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Arheundel.6451

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Posts posted by Arheundel.6451

  1. On 4/7/2024 at 1:05 PM, Trevor Boyer.6524 said:

    The Ranger maces are good in pve but impractical to run in pvp for several reasons:

    1. In pvp things do not stand still. The maces both mainhand and offhand, are too slow and have no ranged pressure.
    2. Due to no ranged pressure or built in defenses, maces make a bad +ing roam option. They also make a bad side node option because all good side node builds have to lean on synergized condi/defensive builds or power builds with a lot less power output traded in for a lot more sustain, then the maces just deal bad damage. And due to the limited ranged and no ranged pressure, people can kite it too easily on the side node and just avoid strikes.
    3. Literally anything with stability or frontloaded shielding like DH F3 or Photon Wall that allows you to block while attacking, just treads all over mace Rangers. If you can't IMMEDIATELY secure the CC chain gimmick and actually maintain it, you lose.
    4. The only half functional mace Ranger I've encountered was ran by Doze and it was a Druid. It had to run full DPS/CC build to make the gimmick work with marks & midnight king relic. It feels super OP hard counter when you do not have stab and you do not have mechanics like DH F3 or Photon Wall. But if you do, you can just turn on the Ranger and kill it while ignoring CCs. It can't brawl like Soulbeast Sword that actually has evades. The CCs is all it has. If you shut it down, it dies too easily. It is also bad, worse than Engis, when focused by more than 1 person. These Ranger mace builds can't stat for practical builds to run in conquest matches or even 2v2s. They're atrociously bad when getting +d. If they want the maces to be functional at all, they have to stat for some weird 1v1 builds and in that case they just get booted into respawn any time they get focused. Absolutely no mechanics to deal with 2 people chasing and can't stat for sustain if they want the maces to be practical to use at all.

    So to clarify what's actually happening here with Ranger maces:

    It's really good at shutting down and hard countering things that do not pump stability that don't have functions like DH F3, Photon Wall, or Distortion, ect ect. It's also good at shutting down low skill-cap players in general who attempt to stand on nodes in its face rather than kite & utilize their range vs. the maces. But it in turn gets way too hard countered by anything with the aforementioned mechanics to deal with it, by anything that kites it, and by getting +d in general. It has serious mechanical holes in its design structure that prevents it from being competitive. There are big reasons why it was not used the previous MAT, why it isn't being used in daily ATs, why no Ranger above G2 is running it, and why we won't be seeing it in the upcoming MAT either.

    I agree the maces need changes, but saying "they need nerfs" is the wrong way to look at this. If anything, they need some kind of rework to reduce the damage potential but to also enhance the mace's practicality to actually hit things. I mean seriously, they give everything massive tele-burst potential nowadays. So when you take a class that's traits and foundational theory were designed completely around ranged bow play and then start giving it slow melee only no-porting weapon kits, it doesn't synergize well for today's metas.

    I'm not being "biased" either. I don't use those maces. They're completely impractical to use against even G2+ players. I'm just explaining why.

    When you see more than 2-3 rangers with the same weapon/build on an average of 3 games....you can bet that combo is OP...when you see more than 1 ranger in the arena at the same time regularly...you can bet that combo is broken...Mace/Mace is broken OP and there is no denial

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  2. On 4/7/2024 at 1:07 AM, Stallic.2397 said:

    Given the spam of conditions in PvP, cleansing fire still doesn't have enough to take up a utility slot. CD is too long and it only removes 3 conditions

    Recommendation: Cleansing fire heals for every condition cured. (On top of it's other effects).

    Preferably 500 heal for each condition. 

