, ANET comes out of the blue and announces Soulbeast's "tradeoff" would be the loss of pet swap in combat? And how is Core Ranger doing in PvE content again? Oh yeah, right. Another "tradeoff" that only seems to have an impact in competitive modes. Hmmmmm.

    Please stop grinding your teeth over things you don't have any control over. If other professions or elites are doing better than yours, then either playe them, wait until yours gets buffed / the other is nerfed, or just behave like an adult and deal with the reality that complete balance in an MMO is impossible, has never happened, and will never happen, ESPECIALLY not from the folks at this studio.

    But all these "gotcha" type posts made by players with a rudimentary understanding of the game are just tiresome.

  14. @zealex.9410 said:Also might as well add that them making them unfailable basically killed all their engagement.

    I believe this is the first time the adventures were part of the story, so they want to make sure there were no roadblocks.

    Took me two tries to get Gold on Ox, but one shot Gold on Raven and Wolverine. (though had to do Wolverine twice for the puglist achiev)

  15. @Bast.7253 said:Flying otter spirit from the new enrichment seems like it could be made into a suitable skimmer skin.

    I think with the news that Skimmer gets to swim underwater, a Seahorse skin seems to be on people's minds. Not sure how they could work that onto the skimmer's rig though.

    We already have shark models ingame for both land and sea, and a Hovershark that can also submerge sounds just like something those crazy Inquest would develop for Tyrian domination.

  16. @TinkTinkPOOF.9201 said:Anyone remember the mid matchup move of OW in EBG no one asked for and no one from anet ever mentioned? Lets not wait till after the matchup for this change, no, lets do it mid match. Then after moving it, it left a huge invisible wall along that whole side of the keep where it used to be. Lets also not forget that it's new design was just tossed together and HORRIBLE in every way and never improved on.

    How could anyone not like floaty cannons over invisible walls? If we're not in WvW for the memes, what is any of this for???

  17. @Cyninja.2954 said:A second one would be that any future changes to the mount, and this mount has seen multiple changes in a rather short amount of time compared to other mounts, is easier if the mounts main purpose remains WvW.

    I used to ascribe to that belief, and it was what ANET said originally at the time of the mount release, and yet the Warclaw has seen multiple changes in WvW while remaining pretty much the same in PvE. In fact in PvE, the Warclaw is now faster than it is in WvW - and I'm fine with the changes made in WvW, but there is no reason to not fiddle with the mount in PvE. So long as the Warclaw Mastery is what ANET uses to tune the mount, and said mastery doesn't work outside of WvW, ANET has free reign to do whatever they want to the mount in WvW without it impacting PvE.

    At this point, who cares if PvE'ers use it. The only thing ANET has to make sure is that it doesn't eclipse the Raptor, but if this means new players who own PoF can get a mount without having to boost and skip the story, why should I care?

    Now should ANET expend resources on this? No, because they have a backlog of things that are way more important and impactful to the game that remain unresolved....but as this issue ties directly to PvE'ers and mountfits, I'm sure it will be addressed before long.

  18. @DemonSeed.3528 said:Maybe not 100-0 in that sense but I guarantee you will see the most toxic builds come out.

    Maybe. Truth is, roamers who like easy kills will have fun ganking down the flood of GoB farmers. It will be those who enjoy actual fights, small scale or large, that will be the ones suffering during that week, as people resort more to PPT for double WXP (large scale) or for roamers, the people you will keep coming across will likely be less experienced in WvW and won't give you much of a challenge.

  19. @"Salonikios.3154" said:What the title says, it was supposed to be a great adventurous voyage, yet all i saw from crafting dusk was a major gold sink that chewed up my funds and soul. Yeah it had a few small parts which were actually fun, like the collect the gloom and find the missing pieces here and there, actual fun stuff to do, then came the gold sink which was really a major failure in my eyes and failed to deliver.

    When I made my first Gen1 weapon, I decided I wanted the full experience, and opted to craft the precursor and do the full collection.

    The first Tier went as expected, with some scavenger hunt still requirements, and it was good fun. But Tier 2? That I didn't expect - it was just a massive material sink and wasn't fun in the slightest. But then you go to Tier 3 and you're back on the hunt.

    That all said, compared to Gen 2.5 weapons where it is a material sink of epic proportions, I'd say crafting Gen 1's are a lot more "fun" to do (provided you don't hate JPs or fractals).

    So I don't feel your statement above is accurate, since only 1/3rd of a Gen 1 precursor collection is a mindless material sink, compared to Gen 2.5 where the entire process is nothing but crafting.

    AND, if you really don't enjoy crafting legendary items, I guess it's a good thing that they are entirely optional and offer zero advantages over ascended gear.

  20. @TrollingDemigod.3041 said:Ah yes, week of sudden increase in burst rangers, permastealth deadeyes and whatever 1shot build you can use from safe distance or stealth!

    This is the first such event after the Feb patch though. While the professions you mentioned remain bursty, they are nowhere near what they were during the last event.

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