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Stormscar.5489

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  1. They've said in a recent stream that the necro buffs were an oversight of the pve balance team, and that they will hotfix the changes for wvw (idk if full revert or compensatory nerfs). Today there will also be nerfs of dmg siege causes to players by 25% (including DB, excluding mortars). They're also considering potential bubble changes, including making them stationary again.
  2. Actually yes, most of NA is very bad. Also, a big part of EU is bad too. That's the state of GW2 playerbase after 8 years of Anet kitten on and neglecting all the competitive game modes. Burn DH will not work vs strong blobs. But if you're happy making a build for farming kitten, then almost anything will work. However, it doesn't make it a good build It works on bad players, most of NA is very bad, most of EU is bad too.... so its highly effective against the majority of groups? Your argument is: something is only good if it works well against 10% of players. Kinda seems like a dumb way to view things but hey, you do you lolYes, if a build works a bit worse vs bad players but better vs good players it's a good build. You'll farm bad players regardless. So unless your goal is to farm bags like a PvE champ train, builds should be designed to work against good groups. Also, wvw players become worse by promoting worse builds.
  3. Actually yes, most of NA is very bad. Also, a big part of EU is bad too. That's the state of GW2 playerbase after 8 years of Anet shitting on and neglecting all the competitive game modes. Burn DH will not work vs strong blobs. But if you're happy making a build for farming shitters, then almost anything will work. However, it doesn't make it a good build
  4. Going back to 5 tiers is a terrible choice. Maybe Anet saw the queue numbers which increased a bit in some weeks (due to 2 separate events), but since its likely we wont have more events like these in the following months its not a wise move.
  5. Alright, I'm glad to see you recognise you didn't have anything valuable to say and you're also ignoring in your last comment, just like in the other ones, any arguments while resorting to calling me stupid. Goodbye buddy.
  6. I mean yeah, regardless of if you fight clouders or blobs, each party should have a support besides the fb, and warriors are better atm on their support build too. So that's right, each party should have 2 or 3 supports. Maybe that happened, but I doubt that Red Guard got clouded and killed by equal numbers.
  7. If during a fight, whether it is cloudy or blobby, you have time to type in say chat or map chat, then you're fighting terrible players Literally any server can cloud, because all you do is go away when the group is going in one direction and the people behind press their buttons. Rinse and repeat. Only bad groups fall to clouders, or if theyre vastly outnumbered or if the clouders get to rerun a few times.
  8. I don't know how it is in all MMOs, but in WoW at least aoes are way less powerful than they are in GW2. I would bet AoEs are weaker in many other mmos too. If you have a quote from Anet that says the 5 target cap on AoEs isn't there because otherwise large fights would be unplayable as one bomb could wipe out the enemy blob in seconds, please show me. GvGs are an extension and more organised form of group fights, so it is not so different from what I see as the main focus of wvw. I am aware there was lag at the start of the game, but there were points were it had gone almost completely. I took a one year break at the end of 2018 and lag was not an issue back then. When I came back recently, it had suddenly become a massive issue again. I know spvp isn't what it should be, but the fact that bots can get to gold just shows the low skill level of the remaining gw2 players. Blobbing is not a tactic, it's a unique form of pvp that is not possible in other MMOs or even pvp genres which is what attracted so many players to wvw in the first place. I do not play as part of a group so I can farm easy bags, I play it for the enjoyment of coordinating with other players. I always hope and seek challenging and well balanced fights, and end up logging off if the fights become one sided or if the only remaining way to get any action is to get inside structures to farm a cloud of pugs (which is not fun, even if you can get bags).
