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Sernius Alathar.6538

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  1. Alot of people have covered game progression adjustments that are required in game, even if the development team doesn't actually read any of it. My issue as always is reward structuring in the game, even mentioning new expansions after that glorified DLC you called an "Expansion" is unproductive and hopelessly optimistic, you need to take the time to go back over previous content and give a tick or cross on what is and isn't fixed, or change to be 1. new player friendly (I cannot imagine how any new player would or could feasibly catch up on previous living world content) 2. make replayable and viable existing content for older players. Most of this comes down to reward mechanisms that have been deleterious to the game post HoT expac. To name a few that have been destroyed by the development team to the point nobody cares anymore: 1. Festivals: *Halloween - Halloween used to be a fun time to just hop on a zerg train farm trick or treat bags and fool around in the laby, kill the bosses get rewards, its old fashioned fun farming, and considering how garbage the contents are from ToT bags because newsflash the dev team has never updated them to have anything good in them (unless you count the same x-infusions that someone dragged the hue saturation filter higher in photoshop with). I remember the first few halloweens, we could get outfits like the witch outfit etc with farming, there were rewards that were reasonable to collect. Over time it just became a Candycob grind fest, which isn't fun especially when you incrementally increase the costs but reduce the rewards overall. The irony of course is the events and activities are still fun, they just aren't worth anybody's time. *Dragon Bash - Pretty much the same as Halloween. Insert currency change, candy corn = zhaitaffy, cobs=jorbreakers. *Zephyr Fest - the first incarnation of this was spectacular, and not only was the reward schemes good, the events were fun, and you took a page out of GW1 book and made real world drops for kite fortunes which everybody loved, it was fantastic. F. knows why the fun police decided that should of been removed, things like this should be commonplace occurrences, kite fortunes, ToT bags, zephyr supply crates, red letter fortunes, Wintersday Gifts etc. Should have always been world drops during those events as well as the standard activity. We are left with a no-fun resource trade exercise for people to burn materials for excruciatingly valueless supply crates (yay gambling). In theory I have no problem with the crates, until it becomes about purely buying and not just farming for them in the open world and events. *Wintersday - The same thing as the others, like stop being lazy and expand the scope of your event design, and update the kitten gifts so people aren't getting the same crap, If players got rewards like you get from the extra bags you get in BL chests with LS rewards, we might appreciate it a bit more, but also, open world drops - not difficult - learn from GW1. *Queen's Jubilee - Holy Nerfing Batman, what didn't you ruin about this event? The gauntlet was awesome, great rewards for smart co-ordination, and then free reign farming around the map until the meta started again. The arena was great, doing challenges getting rewards, why did you remove the rewards from the arena. Crazy! This fest was always so busy, map capped on multiple maps, now its just sad. 2. Dungeons *Abaddon give me strength, whoever decided to remove individual path rewards for dungeons and unify them into that garbage design needs to be removed from any game team that should and does exist. People loved them, hell I used to do nearly all paths daily with my guild before they were destroyed. I've never know a game dev team to make such unbelievably stupid choices that detract players from playing certain content. All it is now is - fastest path only. RIP Lupi you will be remembered fondly. BTW- 10yrs and no new dungeons, shame on you, stop wasting time on gem shop crap and make some real content. 3. Event Scaling * Not much to say other than this change needs a hard ctrl+z. I don't know where the logic is, that when a group of players work together to scale up an event to get better rewards, it's somehow unbalanced. It used to be fun running groups through Cursed shore etc. scaling events up and fighting hordes of risen and champ risen and getting satisfaction from actually getting loot from your enemies. Istan was the same, we used to run events they would scale up, we would get some cool rewards, and also progress the meta chain. win-win for everyone. 4. Loot tables for enemies * The last, I dunno 4 years, the game has been slowly stripping rewards from certain enemy types so that when you kill them, you get a big fat nothing. A good example is enemies that spawn extra enemies - It started in Orr with a particular event that created alot of risen and they could all drop loot, since then its expanded to things like Barracudas when they summon extras, they don't drop loot. Risen spider Hatchlings, etc. There are a lot of enemies that have extraneous spawns but also some enemies just don't drop anything anymore. If an extra enemy spawns at the same strength or sometimes when they scale up to elite, you kitten well should give me the loot for killing it. Such a strange choice to actively find this mechanic and nerf it. Oh also dungeon enemies got their loot tables essentially annihilated as well. 5. PvE zones * Specifically Istan is