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Arheundel.6451

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Everything posted by Arheundel.6451

  1. Druid getting nerfed tomorrow and the daze spam is just aoe melee..I can live with that, mace hump bumpa only effective if I am against multiple opponents already..otherwise I dodge/run etc etc Warrior CC is not covered by half dozen condis, it's melee oriented, including the staff pull..can be predicted/dodged/outmanoeuvred Rev mallyx is again melee aoe with just the dodgeable aoe pull jump...again can be kited Mesmer CC is ranged... They can teleport on you Prevent you from even dodging or running once you run out of stability, reflect etc
  2. You mean any forced duel outside of situations where aoe kill the clones faster than the mesmer can spawn...should not be considered normal gameplay. Cool whatever, I can opt to run if outbuilded but at the same time I ask....why the daze is required? Between the akeem sigil, power daze, shatter and confusion stacks...there is already enough pressure and I feel the daze spam is just pure griefing at this point. Keep everything...just remove the daze
  3. You fail to see how IH favours dagger?. With IH, the clones get the same ambush as the mesmer, it's 1vs 3-4 dazing ambush at the same time...while main target sitting laughing at 1200 range and you ask me where is the problem?
  4. Imagine being somebody who spent hundreds of hours before getting results...rather than relying on a "stay 1200 range, just dodge and stealth and let your pets do all the work"...remember something across the lines that GW2 playerbase hates AI builds...ha yes only when they're on the receiving end. It seems you like cheesy mechanics when they favour you
  5. Agree. We only need them to buff Pistol fire 2 and speed up Final salvo to hit the ground or increase the explosion radious
  6. I feel this needs a separate thread altogether, even though I made already a thread about CC low-effort spam. But this needs an immediate fix, it has flown under the radar for obvious reasons, but that doesn't make it less broken : https://wiki.guildwars2.com/wiki/Phantom_Razor plus https://wiki.guildwars2.com/wiki/Infinite_Horizon The situation is less pronounced in PvP for now, but more are catching up (hopefully more and more will play it) Either remove the daze or nerf (finally) Infinite Horizon, low effort CC spam must stop for all in this game.
  7. Realistically elementalist is deemed OP, whenever a build allows common players to effectively play ele....and not limited to exp players with hundreds of hours behind them with the solo class commitment. Yes, the GW2 community has no problems watching every pvp match with 3-4 players on necro/guardian...for years ...but the second we see more than a few dozen eles in pvp...everyone loses their kitten.
  8. No....scepter fire 1 was Broken and it deserved the nerf. The signet GM trait is vital to many builds using at least 1 signet, and it synergy with a plethora of other traits. They have to buff pistol fire, it can be reflected after all
  9. Dumb design is Anet motto...dunno why people take seriously this company still.....
  10. I seriously don't give a kitten about that and got nothing to do with, I don't see other broken combinations on any other classes , it's a matter of godawful weapon design, overbloated intentionally on specific classes as kittening always! Since HoT, they have been buffing necromancer class to heaves and behind, followed by guardians, they have traits doing 10x things at the same time with zero thinking about sensible game design
  11. It's just awful awful awful design...the access to CC for necromancers and mesmers is just an over-bloated mess. These combinations of mesmer/necros rotating CC on the same target, and GW2 is a game where you can just CC the target while he's still CCed. Just take a look at the sort of design you allow in this game: http://gw2skills.net/editor/?PSgAo+FYlYDAA http://gw2skills.net/editor/?PiQAqDjCccX2baA Godawful example of gamedesign - easy to play lower CD than actual stunbreak spammable daze/stun/interrupt gameplay and after nerfing the hell out of stability on some classes, I can't imagine how anybody in good conscience, working in this industry can even justify this level of madness, and this happens when you nerfed the kitten out of elementalist feeble attempts at CCing a target...it's just so kittening broken....and this skill like takes the cherry for godawful design https://wiki.guildwars2.com/wiki/Vile_Blast .....a 1s+ stun at 900 range on a 15s CD...this is BS
  12. Ha yes...imagine playing the class with the lowest requirements.. then trying to "L2P" others....the level of delusion id unfathomable . Necro stands for "I dunno wtf I am doing"...and yet people try to tell other to L2P...kittening wild
  13. Well.....3/4 of you would be respawn food if getting even remotely close to FA ele, trying to play it
