Jump to content
  • Sign Up

SlimChance.6593

Members
  • Posts

    64
  • Joined

  • Last visited

Everything posted by SlimChance.6593

  1. Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modes to Mirage Cloak: Ambushes reduces the mirage's endurance by 50 in competitive modes
  2. I would assume "Interrupts" trigger confusion damage.. since in order to "interrupt" someone they had to be using a skill in the first place. But "dazing" a "confused" target (puts skills on cooldown) will do less tick damage then letting them execute skills (while confused.) ANet lowered the passive confusion ticks, stating that Confusion is supposed to be a "burst" condition.. its only supposed to last 2-3 seconds.... so again, why would you "daze" someone you just confused????????? Or stun/immobilize someone you just tormented? As a power user, controlling the fight with daze/stun/immobilize makes sense... (its more a defense/setting up of your burst damage). But for a Confusion/Tormenting damage build, your throwing away damage? No? Wouldn't Bountiful Interruption (on a condi build) be better choice and almost any other utility than MoD? (another stun break or condition cleanse )?? I mean isn't a "CI Condi Mirage" actually doing you a favor by stunning/immobilizing you???? Why all the nerf MoD/CI??
  3. I haven't PvP'd in quite awhile (several months before PoF came out). But I don't understand why you would pick (Mantra of Distraction/Chaotic Interruption) in a "condi" build? Isn't Mirage's main condition damage from Confusion(damage upon skill use) and Torment(damage when moving)? The daze from MoD prevents skill use, and the immobilize from CI will stop movement.... why is this build so hated in sPvP right now? (Not to mention using Pistol for the "stun".. preventing both skill usage and movement????? ) Seems to me if this "CI Condi Mirage" is dominating in SPvP,(based on the forum hate) it apparently can spit out TONS of confusion and torment that it doesn't matter if it wastes damage by stunning/immobilizing the target. (Shouldn't players be yelling about THAT and not MoD/CI??) Or am I just not "not in touch" or am I missing something?
  4. posted this in the Mesmer section... maybe the dev's might see it here... some ideas on how to improve the new Chrono gameplay: -Make "Time Catches Up" baseline... create new major adept trait in it place . for example.. bring back "Harmonious Mantras" to Chrono, since Continuum Split doesn't work on mantras skills.-revert nerf's to "Illusionary Revision", so only 2 clone shatters will generate a clone-On Shield.. generate phantasm at 1/2 or 3/4 seconds into the "Echo of Memory" channel.. instead of a full 1-1/2 second channel for a "so so" phantasm.(or give the phantasm some punch)-lower/remove the reduced duration requirement of "Improved Alacrity"-review some of the nerfs to base Mesmer skills/traits caused by Chrono... (like having quickness no longer affect resurrect/finish speed... give us back our 180 second ELITE>Time Warp ) which was a knee jerk reaction to the famous season 1 Chronobunker..
  5. -Make "Time Catches Up" baseline... create new major adept trait in it place EDITED: bring back "Harmonious Mantras" to Chrono, since Continuum Split doesn't work on mantras skills. :)-revert nerf's to "Illusionary Revision", so only 2 clone shatters will generate a clone-On Shield.. generate phantasm at 1/2 or 3/4 seconds into the "Echo of Memory" channel.. instead of a full 1-1/2 second channel for a "so so" phantasm.(or give the phantasm some punch)-lower/remove the reduced duration requirement of "Improved Alacrity"-review some of the nerfs to base Mesmer skills/traits caused by Chrono... (like having quickness no longer affect resurrect/finish speed... give us back our 180 second ELITE>Time Warp ) which was a knee jerk reaction to the famous season 1 Chronobunker... just some ideas on how to improve the new Chrono gameplay....
  6. I "get" why they made the the shatter and IP changes to Chronomancer. Chrono has access to quickness and alacrity..thus clone generating skills should come sooner than Mirage or Mesmer. But it still is a big hit going back before IP. But in doing so, they should also consider adjusting more of the Chrono traits to help out with the adjustment. Like reverting Illusionary Reversion back to only requiring 2 clones, removing/reducing the duration penalty to Improved Alactrity, and/or redoing some the changes to shield. (set it back to how it worked originally.. its so clunky now.) Maybe have a trait that if a clone pass thru a well, it duplicates.. or whatever... A lot of base Mesmer nerfs that happened because of Chrono should be re-looked at. (if they ever get Mirage settled out.) Are the other professions going to have similar tradeoffs on their elites???
  7. https://devblogs.microsoft.com/directx/world-of-warcraft-uses-directx-12-running-on-windows-7/ ANet...hint,hint
  8. All they had to do to Jaunt was remove the confusion?
  9. I'm an old school Mesmer player. My Mesmer's must wear a mask and must be green. But after I got those wings, I couldn't find a good armor set in green with those wings. So I had to give up green. Now when I look at her, all I think is a "Valkyrie!",
×
×
  • Create New...