Jump to content
  • Sign Up

ginryu.3026

Members
  • Posts

    11
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ginryu.3026's Achievements

  1. This is a brilliant suggestion! Less clicking, better rewards!
  2. Same. The Map Results menu screen is also stuck, obscuring my view of everything, and making the game unplayable.
  3. Home Instance Nodes and Improved Economy Regulation(This section has been edited as of 2019-07-07.) Adding Home Instance gathering nodes to the Gem Store, so they can be purchased individually, has been a huge QoL improvement, yet there are still two such nodes that have been inexplicably excluded from the list: the Advanced Cloth Rack and the Advanced Leather Rack. Likewise, adding the Black Lion Statuette item (and its corresponding merchant) to the game was an excellent QoL improvement. Due to hyper-inflated Trading Post prices for certain items, giving players the option to purchase certain items directly from the Gem Store on a regular basis, or from Black Lion Statuette vendors, would be consistent with the ostensible purpose for the Black Lion Statuette vendors. These items include, but are not limited to: These Permanent Contracts: Permanent Black Lion Merchant Contract; Permanent Hair Stylist Contract; Permanent Bank Access Contract; Permanent Trading Post Express Contract; Endless Repair Contract; and Endless Upgrade Extractor Contract.For long-time players with huge amounts of consumable versions, as well as a Permanent / Endless version of one or more of these items, a brilliant QoL improvement would be the ability to exchange consumable versions of these items for a reasonable quantity of Black Lion Statuettes per consumable (e.g., an Upgrade Extractor could be sold to the Black Lion Statuette merchant for 5 Black Lion Statuettes, etc., etc.). Purchasable Shared Gathering Slots (Account-Level) I would like to be able to purchase from the Gem Store shared gathering tool slots for my characters. Ideally, one would be able to make this purchase once for his entire account. In other words, I hope I would not have to—individually, one-at-a-time—purchase shared gathering slots for each gathering tool type, for each character. (This kind of implementation would dramatically reduce my interest in this feature.) Ideally, the purchase would be made once, and would unlock the shared gathering tool slot for every character on my account. I could see making each tool type slot a separate purchase, if ArenaNet really has to do that in order to justify the cost of implementing this Quality of Life improvement. So, for example, for 400 Gems, one could unlock a Shared Logging Tool Slot for all of his characters, place his Reap-r-Tron, or whatever, in the slot, and then use the Reap-r-Tron on every character without having to individually equip the unlimited gathering tool each time he switches characters. Then, for another 400 Gems, he could unlock a Shared Mining Tool Slot, which would work the same way; and for another 400 Gems, he could unlock a Shared Foraging Tool Slot, which would work the same way. Having to move unlimited gathering tools from one character to another is an annoying, frustrating inconvenience. Players specifically buy unlimited gathering tools to avoid the inconvenience of having to purchase the standard, limited-use gathering tools. This Quality of Life feature, therefore, would add value to an existing feature and further enhance QoL for players. Ancillary Feature: Locked Shared Gathering Tool Slots For players who like to use different unlimited gathering tool sets, depending on which character they’re playing, it would be nice to have the ability to “lock” a purchased Shared Gathering Tool Slot for a given character. Locking a Shared Gathering Tool Slot prior to equipping a gathering tool in that slot would prevent the any account-wide changes being made to the locked character or to any other character as a result of equipping a gathering tool in the locked slot. Pin Character to Beginning of Character Menu This is a feature suggestion. I would like for the development team to add the ability to pin a character to the beginning of the character list on the character selection screen. This would be a Quality of Life improvement that I imagine would be very easy to implement, yet would have broad appeal. Of course, being able to manually order your characters on the Character Select screen (and lock that ordering) would be ideal, but even being able to pin a single character to the beginning of the list would be a marginal improvement. Right now, the last character I played is the first one that shows up in the character selection list. I would prefer to be able to pin one character to the beginning of the list, and have the rest of my characters show up in the order most recently played. Honestly, I’m surprised this idea hasn’t already been considered and implemented. Meaningful Guild Hall Changes While your mileage may vary, most Guild Halls have become ghost towns, populated only by NPCs, and the random player making their way to the tavern to refresh or change their guild bonus from +sPvP to +WvW or +Gathering or whatever. Adding to Guild Halls entrances or a portal to dungeons, fractals, and raids might make them seem marginally more relevant and desirable as gathering places for players who spend a lot of time waiting around to engage with content. Adding a Mystic Forge to Guild Halls would be nice. The tired, old, unpersuasive argument that it discourages players from gathering in cities seems largely undermined by the many and various Gem Store items that permit players to use Mystic Forges in locations that are not accessible to all players--only those who buy the Gem Store items. I would agree with the decision to make this one of the final available upgrades to a Guild Hall, but it should be an option. Training Dummies, such as those in the Heart of the Mists, would also be a welcome addition to Guild Halls.Meaningful Incentives to Level a New Guild Sadly, the "market," if you want to call it that, for guild members is dominated by high-level guilds that can offer convenient perks to their members without having to do very much, after they hit the level cap. Yes, it takes a lot of work and a huge amount of resources to get big, but a guild should be about more than just having a lot of members and getting convenient perks. Guilds should be about community. Therefore, it is important to motivate even large guilds to continue to create and maintain high-quality communities for their members. Competition, including competition with smaller guilds, is a necessary part of that motivation. To make up the power imbalance between a level-capped guild, and a lower-level guild, I recommend adding more powerful incentives for leveling-up guilds, or a "guild tax" for level-capped guilds, that ensures they don't just hit the cap, and then stay there, doing nothing, and just adding members who want to lazily enjoy the benefits of the guild, without really engaging with any kind of community. I know of at least one Level 69 guild that was "led," if you can call it that, by a player who was M.I.A. for over a year. The account recently started logging in, again, but doesn't chat in guild chat, and doesn't ever respond to guild members when they message the account. He's the Guild Leader! I strongly suspect he sold his account. The guild is pretty much dead. Without an active leader, nothing can really change. The only reason to be a member of the guild is for Guild Hall perks. It's sad. Giving players Guild Commendations for repping a guild for a certain length of time (kind-of like participation in WvW, where you get rewards on a timer, just for playing in that game mode for a given amount of time) would be really great. In case you think I'm hating on level-capped guilds, which I'm not, notice this would be especially beneficial for level-capped guilds that have little incentive to continue to do guild missions.
×
×
  • Create New...