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Fenar.4025

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  1. Another QoL they could add at some point in the future would be the ability to save "virtual" gear templates. These would allow a player with legendary items to save variations of a single gear set that might be brought up by right clicking on a gear tab with legendary items in it. I realize this might be difficult to do given the current engine code, but maybe not.
  2. New game client and release of console version...
  3. My predictions: new masteries (obviously)new Elite Specializationssome new features like actual player housing, fishing, or other requested featuresmore integrated maps and story, made possible by....season pass that be purchased from gemstore or from a retailer. This gives guaranteed unlocks for entire season plus HoT/PoF if they are not currently owned. Could also include some other gemstore items such as character slots, 80 boosts, and skins. Players who own both HoT/PoF would be able to unlock episodes for free, but since the episodes will be more integrated, if they miss a free unlock, they will be required to buy the season pass--possibly at a prorated cost to take into account existing episodes that are already unlocked.I think the last item is very likely, as they will need some new way to monetize the game if they are no longer selling expansions.
  4. A few possibilities from what we have seen of the map The area west of Desert Highlands. Could include part of Scavanger causeway. Not sure why they would withold the name as this is a completely new place that we have never gone to in any Guild Wars game.Alcazia Tangle (between Rata Sum and The Grove). Withholding this one would make sense as it would indicate that the plot will involve the the Sylvari again..Cantha. Yes, I know this is a long shot, but there are areas in Cantha that would look like this map. For instance, the Jaya Bluffs. They definitely would withhold the name on this one as it would be a major, major spoiler as to where we are not only going for this final episode, but for next season.
  5. This instance is very buggy. There is a very specific way you have to go. I believe I ran to the right side of the arches. After this, there are more parts where you will probably die unless you go just the right way. Also, having a griffon is very useful for the final part.
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