  9. If you think I've said nothing to support my points, then you lack reading comprehension. But then again, what else to expect from someone who uses bruh and XDDDDD. I've provided support for what I've been saying by mentioning the state of the population in the first years of the game, the higher number of guilds present, the constant queues and higher presence of commanders organised on voice comms. Yes, currently roamers comprise a big part of the population. This is because, due to lack of support and increasingly high number of players coming into wvw without any desire to cooperate and coordinate with existing groups in WvW, commanders and guilds slowly quit. However, this does not mean that roamers are the core audience for wvw or they should be supported. This situation is very similar to what happened with raids. The core audience for raids and guilds slowly quit as the waiting time for new wings, as well as dissapointment due to the encounters becoming easier since w5, led to raiders quitting the game. Also, let's say what Anet has to say about wvw on their website. 'Join World vs. World (WvW) for an epic PvP experience full of cunning strategy, earthshaking sieges, and pitched battles between hundreds of players. In this massive war, three huge armies—each representing their world—battle for control of the castles and keeps, raid enemy supply caravans, and clash in open-field battles on five massive maps in week-long matches and seasonal tournaments. The three Borderlands maps and a huge “neutral” center map are loaded with objectives that are worth points for the team that claims them, and successfully holding those objectives will make them more powerful over time. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of warlike trebuchets and siege golems. While in WvW, your character is boosted to max level, and you will continue to gain experience and loot as you normally would while exploring Tyria. You can earn additional prestige by climbing up the world ranks, earned by contributing to the war effort. World vs. World—it’s PvP combat on an epic scale!' So keywords from these paragraphs are battles between hundreds of players, massive war, huge armies, massive battles. While roaming is referred to (raiding caravans and raid enemy supply caravans), to not realise from this that the focus is on the large and epic scale of battles is delusional. If players that are on the map are not joining these fights, then the only effect it will have on large scale fights will be lower queues. If these players are roaming, they are not properly part of these fights, so they might as well not be there. I, and many other players, have no interest in players who do not want to play as part of a group in wvw. Furthermore, most often these 'roamers' just end up following organised groups and leech kills/wxp. They just want the benefits of an organised group without any effort (coordinating, bringing a proper group build, being on voice). Who said I don't know who these people are? What the fuck does youtube have to do with it? it is simply people who join squads, who join discord if a commander is leading there, who are willing to learn if they are new (because there are certainly people willing to teach) and who will bring an appropriate build for fighting in a group. That's it. Those were empty words because you said I was trying to circumvent an argument, without stating exactly what I was avoiding or how my words there were not discussing the topic at hand. Again, in this very paragraph you bring up things which have nothing to do with what we are discussing (wvw). You're talking about rambling, but you start bringing up the functions of debating. To bring up the comparison I made with raids again, wvw or any game mode should not be balanced around the entire population, it should be balanced and designed for a certain audience. If you try to please everyone, more often than not you will end up pissing everyone off or ending with a very mediocre result. So no, roamers don't matter just as very casual pve players (those pressing 111 with their soldier ranger) should not try to be encouraged to raid by altering the design of endgame pve content. Also, how is you stating that roamers matter different from me saying roaming does not matter? Where are your facts, where are your statistics? You haven't made a single argument about why roaming should be actively encouraged and designed for, except that you like to do it and that there are roamers present in wvw. I already explained earlier why WvW is losing its population. Hint: its not because roamers are leaving, actually roamers have become a larger proportion of the playerbase. Yes, introducing the mount in wvw has been terrible, because maps are not designed with the travel speed of mounts in mind plus it causes more lag. Where did I say the balance patch did not have an impact on WvW? The balance patch is good, because it decreased the time to kill in large group fights, fights aren't decided anymore from the first spike, possible melee uptime is increased. Your premise doesn't include the third option, that the base population will accept it because it is a step in the right direction for group fights, and that they don't give a shit about roaming. Again, spvp awaits you if you want equally skilled and appropriately balanced fights between low number of players. It is the only logical conclusion that can be drawn by how you've only ever focused on and mentioned your precious roaming and how the balance patch ruined roaming etc. You thinking that my reasoned arguments are made to try to spite some random roamer on the gw2 forums, you're funnier than I thought. It is irrelevant what people on this forum think and if they disagree with me, comments such as yours have already been posted on the discord of several EU forums and laughed at. So if you think that the number of people agreeing with one or the other is what decides if an argument is won, well I win ;).
