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Gustaff.6581

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  1. I remember having died a lot of times for using accidentally axe 4 in a rotation. This is a terrible idea. I just hope for this to not be a part of the rotation, maybe just an opener.
  2. Water field for staff 4, blaster for staff 2 and jump finisher for staff 5. What else.. better animations, more flashy.
  3. thats not how credit card works, what you mean with "chargeback"? If the hacker bought you a lot of stuff, these will be charged to the card owners, your account doesnt have nothing to do here. And who is telling you to pay? this sounds like scam.
  4. Autoattack needs to be ranged, when using 2 and 3 at range, these gets wasted because they need 1 for their full effect. I dont like the idea of 3 depending of 1, because these can interrupt your rotation seriously, i would prefer 3 to be a "launch and forget" skill, which finishes after a certain time with no upkeep and a single energy cost, also being able to use their activation anytime, finishing the tether.
  5. No Stealth, NEVER please i already hate stealth. Dont want to play like a thief in pvp, never I want mage sorcerer if you ask me, I think of Vizier Khilbron with searing stuff, or king Adelbern with Foefire. Weapon can be focus or torch, since scepter is already taken.
  6. It would be wild if scepter does more damage than main hand sword, so i could play scepter/sword in a power build.
  7. Then dont tether them, just theter another non troll player. If youre in a party and a player start trolling like that, its immediate kick, no problem. In a non serious environment, why tether a player? i prefer to tether a boss to make CC, its more useful I see a lot of potential with this weapon, first it doesnt replace another weapon in the revenant repertoire, which is good because at least the other weapons will keep being usefull. Tethering per example in nayos meta another player to get behind the rocks in the final boss encounter sounds attractive. Tetherin to Soo Won in Dragons end as a CC sounds good too. Imagine now WvW. ooooh god this will be glorious, death griping that kitten into the zerg, Scepter will definitelly see some action in pvp.
  8. Is this melee? it seems that it shows some sort of skill that goes to the target then returns to the revenant and the autoattack chain or it seems that the autoattack chain looks like "melee" but in reality that blade has range. I find the description better and i really like it from a support view giving might, barrier and pulling enemies, this can replace the main hand weapon in healer builds.
  9. For solo play use Heroic command, or when there is no one around which can give might, this is the same for orders from above. You can use these 2 as an energy sink to consume energy quickly if youre playing with charged mists. As for Citadel bombardment, yeah its very underwhelming, it has been nerfed twice for condition builds and got a little buffed for power builds, but power renegade is very niche (i use it for some CM fractals only in a power alacrity build) and also it bothers me that the animation is releasing arrows rather than artillery shells. But still i use it for situations where i have shortbow in CD and i have to move away from the boss or when i have excess energy to spare.
  10. Man i we get focus i start right now with The binding of Ippos. Its very unlikelly that they will be releasing more weapons than the ones anounced and people maining the professions would be very mad at that. About scepter, i was thinking about a skill that is not very much known, which is Essence Sap (Downed skill 1), it would be interesting to see an enhanced version of this in scepter.
  11. You can makle Sw/Wh condi and Hammer power, i dont know, can buff some of the hammer skills..... like water 2 or earth 5. whatever or to make more combos or more CC for elemental empowerment and better uptime of empowered empowerment. Both condi and Power builds use Warhorn so you can see how weak the other weapons are. I like this but thinking in how arenat net behaves, its very unlikely. Im not a fan of Hammer 3 because the skill itself seems too uninspired. If i want a change that would be to change Hammer 3. Grand finale in short fights is useless since in the moment that you get the 4 spheres the enemy is already dead.
  12. It needs a small buff in damage and also be less complex. Althouh Sw/Wh does more damage, i still prefer Hammer in open world, because it does aoe more consistently and have more sustain.
  13. If hammer gets buffed to be superior than Sw/Wh, we will see posts about to buff Sw/Wh and nerf hammer. So, whats the solution to use both hammer and Sw/Wh in endgame PvE?
  14. Does it really need an F3 button? In my opinion, there are many utility skills which are very expensive, i rather prefer to reduce the energy cost of some utilities rather than having this. The best idea i have is to reset the cd of changing legends.
  15. You are missing shield. Which is not a core weapon.
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