my personal pet peeve - That map is abandoned, nobody goes there other than story reasons, and the only time the meta gets done is during reset time. Istan was the only map of that entire LS group that had replayable content that players enjoyed doing, and it was done properly. Every player did every event, the commanders would organise it so we would all work together to clear each event, to progress the bar, then kill the 1st stage boss, then run through and finish Palawadan. It was like the other HoT metas, every time you cleared it you were rightfully rewarded for your time and effort to finish the events. Apparently doing a meta well and efficiently means it deserved a nerf. So well done fun police, you killed an entire map. If this was ever reverted I would actually praise a renewed dev teams perspective on punitive and harsh reward systems. As for other reward structure issues - Stop making people buy or create exotics to unlock ascended versions with slight graphical changes. Just sell 1 armor piece, for the map currency, Like heart of thorns, or make them drop from meta events. Or utilise existing design mechanics like you had with Jahai Bluffs were it was almost entirely all map currency. But remove these two/three step iterations, they are crap, plain and simple. Also must everything that has an unlock be an ascended version, how much ascended gear do you people think we need, just make exo and ascended skin the same. It's been ridiculous for too long. - NO-MORE-GATING-CONTENT, when I was doing research for the Aurene set of Legendaries I legitimately laughed while talking to my guildmate on discord about the 20week nonsense or being forced to buy on the TP for the certain items needed for 1 weapon. I mean it's laughable enough that the set is identical, it's essentially a BL set with legendary stats, honestly how lazy has the leg weapon team gotten lol. The only way these legs are worth making is if they could change their dragon attunement to any of the other elder dragons. At least they would be dynamic and worth making. But I got a lil side tracked, stuff in game that is still gated like ascended materials, and god even charged quartz, long overdue to be removed and the philosophy of gating. - Overdue, it's been in PvP and WvW for years, Add PvE reward tracks to PvE as well. Allow players to do the content they enjoy while gaining rewards for content that's dead, or simply unfun. Like honestly does anybody want to go back to Thunderhead Keep or any of those LS areas that are just obnoxiously unrewarding and tedious. It wouldn't be that hard to implement it would simply be finding a way to balance how events and/or participation values function on a reward track. - If you guys want something to nerf, how about nearly every single weapon collection from LS after Heart of Thorns. You know the ones, that need 188 of each ascended material to complete, because that's normal and sane. You wonder why people are looking for ways to make gold when you make collections more obscene with every content release. RIP new players. Metas - Anything not designed the way they developed them in HoT is a no-no, you reached the pinnacle of rewards vs participation and time invested in Heart of Thorns, this design is perfect, it makes players feel a sense of accomplishment and progress, especially in long drawn out meta events like in Cantha. Removing this style in Cantha made those meta events extremely stale very quickly. EoD Cantha Specific - Yo guys, you need to make this expansion have value, right now it's a story with no replayable content, until you update the reward systems, the participation systems, and generally all event rewards to give you things meaningful to the vendors in the expac. These areas will have high turn over for the player base, but an unsustainable player base. You don't even get jade slivers or jade fragments from events, or amber in echovald. I think I have ranted enough, I love this game, I've played since the 3-day head start and years of GW1 before, I hate the wasted potential, my guild has essentially died down to a handful because they rather play games that reward their time invested. This is the main issue I see and hear about the most, These are not unfixable changes.
  2. Well I have been running it through my head about what we know from GW1 and 2. Razah is alive still somewhere and he was created to house Abaddon's essence, If Kormir had absorbed all of his powers why does the statue to him still resonate in the Durmand Priory (beyond just infused artifacts of course), The Lagos (who in my opinion are probably current or former priests and priestesses of Abaddon) and their culture in the depths (remember that Abaddon was not just the god of secrets but of water) They have an interesting knowledge of Abaddon and his temples including the one in Arah that was struck off all records and they follow a mantra akin to his own "Act with magic, act within reason, act without mercy." Importantly if Soo-Won isn't responsible for the problems in the deep sea, what is? (Kanaxai or Abaddon perhaps). The Krait got an orb from Soo-Won, that keeps dragon minions away, its the same as the one in Fort Trinity and used around Kaineng City to keep unchained risen out. So whatever it is, isn't dragon related. I just can't rule out him just dying, he was always too clever for that, machinations within machinations. The Dragons are gone, the gods are gone, that's quite the power vacuum.
  3. Can anyone confirm these kitten things are working again or not, be nice to get some kind of active dev talk about them.
