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Jeffrey Vaughn.1793

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  1. Thanks! Those help a lot.
  2. Unfortunately, "west of the waypoint" doesn't give me enough information. There are three different locations that he moves between, so knowing where he's standing (and what he says when you talk to him) would help me narrow down where it's breaking.
  3. Can you post a screenshot of his current screenshot? This is one of those bugs that we've never been able to reproduce.
  4. That's very baffling. In testing the other fix (where the escort event would end, but the golem fight would never start) QA and I ran though both events several times and never ran into this. I've looked through the event and I can't find any cases where this would happen. :(Subject S should reach the end of his escape route, say a line ("We have arrived! From this beach, we can set sail for Ember Bay!"), and complete the event. The security golem then appears in a last ditch effort prevent Subject S's escape.
  5. Note that the instance entry for Chapter 3 is by the Tomb of Primeval Kings in Desert Oasis, not Kourna. In Chapter 4, a portal to Jahai Bluffs becomes available, so the game is trying to be helpful and directing you to go through the Bluffs to get back to the Oasis, but it doesn't realize that you haven't unlocked the portal yet.
  6. Just to be clear: Tonn is following the player, not the rest of the team. He won't go anywhere without the player leading the way.
  7. Is this exactly the same issue? Both Subject S and the golem are facing off against each other, but the event isn't running and the golem isn't targetable?
  8. I haven't been able to reproduce this bug, using different approaches. He's following the player, so he won't head to the next site on his own. You need to go to the spot where you want him to plant the bomb. In the screenshot, the player is too far from the tower, which is past the large branch. It looks like the minimap is zoomed out a bit, so it's difficult to tell that you're not in the right spot.
  9. This looks like a side effect of allowing all of the skill challenges to be repeatable. I'll get a fix in for the next content update. Currently, there's about a 5 second window after completing the challenge where you can speak with the NPC to get the item, but then it switches back over to the "start the event" conversation. I'll add the option to get the item to the "start the event" conversation if you've already completed the challenge.
  10. If "Fight" and "Leave" are the only options, you need to complete the challenge. Afterwards, when you speak to the NPC, if you have the collection but have not obtained that item already, there's a "Would you give me something to show them you also endure?" option to receive the item.
  11. When was this? This specific bug was addressed earlier this month.
  12. What's the event text? (Event name and current objective.) How is it "stuck"? Is the key NPC missing? Standing still?
  13. This morning I fixed a bug that was affecting several skill challenges where if you ran away after starting the skill challenge, the NPC would turn friendly but leave the event active, so they wouldn't respond to new challengers. Once QA confirms the fix, it'll go into the next content update.
  14. But the collection event isn't running?
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