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Arcem.7289

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  1. Did they change the tooltip again?I remember it showing the stunbreaker part but now it doesn't have it.Maybe it was removed since to break stuns from allies mid fight using a tossed elixir was quite the feat to begin with. https://imgur.com/4YGjNPO edit: actually it still breaks stuns, just the icon (that little chain being broken) isn't there although the written description still mentions it.
  2. Pretty much this.Before we had: Projectile hate which is very much needed when you're playing melee. (Don't think of this only as stopping some ranger from barraging you, stopping siege from being disabled or even stomping some classes made toss elixir U extremely useful and added a lot of utility in team play)Combo field adding another layer of complexity and utility to you and your allies.Now we have: AoE quickness (quickness itself is really strong)AoE stunbreaker which will most likely never work because it requires extremely specific moments where all planets align for it to be really useful.The time it takes for you to toss it in the direction of your ally, finish the cast, let the projectile to travel, hope the projectile is not destroyed by someone then hit the target means the stun / daze probably is over already because in a pvp/wvw scenario your allies tend to have stunbreakers and stability themselves.Even necros which can be turned into ping pong balls in a fight tend to have a couple stunbreakers, I simply cannot see this being used for anything other than aoe quickness which to be fair with anet balance guys, it's a very powerful boon.
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