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akaCryptic.2389

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Everything posted by akaCryptic.2389

  1. Since the dawn of eternity, power heralds swore by one cookie cutter build. Today we still have power herald but now renegade and condi herald which are even more viable. The energy changes to shiro and gutting of staff 5 pushed me to try alternatives. I present you the quadruple wielder dwarfgon (name in progress). WvW BuildPvP Build Let me point out what we are loosing first before getting into the pros:1 teleport1 block2 evades1 burst (shiro facet goes hard) Pros:3 sources of stability4 sources of weakness1 barriermore range (900-1200)2 unblockables I found this to be decent in 2v2s because stability and weakness lets you be more offensive. Also pretty nice in teamfights since you can CC anyone with 1 stability if you have quickness (from weapon swap). Can be devastating against lich form and full counter. The downside is if you are dueling and get +1 it is harder to escape. If you can keep up good weakness and stab uptime can still stall a fair bit. Since you lack evades and blocks it might be worth swapping one of the traitlines for retribution to get passive endurance bonus and vigor on evade. Rapid flow, roiling mists and forceful persistence are some of the traits that work as well. An example opener would be to use taunt, inspiring reinforcements, mace 3, axe 4.
  2. Since I tried the support role last season i realized that even with menders tempest has good damage output on node so I decided to try a marauder variant.Air traits offer great offense and defense with lightning rod. Fresh air is riskier but can increase damage against people that arent paying attention to you.Fire has some good damage modifiers and defense with blind and cleanse.The biggest weakness is sustain so you have to negate damage in the first place. tempest wvwtempest pvp Ether renewal and aftershock are good substitutes as well. Let me know what you think
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