    Cleansing fire removes 6x condis alone, 8 x if taking water GM, that's good enough on its own and definitely a life saver when dealing with condi spammera. The rest thrown at you should be either dodged or blocked, the utility is definitely strong and worth taking

  3. Here are the facts:

    1. Everyone in the office can chime in during the balance process, this will result in over-representation for some classes and almost non-existent content for others: a negative change is most likely to be removed from the expected list if the class is over-represented and positive changes are more likely to happen
    2. Playing rate is strongly considered during balance patch, simplistic but effective gameplay options are popular and tend to be left alone for the greatest amount of time
    3. They favour simplicity over complexity, tending to punish complexity if reaching the same results as simplicity
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  4. On 3/31/2024 at 4:22 PM, XECOR.2814 said:

    The concept behind willbender is that it is super mobile and it one shots you. So it is balanced that way LMAO /s
    Too bad the concept behind builds i play is not "it just wins".
    WvW is just clown fiesta with willbenders one shotting everything even with weakness and when opponent is full trailblazer or minstrel with protection. 
    Similar case for boon uptime and re-sustain on catalyst, damage and high initiative and stealth duration on almost all thief builds and multiple mesmer builds with insane invuln, block and evade uptime.
    The gamemode is a joke rn.
    Edit: I forgot the dogshit tempest minstrel builds that ones just funny, after 5 people manage to kill the tempest through 4different auras spamming 5 different kind of debilitating conditions. You have to play the minigame of being able to immob the downstate or you just dont even bother attacking lol. Even if you immob them you have to play the rng if thei cleansing sigil on cd or not so if they go mist form it cleanses immob or not.
    Too bad if your build doesnt have ranged immob and luck on your side, you just cant kill them.
     

    Imagine a necro complaining about balance.....celestial harbinger is the main and foremost reason to consider WvW a joke, followed by reaper and core necro and with sword now even more funny

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  5. As long as the enemy got 2 - hands and an average working brain, you can't do much on ele against targets spamming all sort of condis from safe 1200 range....especially when they have access to teleports, superseded and a reliable facetanking ability of some sort:

    • Superspeed grenade spamming engis
    • Deadeyes condi with axe or power
    • Necromancer with staff
    • Mesmer with almost any weapon
    • Heck even rifle warrior, even if considered meme

    Anything (but ranger, which is the easiest class to counter ) that can safely sit at 1200 range, and when handled by a working human, becomes a huge impossible problem to surpass. You are forced on the defensive, trying to get close enough to apply pressure, but you get peppered down by condis non stop like chill,torment,slow, cripple...all impairing movement condis...it's constant defense mode especially if they have access to movement increase/teleport.

    Literally there is little you can do on this class against max range kiting targets

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  6. On 3/23/2024 at 9:41 PM, Dadnir.5038 said:

    For those that are realists instead of idealist:

    Elemental signet

    • Passive: Auras last 20% longer
    • Active: gain an aura based on your current attunment.

    An elite skill....way below the worst necro signet...you couldn't spell "BIAS" more clearly

  7. 5 hours ago, Flowki.7194 said:

    The condi is just not good enough for cata from what I tried (does not make up for sustain hit compared to power cata or condi tempest). The only good thing left on cata after all the stab nerfs etc is the elite, which allows double power burst. Even then, core is not far behind with expolsion.

     

    Tempest with Pistol/dagger is a better option becuase of the extra sustain, mobility/cc, which allows more chance to escape +1, or to catch up to people, and you still have 2 easy options for projectile reflect (aftershock/earth overload). Ele condi is also horrendously easy to cleanse. One of the tactics I use to do was to load them up with fire ticks, go into earth, apply bleed <aftershock immob> then use fire sig and instantly overload (trait for faster overload). The earth overload reduces cleanse chance while overloading, and the aftershock can keep some specs in place so you can land the overload immob (far from reliable though). As soon as the overload ends, earth CC and go into water using the condi there. If they break CC wait out stab,  then updraft, go back on fire and load them up with fire ticks. Pretty much repeat.

     

    Even with all that landing perfectly, pistol still kinde sucks. Many specs will remove your awesome 2 damage types just with weapon swaps, let alone concious cleanses. And then, there are multiple specs that have easy poison access and better condi spam <they will remove more condi than you can remove +poison spam>. It's also a pistol, which has an obvious additional downside. The weapon sucks for power, and to be perfectly frank, even core condi rev is better than ele pistol condi, core rev has far more utility, its condi is not near as easy to passivly cleanse, it has poison access on mace, far more stab access, and far more CC access which procs additional poison uptime. Tempest does what? pew pew with a spud gun ;[.

