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Fipmip.7219

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  1. here's what I'd do:symbol of stability on hammer 2, making it the only guard weapon with two symbolshammer 3 pulls enemies towards you in PvE only, stays the same in PvPhammer 4 can hit up to 3 opponentsring of warding no longer roots the caster This gives hammer much more attractive CC options. the extra symbol hopefully puts it on par with greatsword for dps over a long period of time, while greatsword is still best for bursting.
  2. I still think people are sleeping on logan. While I was fine with trahearne, his death would be cheapened by resurrecting him. Logan is a fairly similar character in terms of his ability to lead (trahearne was apprehensive at first but quickly proved to be just as capable). He also has great chemistry with rytlock. If there's any room for more bro moments in the story, its by using logan more.
  3. the problem is the perma symbol relies on constant auto, which isnt fun. I'd like to combo some skills together like I do with greatsword etc. but fact is the best thing to do in terms of both support and damage is to auto 90% of the time. it makes the sight of a breakbar actually exciting. It fares a bit better in pvp since you can throw people around a bit, but I wish it offered some built in stability somewhere so I could actually finish casts.
  4. I can see how 3-4 of you fighting at the same time with hammers in WvW can make you feel that the weapon is powerful. But that's a hollow feeling, like armwrestling a 7 year old and bragging about winning. There's a reason you don't see hammers in neither PvE nor PvP (aside from Scrappers). They are outdated. They didn't endure the power creep of PoF. Don't misunderstand, I solo roam with hammer very effectively. We all do. The weapon IS powerful when used properly in WvW. I know it isn't good in PvE and it's PvP application is debatable as well, but that's why I specifically said it was nich
  5. Stealth isnt inherently bad. imo most mechanics can be balanced. its just the implementation that needs constant adjustment. The problem here is that it seems like devs see stealth = survivability = thief class concept. In terms of possible balance paths, this is a sort of local maxima in which thief hard to catch but has a hard time killing. I'll admit, it's fun to flit around, teleport to and fro, stealth in and out, and be a nuisance. But an against it is a huge annoyance. A good fighting character design is both fun to play and play against. My proposal is that thief's class concept with
  6. I think the Logan not being more involved in the story despite being the new leader of the Pact is due to how they don't want to repeat the same mistake they had with Trehearne. They even provided the lore reason for that before Logan was chosen to make it clear to the player base Logan will not be involved alot unless necessary. One of the reasons why Trehearne became a focus of stealing credit by players is how he was placed as a constant companion in everything the Commander did. It left a feeling that the Commander was more of a side-kick for Trehearne when Trehearne was meant more to be
  7. In terms of male characters to bro it up with, I do think rytlock and canach are supposed to fill that role. But I do wish logan would be around more to lead things and be bros with me and rytlock and complain about magic and rah rah rah. In fact logan makes for a great replacement for trahearne imo, but doesnt make nearly as much of an appearance. I just wanna follow that gleaming armour into battle and not have to be one that pushes the narrative and solves everyone's problems and character arcs.
  8. overall anet does a better job on many fronts than on release. I don't really care about what they decide to title their latest idea for challenging group content, I just want it to be fun. A lot of stuff gets left behind, but i dont really see a reason to get so hung up on it. The new ideas keep the game fresh and they're probably as hit or miss as they would be if they were released as new dungeons or fractals. Playing release content has its charm but i cant deny the new stuff is fun and more polished.
  9. To keep fighting games fun, characters should usually be fun to play against as well as play as. Idk why this thief is doing so little damage, but it seems to me like he's in a spot where he can only dent the player but he can also reset indefinitely. From just this video, it seems to me like thief needs a lot of work to give them more damage but less reset potential, i.e. buffs and nerfs in a number of places.
  10. Sorry you don't like jumping puzzles, I can understand that, but it doesn't mean they're bad. It means theyre not in your field of interest. I dunno where to place Jumping puzzles in the Gaming universe, but at least they are unique, as far as I know. And I enjoyed every single one of them. Doesn't mean everyone does of course, especially as I can navigate and explore those not as random cliffs and jumps better than some. (Definitely not the best but still good enough) and more than anything I can deal with falling to my death many many times before getting frustrated if I get at all frustrat
  11. Sorry you don't like jumping puzzles, I can understand that, but it doesn't mean they're bad. It means theyre not in your field of interest. I dunno where to place Jumping puzzles in the Gaming universe, but at least they are unique, as far as I know. And I enjoyed every single one of them. Doesn't mean everyone does of course, especially as I can navigate and explore those not as random cliffs and jumps better than some. (Definitely not the best but still good enough) and more than anything I can deal with falling to my death many many times before getting frustrated if I get at all frustrat
  12. Sorry you don't like jumping puzzles, I can understand that, but it doesn't mean they're bad. It means theyre not in your field of interest. I dunno where to place Jumping puzzles in the Gaming universe, but at least they are unique, as far as I know. And I enjoyed every single one of them. Doesn't mean everyone does of course, especially as I can navigate and explore those not as random cliffs and jumps better than some. (Definitely not the best but still good enough) and more than anything I can deal with falling to my death many many times before getting frustrated if I get at all frustrat
  13. Sorry you don't like jumping puzzles, I can understand that, but it doesn't mean they're bad. It means theyre not in your field of interest. I dunno where to place Jumping puzzles in the Gaming universe, but at least they are unique, as far as I know. And I enjoyed every single one of them. Doesn't mean everyone does of course, especially as I can navigate and explore those not as random cliffs and jumps better than some. (Definitely not the best but still good enough) and more than anything I can deal with falling to my death many many times before getting frustrated if I get at all frustrat
  14. I'd like to point out that classes like warrior, guardian, etc. seem to follow the DnD design in which only a select few powerful individuals actually meet the requirements to be classed in such a way. Most people, e.g. the npcs you fight, are a sort of lesser version of these archetypes, and are simple mercenaries, guards, troops, traders, and so on. Only heroes like the player are the actual real deal. I'll admit this isn't something that is explicitly clarified, and there isn't much in the way of gameplay to differentiate other powerful npcs like rytlock and marjory from enemies, but it see
  15. I'd like to point out that classes like warrior, guardian, etc. seem to follow the DnD design in which only a select few powerful individuals actually meet the requirements to be classed in such a way. Most people, e.g. the npcs you fight, are a sort of lesser version of these archetypes, and are simple mercenaries, guards, troops, traders, and so on. Only heroes like the player are the actual real deal. I'll admit this isn't something that is explicitly clarified, and there isn't much in the way of gameplay to differentiate other powerful npcs like rytlock and marjory from enemies, but it see
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