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foogison.5067

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  1. I think that spvp would be enormously improved if ascended shards of glory could be obtained by playing unranked, here's why: I have been playing spvp since ranked season one, and I earned legendary rank is seasons 2 and 3. I took a break from the game for awhile and have recently returned. I'm VERY FAR from the best pvp player out there, but i have a bit of experience and i think i know the general lay of the land. The meta has changed a lot in 30+ seasons, and idk if its just me but it feels horrendous right now? The meta is very narrow, and is not very fun to play. Glass cannons and CC spam for days. The player base feels microscopic! I am constantly seeing the same names in my matches, and fortunately a lot of the names are quite salty individuals - which makes the game /s so much fun /s. Half the games i play some teammates will start bickering with each other and someone will sit at home and throw the match. There are more than enough salt posts with the above items on this forum, so here's the point: I think a big reason why spvp feels so bad right now is because of the tiny player base. In order for the MMR system to actually work there needs to be a big enough pool of players so that your rating is not being based on constantly getting lined up with the same people. So why not make ascended shards of glory obtainable from unranked? This would bring in a new players who would want to farm for the legendary armors in a more casual setting, and eventually they will develop some spvp skills. Unranked tends to be a lot more forgiving than ranked, and is much less toxic in my experience. Incremental balance updates are not going to bring in any new players, there needs to be some more incentives. An easy way to add this would be to have a repeatable reward track that gives ascended shards of glory. Say somewhere in the ballpark of 250 per reward track completion.
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