     

    If you enjoy it play it ofc, but genuinely, ele condi still sucks after scepter nerf. A lot of core builds (even thief) are just flat out better, mostly due to poison spam and multiple condi types, which make them harder to cleanse/outheal.

    Finally somebody with common sense....I didn't want to comment in this thread, people talking like condi ele is in any shape or form viable....overall ele sucks in PVP outside the meme FA catalyst 

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  8. 13 minutes ago, bethekey.8314 said:

    Is it unclear that's not what this thread is about? Literally forget all class identities if it helps you.

    Builds that have too high of defense for their level of offense, or vice versa, are not well balanced. There should be a back and forth with fair, vulnerable windows of opportunity. I assume everyone would agree that a permanently invulnerable class vs an infinite damage class would not be good gameplay. You shouldn't be able to evade everything and you should have to hit multiple skills for things to die. We have class designs where you can't ever hit them with a projectile if they play optimally. Hammer Vindi has 50% block uptime from one skill alone, incredible amounts of evade, and extremely high damage that must be avoided all the other times. This isn't good design.

    There is a reason the class diversity in this game is dogshit....high risk builds have literally no just average reward in best case scenario when at the same time, low risk gameplay has high rewards.....the game is neither balanced or has the devs capable of balancing it

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  9. 1 hour ago, jdawgie.1835 said:

    All the words you just typed dont change that CMC has been an Ele MAIN for a long time. Of course he likely plays other professions but if you've been anywhere near the top of the pvp spectrum in this game you will know that he is an ele main. Its common knowledge. Just because you dont know it - dosnt mean it isnt true. 

    Nobody but the forum cares what and who plays when...what matters is what is in the game...not what Timmy and Freddy said in some obscure discord, 4chat,reddit, twich, Instagram, facebook, LinkedIn...NOBODY GIVES A kitten. I go in game and see 4 necro, 3 guardians out of 10 players at that time I don't give a kitten even if the US president plays elementalist

    1. Do you see 5-6 elementalist per game??...NO
    2. Do you see dozen and dozen of elementalists roaming 24/7 in WvW?...NO
    3. Do you see RAID team made of 3-4 else? ...NO
    4. Do you see fractals spammed to death with eles?...NO
    5. Do you see any ele meta build in competitive?...NO

    So who gives an actual kitten if CMC played ele when he was a toddler in the 18th century??? or during the roman empire times?..NOBODY GIVES AN ACTUAL KITTEN!

    Stop with this constant BS aboud ele main devs left and right! Just for a couple of changes that made ele shine for a bunch of months, getting him in line with all the other monkey brain gameplay of GW2 like necros, rangers, guardians etc etc...and this playerbase still crying rivers! It's done! It has been nerfed! ele back to the shithole for another 3-4 years stop already with the BS about ele dev main!

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  10. We should just lay down and die/respawn when Deadmoose faces you...the funny and sad thing is how necros constantly defend their OP kitten by saying :" whaaaa L2P scrub! when necros go shroud just range them..if you to die to necro L2P kittening noob...I am just a better player"...then  when they actually finally get killed even while using faceroll F1 mode class...here they come to whine...

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  11. Ele playerbase cares more about golem dps than actual gameplay....they should rename the class to GolemDPSmancer  to avoid confusion for new players expecting a playable class

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  12. 7 hours ago, jdawgie.1835 said:

    Yes - he is absolutely an ele main. Its well known, has been for years, and its the reason for the ups and downs with ele. I.E. Signet CATA. 

    Ele main? XDDDD... ele is no meta anywhere in the game, do you see any single ele being played during MATS or one of your ranked matches? Are you kittening blind or just blinded by bias? Do you see any pistol ele being played anywhere at all?...heck did you even bother to see how terrible pistol is? They have just botched another utility turning arcane wave to a melee power leap on the class with lowest HP,armor....ele main my kittening kitten....

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  13. 18 hours ago, Reincarnated.1754 said:

    WTF. The idea of using a Staff is that you are ranged and you stay out of the mele.

    This "Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component."

    This put me in the mele and I die.

    When you make these changes don't forget about the Elemental-Staff players.

    It's probable fantastic for those that use single handed weapons.

