sata.6321
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[Fae] is a new fight guild looking to grow a group of players who want to experience the best this game has to offer; crushing large blobs with skill and tactics in WvW! We are especially looking for Firebrands, Scrappers, Revenants, and Necromancers. We are open to training newer players so long as they are willing to listen in discord and play a build optimized for our plans. I ask that you rep [Fae] while in WvW, but the rest of the time do as you wish.Here's to our future!Send me (sata.6321) a mail in game if you're interested. If server is the only thing holding you back, we might be able to work something out.
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Title. Built a super janky guardian build with maximum aegis spam, look in the combat log, 0 healing coming from defender runes, not even mentioned. health bar looks unchanged besides my pure of heart proc and resolve ticks. I just want to play jank, wish the rune did what it said it did :(
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The lack of dumpstering symbolbrand is scaring me here, I'd like to see condi duration go down on justice, or something that makes it less oppressive.
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Hi there everyone! I'm bringing to attention the latest one-trick-pony thief build! Its game plan is simple: shadowstep in (or steal), pistol whip them a few times, shadowstep out! wash, rinse, repeat! Finally kill them with regular power thief stuff when you're out of cooldowns and stability to deal with the constant pistols being whipped! So...can Anet deal with this new toxic, low effort build that sees play in high ranked matches? Idk, increase the cost on pistol whip? decrease the stun? idk, but I do know that I'm not thrilled for 4 months of seeing this cancer in half my ranked games ^^
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Potential Future Balance Changes - PvP
sata.6321 replied to Cal Cohen.2358's topic in Player vs. Player
I think nerfing the stab uptime of holo may remove them from the game...I already play without stab on corona burst, but making it so there is nothing that stops a holo from getting rekt after a big cc chain is really dangerous, being unable to disengage in 1 second is real not good when you can go up against interrupt heavy classes like the aforementioned warrior. (not to mention scrappers, mirages, mesmers in general, other holos... Being dead to interrupts is not fun, and will not be surprised if they are universally replaced by other strong teamfight classes. (hybrid FB, reaper, various guard builds, revs [even though they are on the losing end of the stick rn]). Glad I'm picking my soulbeast back up cause I may wake up to a dead holo on patch day. -
Okay, my 2 cents on it:I wish I could change alter PvP Equipment using templates, I hate having to have multiple characters of the same class to fully swap specs quickly (rifle to prot holo, among others). Being able to get the skills together is nice but I just want it all to be under 1 click.Also the whole 2 equipments is super annoying, as mentioned a million times (and you knew it would be ANet)have build autoswapping still would be very nice. I don't wanna hafta think about checking my specs before I do fractals and so forth.
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Should class switching in ranked be removed?
sata.6321 replied to Doto.6357's topic in Player vs. Player
To climb in ranked pvp, you need to carry. Hard. Being able to pick your particular carry for the match is the best way to carry the garbage teammates you all complain about. If I need to play a sidenoder, a mid fighter (condi or power), a +1er, I can. Being able to fill in roles to both give you an effective team comp and be able to carry hard enough to climb is essential to the game. Just another point, the only truly dead classes atm are druid, renegade, core ele, core rev, and core engi. You can get away with just about anything else up till mid plat 1, and after that there's still lots of variety. The concept of queuing on a dead class is not really that accurate. Picking a counter to the opponent's team? Sure I get you're mad but often you can anticipate what's being switched into, and maybe don't get mad for having your double condi thief comp getting countered... I will never play holo against a purely condi matchup, I'm dead weight and will lose. Swapping gives you not only a fighting chance, but the ability to both carry and make your team balanced. -
As per the title, my game gives a network error (booting me to the char select screen) upon trying to add a member to a freshly created guild team. Only once, if I close the tab then try to do it, works just fine, but it is replicable, and annoying... If it's another factor this is trying to add myself via acct name.