  10. LOL you think clouding is less mindless than 'death balls', when literally clouding involves no skill and no coordination. How is there cooperation in clouding? It's literally random pugs on their bad random builds throwing skills randomly.
  11. The 5 target cap is so that bombs aren't over the top. Also, there is spvp in the game so obviously wvw is there to fulfill another niche. All the objectives and the power of siege points that you need large, coordinated groups to take structures. I don't think I fully understand the second sentence of your second paragraph, but if youre saying what I think youre saying, you really think that we need confirmation from Anet about what the game mode is designed for? The lag comes from Anet firstly introducing mounts in the game mode, which massively increases lag. Furthermore, the introduction of elite specialisation and the power creep led to more boons and conditions being applied at once, which increases server load. Btw, at least in 2018 there was almost never lag even in 3 way full zone blob fights. So the things I mentioned, plus iirc the servers being changed, led to this lag. Again, if you want balanced small scale fight, go pvp. I know your ego might be hurt by meeting equally skilled players and probably ending up in a low division, but hey, I thought roamers want their amazing skill displayed.
  12. How exactly do I miss the point? You stated that 'lots' of people come to wvw to roam. I stated that those people are not relevant to making a point about how wvw should be balanced. This is just a lot of empty words that say nothing and do not address my second paragraph. Also, since when do you have to present empirical evidence like a fucking study to present an argument on forums? Also, you didn't present any empirical evidence yourself in the first place. So I don't know why the burden rests on me to do so. I presented an argument about queues and how many more people were playing organised back in 2012-2013. When there were many more guilds and commanders around. Its not alive when/if there's just roamers playing solo/in very small groups clowning around and not interacting with other people just like in open world. But we're playing a mmo btw /s Why you think the gamemode is dieing is wrong, and this is the point of my post. Your whole argument starts from the wrong premise, that WvW is dieing because roaming is not supported enough (in this case, through balance). However, roaming in the first place is a very minor part of WvW that shouldn't be even given attention until the main focus of the gamemode (large scale fights) is addressed. Yeah, we just happen to agree on my final point for different reasons
  13. It's already fixed, it's called scrapper.
  14. I know PvPers who like to roam to, i dont know how that is an argument. Yeah, people come to WvW to roam. So? Some people come to wvw to ktrain late at nights and ppt, hit doors or man siege all the time without any intention of fighting players. Should the game mode be catered to those players if they have such a goal when playing wvw? No, the gamemode should be designed around what it is: large scale fights which are not represented in other game modes. Yeah, I should've explicitly said 'nobody RELEVANT cares about roaming balance'. It is irrelevant that servers have off-hours where there are few people playing. The game should not be designed around playing at 3 AM. I'm aware that good individual players make the strongest groups, I'm also currently in a wvw guild that has a lot of PvP players. However, I haven't heard any of them complain about roaming balance. Why? Because if they want well balanced small scale fights, they play pvp. Roamers mostly are people with over inflated egos who dont want a reality check from have their skill objectively assessed. Most of those 'OMG 1v5 MONTAGE' comes from fighting terrible players (which gw2 has plenty of). You don't pull those plays often at all vs equally skilled players. And where can you most often get matched vs equally skilled players? In pvp. The gamemode is dieing not because there is no roaming balance or not enough roamers. It is dieing because guilds have disbanded and veteran players have been leaving the game over the years after the initial influx of players who specifically bought GW2 for WvW in 2012-2013, when you had queues on all maps and players on voice almost all the time, even at off-peak hours. With design choices and lack of support, those players left and were replaced by the low-skilled gw2 players that ANet caters towards to, who dont want to put effort or learn the game.
  15. Yeah, so much ignorance. BLOBBING IS ALL, ONLY BLOBBERS MATTER Yes, group fights is all that matters in a game mode designed around large scale group fights (btw, you count 15 and 30 as blobbing?) Again, if you want small scale fights, go play pvp. Roamers are often players who are just bad to play pvp and they dont want to have their low skill exposed as objective low by a rated system.
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