  4. Ah I must have missed the negative or it was removed, most of the comments have been relatively constructive criticism. I'll agree to disagree with the placement, but again my own view is biased because I felt the story was rushed and was expecting more, and then getting a blank wall of no future content or teasers is a bit jarring.
  5. They sell it as an expansion, but it's really an expansion with a season pass. I have identified at least 5 new areas + however more jade sea they choose to explore. They also have teased us with a continent on the far east of the map. I suspect the sheer size gap between continents means we will be going to the unending ocean, which makes sense in regards to the lore up until this point. Whether it is to help the lagos, fight Kanaxai, or say hello to Abaddon, I dunno yet. My bet is on all 3.
  6. You claim Bias, but your own opinion is Biased, you are calling people anti-LGBT because others including myself think there is a time and place for these things, not to be the bearer of bad news but my gay-butt and BF also thought this was pretty trite, and didn't fit the flow of the story, there is tonnes of ways they could of done this to have normalised the relationship and not make it so obviously "political" by having this divergent quest point. That should have been reserved for a LS teaser for what was planned to come. There are a few ways this would of been done to be more, I hate using the word normal, but normal, and the game has a history of doing that. When Eir had her memorial, or when they addressed Caithe and Faolain's story, the conference of world leaders, or when doing these sort of event quests that have more substance than 2m of dialogue (you yourself said they were leading upto this and don't you think it all falls a lil short if it was supposed to be as important as you claim). Personally I would of done the proposal at the end credits scene where all the character introspection was going on. Historically in GW1 the end credits had all these sort of NPC interactions at the end. Nobody is saying that its bad, or they don't like the characters or any of that. Just that the pacing and placement was poor, simple as that.
  7. If you want to max your masteries in a few hours, swim around Kaineng waters and Seitung and kill fish. With your boosters active you get about 8-10k exp per fish. People forget that the longer a mob has been alive the more the total accumulated experience is, so killing common enemies nets you kitten all experience, but killing enemies nobody touches nets you alot. Swimming is your friend, and Tuna's, salmons, jellyfish, sharks are a veritable smorgasbord of bulk exp. Once you have done your loop swap maps and do the same, it takes about an hour for the exp to re-accumulate by the time you are done on 1 map they should be good to go on another. Exp boost sources - (If you want to go overboard) - Food/Utility +metabolic/utility primers - Birthday Booster - Hero Booster, Old XP booster, Killstreak booster - Guild exp boost - Banners - Fireworks - Heart Vendors in those maps if completed also grant map specific boosts - Amulet with XP infusion
  8. I have to say I am in the same boat, I played years of GW1, and probably more of GW2, and I love this game world, but it just makes me sad or angry, I dunno a mix of both, that they have this game we all love, and SOO much potential to make it better, but they always seem to just perform below par. My guildmate often says, "the game is the way it is, because the devs don't play it", and I have to agree, no gamer would make the choices they have made in game right? Factions was my goto continent in GW1, and as much as I like the aesthetic in the expac, they again just missed the mark on what players are actually looking for, which sucks because we are still all here playing the game even if the potential is wasted and is disappointing.
  9. Glint had her minders, and Aurene in her capacity for precognition probably still needs minders to spread messages etc. It will probably just be a desk job now instead of anything serious lol
  10. I feel like adding to what others have said about the "extra ending" we all have mentioned, as someone who is a member of LGBTI+ set, it was utterly cringe worthy, and completely detracts from the ending of the game. I have no idea why they thought that was necessary, it's like, btw everyone ended the dragon cycle congrats, but this is more important so F. you guys, time to steal the limelight. The act of trying to be inclusive did the opposite and actually made it feel uncomfortable and awkward like some trite fan fiction instead of normalising relationships to the point of not making a big deal about them. This is the sort of side story for living story content, not to end the Arc of Dragon saga.
