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Settie.9815

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  1. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day.That's not the point. The point is, as long as you gather in a friend (or alt account) instance, your own herbs would still be there the next day, and the day after that, and the day after that ... so you could harvest them indefinitely without the need to replant. Invite your own guild to harvest daily, and you will generate a near unlimited supply from only one set of seeds. no i tested that. i planted herps, gatterd them at a friends home and than they where gone in my home. That's different. It's not about your home instance, it's about your friend's where you were gathering from. He could just not gather his seeds and let the entire guild farm it. As long as he didn't gather them himself, he would never have to replant ever. Infinite uses from one seed. They could have just made it that once the nodes are farmed by anyone during the first entering, then they are unfarmable after exiting, resulting in the home owner needing to farm on their first entry or miss out for the day. Agreed! Once touched, make it un-farmable, kinda deal. I haven't been playing too much the last few weeks, but the few times I did, I genuinely thought I had to farm when my friends did. I didn't realize the exploit was as bad as people say, with people bringing in others to farm all day for trades. That IS crazy. I just had guild friends farm once (so 5x the materials gathered that went straight into guild food) a day with me, then I'd go get more seeds and repeat. I only got to do this 2 or 3 times though. Guess I'm a more honest gamer than some, and not so exploit-crazy. The thing is, and I wanted to reply to another person's post from page 1 of this thread, was that....food is one time use only. Other ascended items that can be created last as long as you want them to, and they are just as time-gated as food is. It's not like you make medium boots and they wear out after a month. (THAT WOULD BE A NIGHTMARE NO NASTY IDEAS ANET!) The ascended food sits out for 5 minutes, is account bound, and only lasts an hour. I don't think the nerf had to be as severe as they made it. I still think that ascended food should have been a 2 hour long duration, and the nerf of other foods to 30 min was pretty lame. I only use food when I'm raiding, sometimes when I WvW. The rest of the time, I don't bother. It's just a shame. OR how cool would it be to make ascended food with a couple of uses in it? So you grab it, click it, and can use it 4 more times. I dunno...the ascended food system wasn't as good as I hoped. The extra buffs are nice, but that's about it.
  2. Rock Star Cause that's what I am, baby. flashes smile while boarding private plane
  3. I feel this. Too much. I'm more of a passive gamer. I barely WvW and PVP and only this last year I started raiding. But I've played an engineer since launch, and there have been so many changes over the years that force a person playing engie to play one way only. We have very few weapons to begin with, being mainly a tool-based class, then you nerf the tools, the weapons, the stats, the damage, the tanky-ness, need I go on? I gotta say, this devastated me. I always HATED rifle in Engie, and loved my sword/shield play. Now, I've passed all my DPS gear to an alt to use, while I learn how to play scrapper all over again, because its quite different from HoT launch. Guess I need all new gear. Is the hammer even worth having anymore? I...I don't even know what to do with this character anymore. My main has become my trash toon. So sad. RIP my raid holo....you'll likely never be played again. </3
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