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Ipomoea Jalapa.6897

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  1. This is sad for people like me who enjoy bopping around unpopular maps and randomly joining other solo adventures or small groups in events that were probably meant for larger groups but possible for one or two players with the Jade Tech buffs. I would end up in some really fun mini-challenges and have a satisfying gaming session, especially when I don't have much time to play that day. Now that these buffs are rendered near-meaningless, it's not really feasible to do this anymore without it feeling like a slog. I understand that boons are an important part of gameplay, but it was nice to not have them be such a major factor in a more casual environment like non-instanced Open World. The Open World difficulty level in general scales according to number of players in many places, but boons were never part of that scaling... until EoD and the Jade Tech buffs came along. Then the scaling felt more complete and inclusive of solo and small-group players. I would love to see this restored!
  2. On the flip side of the coin, it would be great to have more than a handful of maps in the rotation though. Ironically, I’ve started to think “Oh, I’ve already been to Vabbi and Seitung and Echovald several times this month.” We could have a nice long series that spans across all of Tyria, like with Seasons of the Dragons.
  3. Whenever I use any Warrior leap skill on Dagda in the CO Strike or any of the alt-Ceruses in the ToF strike, I go straight through them. It doesn't matter how far away I start or whether Melee Attack Assist is enabled or not. It also happens with a handful of other bosses throughout the game, but I can't recall which ones.
  4. For the last 3 hours, I've been unable to load my character that is sitting in Amnytas. It just spins forever and occasionally gets a timeout error (yet keeps spinning even after it does). It also takes about 2 minutes just to load a character into Black Citadel (normally about 5-10 seconds).
  5. ANet, thank you for fixing some things like the Echovald Wilds Daily Spirit Slayer achievement. And I'm excited about the upcoming path to Legendary armor that doesn't require Raids or WvW. Very cool!! I'll probably buy the expansion in August because of that. But everything else about the June 27 update is just depressing, especially the removal of so many unique & fun e-spec identities. I'm not interested in new content yet---the game already has tons of it, and when it expands, the player base thins out more. The players' collective wisdom about the drawbacks of these balance changes is documented thoroughly in many places, and it feels like you didn't pay any attention to any of that. It'd be great if you would keep the handful of productive changes and just chuck the rest.
  6. That's what the skill description says, but it fails to lower the cooldown more than half of the time that you land a hit. Also Mutate Conditions is often disabled upon Knockdown, but it's supposed to be a Stun Break. Relentless Whirl is way too easy to accidentally interrupt with another skill and put on full cooldown. Fervent Force makes all of these things livable. Plus it's really fun, a piano-playing style but with meaningful "chords" that you can play if you set up the keybinds for it.
  7. Wow, it's clear that a lot of careful analysis went into making these balances, thank you. A lot of new build possibilities to explore. But it also seems like a huge chunk of traits and skills are getting yanked around every three months, and I struggle to keep up. I like having a longer shelf life for builds, with time to develop muscle memory and understanding to a level where I start to enjoy the environment and human conversation without failing spectacularly... but then I need to go back to the drawing board every couple months and put on the blinders while re-building. If I'm lucky, I hit that sweet spot again before the next patch drops 😁. I don't really mind a few overpowered traits and skills here and there. It's okay, some of them just become mandatory, and actually it brings the complexity down to a more realistic level for me. I'm optimistic, though, because things seem to be moving towards a state where a lot more specs & play styles are viable. So maybe the ramp-up phase for new builds will get shorter and more enjoyable, and exploring different builds can feel more like an adventure than a min-maxing exercise. You can do it, devs! 🥰 P.S. I love Fervent Force and am sad to see it go. I guess it just suits my playstyle, having all the skills bound to the numpad and playing it like a piano with perma-Rock Dog and a satisfying cadence of "You pin 'em down, I'll take 'em out!"
  8. Dear devs, it's clear that you have good intentions and ideas, but why oh why don't you rely on long-time players who truly understand this game and the ramifications of design decisions? They WANT to help you. The vast game-play experience accumulated in their minds is the most valuable resource you have. It really shows that you haven't engaged with it, but it's not too late to start.
  9. As a reply to the OP's question: ANet got all their feedback BEFORE the implementation. We're at a major crossroads here, because they have a chance now to listen to the reactions from the brilliant leaders of our player community and adjust in a big way. If they choose to do that and keep those leaders involved in a re-work, the result will undoubtedly be fantastic. If they instead choose a "business as usual" path, this game will become damaged beyond repair in the coming weeks. I hope they make a good choice.
  10. It's hard-coded in a black font at the bottom of the latest Game Update Notes and thus invisible to those of us who use dark mode: Maybe they just couldn't resist one last hurdle to sustainable researching X). All kidding aside, thank you ANet! It's a great QoL upgrade.
  11. Thank you for mentioning this! That line about the Research Kits is hard-coded in a midnight-black font, so it's invisible for those of us who use Dark Mode.
  12. You could beef yourself up for OW by stocking up on United Legions Waystations for EMP's (if you have LWS5) and the Jade Tier-10 Core & 2 hours of Offense/Defense buffs (if you have EoD). With all that I can solo a lot more stuff than I could before, and the Waystations even tend to attract more players (who then help you even more with their own EMP's). If that isn't enough, you can also summon several allies at the same time from consumables like Fire Elemental Powder, Ogre Pet Whistle, Pocket Jade Armor, Sunspear Paragon Support, Raven Spirit Shadow, Deployable Thumper Turret, Deployable Mortar Kit, Cannon in a Box, Mortar Seed Turret, and Shadow Mender. I think you can have only 3 or 4 of those active at once, and I don't remember off the top of my head which combinations are valid, but you can also experiment by stocking up and then double-clicking all of them in sequence. Many of the metas really do need human companions, of course, but that will at least help with some of the relatively easy/unpopular ones.
  13. That would be cool. But it seems that the only overlap between skiffs and mounts is this: * Getting ejected upon entering “mounts not allowed” zone (skiff destroyed) * Getting ejected when you press the key bound to mount/dismount (skiff destroyed)
  14. You could do some simple searching for guilds who do Strikes together, look at their event calendars, and show up to summarize your wishes and capabilities. I’ve encountered lots of guilds who would be happy to help you succeed without sacrificing your play style. I was so stubborn-headed about both Strikes and fitting in with the scary people who seem to enjoy them, but then I stumbled upon such a guild and came away with some great ideas for playing the way I already like to play, but better. Oh, and I totally got through all the Strikes with incompetence to spare.
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