  14. I have been saying this for god knows how long...but it's kittening pointless, half this playerbase plays necro...Chill to the bone is busted....AF but but again having Iwin elites is common practice with necros, we had epidemic...then Lich form....still have Chill to the bone...then have the super sayan elixir elite.....meanwhile on ele I have tornado. There is nothing you could say about Anet that wouldn't get you banned ...so I leave at this
  15. Yes....everything that needed to be said...it has been said, the weapon won't be replaced or changed drastically, so guess we'll have to play around with it as always. Life is what it is, so have to learn to deal with the card given to you; with that said there are still some realistic balance requests, easily achievable and nothing which would break the overall sense of balance, in a way or another: Raging Ricochet= "Increase outgoing condi dmg by 5% if using another fire bullet", of little to no use outside some benchmarking golem video, replace with something overall useful Searing Salvo= the time it takes for the volley to reach the target must be sped up, it takes right now too much effort to land it effectively on moving (circular movements) targets Dazing Discharge= either increase the duration of the daze or replace it with confusion or torment or blind(maybe add blind on top of the daze) When consuming an Air Bullet(Dazing Discharge)= Useless mechanic, a 33% CD reduction to next air pistol skill? on which skills it is supposed to be used? This mechanic makes no sense....add an additional condition instead, pistol too similar or scepter, with condis being applied by the same element Elemental Explosion = burning must be increased to 2-3 stacks, replace the vulnerability with confusion or increase stacks to 6, increase bleeding stacks to 5, cripple duration increased to 10s
  16. Don't worry....some guardian main will soon pop out telling you to L2P and dodge...and how staff wars are much more broken
  17. Oh wow my brother...my kin...my associate......that goes for literally everything according to this community, we cannot under any circumstance, ignore the golden rules of the GW2 community : If it doesn't fold to my 1-2-3 rotation....it's OP and must be nerfed/removed What I defeat easily is due to bad players behind the spec...but if I lose it's because the enemy plays OP spec I am supposed to go there and have mobility, sustain and dmg with the same build....but if your class has the same, it's OP and needs to be nerfed/removed My class/build takes skill to play well.....yours doesn't Never forget the golden rules of the GW2 community, it helps you to navigate the forums more easily
  18. No less than see vindicators tanking 2-3 people on a point.....something like this was missing from wars, everybody (except ele ofc) seems to have access to this "unkillable" duellist side noder build, who makes people feel like gods. Balanced or not....staff warrior is in line with what GW2 has become. I want every class to have access to this sort of playstyle and if people don't like it....they should start asking for total balance, without leaving out their own main, but again this is not something I'd ever see the GW2 community doing any time soon
  19. It feel like I have been spreading the overall terror of sic'em in wvw...but don't worry....the build fails against any adept player, couple of dodges or a willbender jumping on you
  20. Pressing few buttons to get free sustain/dmg is the theme of GW2 in 2024 and beyond, it's the case with overplayed professions like guardian,necro with several meta builds in all gamemodes. No matter how many stacked guardian/necros are in a single match...every match, if another class get even remotely close to their level of faceroll mode...this "community" loses their kitten and no...mace/mace is nothing so amazing or legendary, if that would be the case, I'd see several rangers per match playing it and wvw would be full to the brink with mace/mace ranger. Neither has happened, so yeah let's go ahead and nerf mace 3-4-5 whatever...nobody cares, it's a super niche gimmick used to clap some low gold, too used to facetank everything thx to braindead gameplay options
  21. Are you trying to offend people's intelligence? Did you read the ele subforum for the last 4 months? People have been pleading for 4 kittening months for improvements after the beta fiasco, anet laugh and joke about people stupidity in keeping playing, they simply ignore people feedback if not from guardian and necros, and laugh in your face othewise
  22. So druid is the only ranger spec you cannot faceroll while using harbinger lol....it seems the faceroll condi cleanse matches the braindead condi spam of necros...a match made in heaven
  23. Imagine playing a mesmer and complaining about balance....let's forget about the bunker chrono support/shatter with rifle or not infesting PvP atm...still have to meet a single ranger build that didn't die instantly to condi burst just for playing gimmick oneshot builds, made to kill low gold players P.S the ones complaining...play a kittening guardian and mesmer....GTFO!!!!!
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