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Katalan.7930

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  1. Debilitating Arc and Helmet Breaker are nice changes in term of possibilities while using staff. Now you don't have only a dodge but you have finally an interrupt on staff which is now very fun to play staff because you are now using all the 5 skills of the weapons. I love those changes ! HOWEVER, Debilitating Arc cost too much initiative (5 initiatives), which mean you rather using your staff 5 instead. Once the initiative cost will be reduced to 4 the weapon can be fully played in my opinion! Staff skill 4 is definitely a up! You are now protected in mele-range and from projectiles! I just miss the vulnerability you used to apply before. Would be nice to add vulnerability to the skill!
  2. CHANGE THE WEAPON ITSELF I dislike the concept of Thief using an AXE as weapon...Thief became a lumberjack now?! Last expansion was scepter which was still ok-ish but not what you expect for Thief design even though you did a good job showcasing the Specter which was really appealing to many of use...But this time since we don't have new trait, we want weapon that fit the Thief, so hopefully you change it to Sword off-hand or GS. (In my dream ?) If not, then you have to rework entirely on the concept of the Axe OR even better, replace it to off-hand this way we have more options (D/A, P/A , S/A, Scepter/A)
  3. I like that "Last pulse applies daze in addition to poison. "But I feel it is still non skillful, it applies daze by waiting the last pulse so easy to evade for people who have a brain.However this is a good idea. Thanks to share it.
  4. I really like the idea to "buff" the Death Blossom in order to make it less spammy and more tactical (skillful).I play DD condi in PVP since the game started and love the idea to evade while doing damage but I hate players who spam without timing anything.The initiative cost now is very high so we obviously spam less which force us to evade attacks on timing more than damaging so enemies are damaging themself by attacking which is very interesting gameplay (in my opinion) but at the same time this is very limited skill in order to make damage.Your suggestions are very interesting to me so I would like to share my ideas/opinions: Buff the power damage:For power thieves I guess ? well instead of dealing more damage, I would prefer to add a penalty to the enemy like blind/weakness/vulnerability. In addition to the 3 bleeding stacks. Then you can play power or condi and being a strong skill. Would like to access to a secondary effect and why not make this one powerful. (then we keep being defense / offense but in 2 different skills).Increase the radius/range:I want to disagree about increasing the range/radius. The reason why is because you already get too far away to your enemy which is very hard to pressure him in chain damage and also in PVP it is very easy to get out of a point or on a kitting spot while you trying to evade damages with 3. So I would even decrease the radius/range.Add a secondary effect, or a flip skill for a successful hit or dodge:I wish it since years ago. It will make Death Blossom less spammy and more skillful for both enemies and you then timing your skills will be very important.What kind of secondary skill would you like to get after a successful hit/dodge ?
  5. Reflecting projectiles is a good and funny idea in my opinion.However it would be too strong: evade + reflection = too much defensive.To add a plus to your idea and make this skill less spammy and more skillful I would love Anet to make Death Blossom access to a new skill exactly like sword 3 or pistol 3 allows to do.Then once you press "3" you have access to another skill by pressing "3" again in case you succeed the evade or hit your target: why not reflecting projectile + something damage. Anyways I like the idea but it should be more hard to access to be balanced.
  6. {PVP only} Since the February patch, the short bow 4 "Choking Gas" initiative increased for probably spam reasons. Instead the short bow 4 can now daze at the first hit.In my opinion, this is a non skillful way to daze the enemy and easy to dodge plus no initiative left to chain damage or survivability. I want to balance the skill to make it a little bit more skillful or at least less initiative cost. In a "future" patch, what solutions would you choose to make this skill more balanced / skillful / interesting ?If you have better ideas or solutions, please select "Other" then type in comment.
  7. I play thief since the begining of GW2 and I want to share with you my opinion and suggestions about the Thief in PvP.I will go step by step, one by one. Today I wanna talk about the condi thief P/D.It is overpower build so Anet decided to nerf it.-Anet Problem Analysis: the amount of poison stacks the build apply per hit is very high.-Anet Solution: nerf Spider Venom Utility skill from 6 poison stacks to 3 poison stacks to decrease the PD condi burst.-Conclusion: instead of nerfing the PD condi build, Anet nerfed EVERY other potential condi builds. MY SUGGESTION / OPINION-Problem: the amount of poison stacks the build apply per hit is very high.-My Suggestion: 1 Decrease the hit number on the PD weapon skill 3 "repeated" from 5 hits to 3 hits. + Decrease the hit number on the PD weapon skill 1 (from stealth) from 5 hits to 3 hits.RESULT: the maximum the burst can apply is 3 poison stacks per skill. 2 Increase the intiniative cost on the PD weapon skill 3 "repeated" from 2 to 3.RESULT: less spamable, less condi pressure on the target. Spider venom is not too strong skill, this is an ok skill for 30sec cd. The problem here is the way to apply this skill which is entirely related to the weapons skills and not the spider venom skill itself. Also, since the last big balance patch, Anet decided to increase the initiative cost for every weapon set EXCEPT the DP weapon set. This is the only reason why it is meta now. If we compare each 3 weapons skills for potential condi build, we can notice that the initiative cost for PD first "3" and second "3" is much lower cost than the DD "3" for much more condi applied. This is not balanced.Now the spider venom skill is not useless but it will be used ONLY for PD build.RESULT: less build possibility.
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