  11. Okay so I'll get the good out of the way first. - Pretty faithful lore to Factions, I found references everywhere including some stuff about elite areas like Urgoz in GW1, etc. - The place is pretty kitten impressive to look at. - I like the mechanics, the trimmed down use of keys (compared to PoF where u need keys just to change your underwear), Hero Points aren't obnoxious like HoT guarded by champs. Most of the new things to do are all pretty simple to get used to The Negatives - The maps are pretty, but empty. There is nothing to do other than story, I expected mount races, boat races, hell, jade tech JP's and stuff. Besides the standard missions, I feel like a spectator looking at the creative teams "project" without having any interaction. - Overtuned enemies and events: It feels weird to smack a standard enemy for what feels like forever to kill them when I know I am doing ALOT of damage, like how fat are these mofo's, the scaling could be a bug but it definitely feels off. And casual patrol missions are always champions, which is fine, until they overlap with groups of 8-10 vet and elite enemies, then it's just obnoxious because as always the loot is trash. - Meta event rewards are garbage. Straight up, it's been 8years, the best meta loot events were in Heart of Thorns, they actually rewarded players properly for their time invested and made the game fun and worthwhile to play (why the F. they are not using these mechanics moving forward boggles my mind). The entire EoD expansion is for the story, they do not have tiered rewards, or participation level reward tracking, so that as you progress you actually get a minimum of value from the time you waste on these events. Nope whoever is in charge decided, F. you guys, we don't care, go play something else. - Apparently nobody in Cantha uses storage, because the only place u can use the bank or TP etc is from Arborstone or using a instance scroll. Just a weird choice, and a tedious one, like kitten, put a jeweler next to jade bot benches it's not that kitten hard. - There is a shocking lack of information in game, I know there is a balance between hand holding and basic human comprehension, but having 0 is quite literally useless. E.g. They have these leviathan events, they don't say how you damage them, you are just meant to know you need mastery of skiffs upto depth charges to break the armor. Sorry anet seems my Telepathy was off that day. - Mounts ruin the maps - Now this is a bold claim, and hear me out. The game has all this jade tech utilisation, gliding boosters, zip lines, the skiff etc. But nobody uses any of it, we have skyscales, who gives a kitten if we can use any of that other stuff. I feel exploration of the cities would be much more engaging if they removed mount usability. (I dunno, make a reason anet, Cantha wants mounta in quarantine so they don't bring any foreign contaminants to the country). - Personal gripe, but the expansion cost alot, for 4 areas. No joke, I finished the story and was like, "is this it?" I paid the collectors for a glorified DLC. The time it took me to finish Cantha I was still having a grand old time exploring the first area or two of PoF, it feels so kitten rushed. - Last (but not really because I could continue for days), I wish anet would learn that we all f*ing hate time gates, and the new legendaries are gated to 20 weeks each because of a certain item you need that's only tradeable daily. This sh*t needs to stop, and they need to to just tone down the goddamn grind in this game, most games as they reach their conclusion start to make things simpler and easier, but whoever is in charge of rewards across the game, needs to be sacked, sorry, 8yrs and we still have pointless gating, come on.
  12. "In the short term, we will be experimenting with removing incentives from some unintended gameplay, and we’ll be removing the “participation grace time” granted by repairing structures in WvW. We’ll also be removing the outnumbered pip bonus, though the outnumbered stat enhancement will remain." You literally talked about making defence as viable as offence, then remove being able to maintain participation through repairs, which is kinda important while your setting up other seige. And removing the pip bonus for outnumbered, is legit stupid, without the capacity to counter large numbers, you have trouble capping towers/keeps etc, or even holding onto your points, so there needs to be a semblance of balance there, removing outnumbered pips just makes even less incentive to bother playing. It's like you add some decent QoL, then remove the ones we actually appreciate *facepalm*.
  13. There's skins and items in game that are quick to get, and those that require you to invest (sometimes a lot of) time/resources/whatever. There's players that prefer to get their shiny quickly, and those that like them as the carrot to farm for. The game has something for everyone. You have to find the shiny that you both want and agree with the aquisition method, not demand the game to change to your preferred playstyle (to the detriment of those who enjoy having a long-term goal in farming those weapon sets). Except we have the long term items - legendary equipment. That said, the point was missed, the requirements are disproportionate to the quality of the items, and sure people don't have to farm them, but most people like to finish the collections of weapons without spending the equivalent of 3 legendaries, especially when nobody will actually use those weapons. It's not like I am suggesting to cut the cost requirements to 1 of each item and done, that would be stupid, but compared to HoT weapon sets, that were actually well thought out and designed with utilising the map in mind, this has gone the way of actually making players use already heavily time gated and valuable resources for gear that doesn't even have stat selection. (which means you would need to manually change every item again to the stats you want). It's been awhile, and i dunno if people remember how the system for machined work, but for the base weapons, it required currency from 3 maps, etc. 250 airship parts/aurillium and ley crystals. Then stage 2 was a collection + another series of map currency. The currency was proportionate to the drop amounts of each map. I always wonder why anet chooses to trend away from systems that actually worked well (if it ain't broke don't fix it, as they say). They could of easily implemented a similiar system using the first 3 maps of ls4 for Istani sets, then the last 3 for Dragonsblood.
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