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Frosty.8491

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  1. When attempting to complete Return to Steel and Fire: Back to the Past, when choosing to do the Cragstead mission from the scrying pool, the mission repeatedly stalls just after completing the "Protect Cragstead's villagers from Molten invaders" event during the dialogue between Braham and Haslo. They will not speak, move, and player cannot use any skills; the game will eventually disconnect.
  2. This is a really great point - following skill/balance updates there is really a ton of theorycrafting and trying out of new builds. One of the best part of GW1 templates was that you really could work on crafting whole team compositions, checking the synergy, tweaking some builds and retesting ad nauseum and then start from that point easily on the next balance update. While GW2 isn't as reliant on the team comp, the current setup for these build/skill templates feels very limiting, even just to experiment with builds to derp around with. I don't mind spending some amount for large chunks of template slots (which should really include both build+skills) - say 25-30 a purchase of 300-500 gems or so? - since this is primarily a QoL upgrade. That's about what I would expect to need for1 character/class across game modes. I haven't had much time to play with the template system as it currently is, but overall it feels rather clunky and unintuitive. I keep overwriting things that I don't mean to, and most builds are very equipment-dependent as well. I don't personally see the value in having 2 separate types (build/skills and equipment).
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