    They will rework staff soon....to be used as mele weapon

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  14. 19 hours ago, Azure The Heartless.3261 said:

    I mean, you can cleave clones if it's a dagger mirage, then you never have to worry about it. dagger ambush is kind of toothless until they set up. Compared to perma-immortal condiloading and instashatters phantom razor is kind of...idunno tame? 

    Am I missing something critical here? Maybe I haven't seen it played properly yet?

    Cleaving clones with ranged autos, while having enough condi cleanse, stability and dodges.....seems this build demands a lot from the opponents while being relatively easy to play. But again, I have simply pointed out a problematic build, spammable ranged CC remains a problem in this game

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  15. 19 hours ago, Kuya.6495 said:

    I played around with that cc spam build and it was fun for a while but i gave it up since if someone brings enough condi cleanse or they have a lot of stab, the build pretty much gets shut down and you might as well afk at that point. I can see it being a problem in the same way people walking into DH traps is a problem.

    Edit: it's a pretty funny build tbh. When it works it's hilarious how fast someone gets deleted while they can't do a thing

     

    Please define..."enough condi cleanse and lot of stab" build that still apply ranged pressure mind you....so accordingly to mesmer community for the fact there may a potential counter, the build should not be looked at...in the same vein for example, I wonder why druid will be nerfed....after all spellbreakers have a good matchup against that spec.....

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  16. 1 hour ago, Nepster.4275 said:

    Man, all I see that every week you complain about mesmer

    While you are not making any threads about warriors chain CC-ing everyone, Druids doing the same, or some troll rev Ventari/Mallyx builds

    I understand you want mesmer deleted, but I beg you, go on mesmer and try that build you complain about and I can assure you that every decent player on most classes will delete you

     

    1. Druid getting nerfed tomorrow and the daze spam is just aoe melee..I can live with that, mace hump bumpa only effective if I am against multiple opponents already..otherwise I dodge/run etc etc
    2. Warrior CC is not covered by half dozen condis, it's melee oriented, including the staff pull..can be predicted/dodged/outmanoeuvred 
    3. Rev mallyx is again melee aoe with just the dodgeable aoe pull jump...again can be kited
    • Mesmer CC is ranged...
    • They can teleport on you
    • Prevent you from even dodging or running once you run out of stability, reflect etc
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  17. 41 minutes ago, Azure The Heartless.3261 said:

    who is going to let a dagger mirage have three dagger clones up? They don't do anything but make shatters stronger, and the mes creating them is probably 1200 away. Why would that situation of you getting triple dazed by three dagger clones happen in normal gameplay?

    You mean any forced duel outside of situations where aoe kill the clones faster than the mesmer can spawn...should not be considered normal gameplay. Cool whatever, I can opt to run if outbuilded but at the same time I ask....why the daze is required? Between the akeem sigil, power daze, shatter and confusion stacks...there is already enough pressure and I feel the daze spam is just pure griefing at this point.

    Keep everything...just remove the daze

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  18. 18 minutes ago, Terrorhuz.4695 said:

    How could dagger ambush ever favor me, in competitive I've been playing nothing but power chrono for the past 3 years.

    And I fail to see how IH would favor dagger ambush anyway. The ambush from clones doesn't deal any damage and dazes don't stack; either it lands -and you're dazed- or it doesn't -and you're NOT dazed. Only traits that could really benefit from IH dagger are a couple things in domination (Dazzling for vuln, adept minor, and Vicious Expression for boonrip, GM major), but... are you really having trouble with mirage? With dagger, IH and domination? You sure?

    You fail to see how IH favours dagger?.

    With IH, the clones get the same ambush as the mesmer, it's 1vs 3-4 dazing ambush at the same time...while main target sitting laughing at 1200 range and you ask me where is the problem?

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  19. 53 minutes ago, Terrorhuz.4695 said:

    god forbid mesmers do anything other than sitting on a node with a staff and make everyone's day worse.

    Imagine being somebody who spent hundreds of hours before getting results...rather than relying on a "stay 1200 range, just dodge and stealth and let your pets do all the work"...remember something across the lines that GW2 playerbase hates AI builds...ha yes only when they're on the receiving end. It seems you like cheesy mechanics when they favour you

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