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Absconditus.6804

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  1. I don't think people are mad, but disappointed. I think more than anything people are feeling ready for some new Elite Specializations. The current ones are getting stale and I and others airing similar feelings to my own want something new to play around with.
  2. Uhm, the topic says to contact the Customer Support Team, but all I got as a response was; This was a response to an inquiry where I even link the topic that tells me to contact the Customer Support Team. What? So the official News and Announcement post sends me to Customer Support, which then proceeds to tell me to go back to the Forums?
  3. Yes, Amrok, that is what this topic is about. Stephane already wrote they'll look into it. I'm in the same boat. There's a free t-shirt outfit in the Gem Store though, you can pick that up at least.
  4. The grind has absolutely killed my interest in playing again. Haven't logged in since last Thursday, so it's been a week now, and I still don't feel like logging in. I just don't feel like grinding the same maps, again. Been there, done that. Send me to them, sure, no problem. Task me with beating a certain enemy, gladly a difficult one, or send me to do something with the equivalent difficulty of smelling a flower, whatever you want. But having me grind, through repetitive boring Hearts and events I have done more than my fair share of already, is just not giving me the drive to play. You effectively slowly started to kill my re-invigorated GW2 excitement within hours of finishing the new story update. I was hyped as I entered the new map with my friend, I enjoyed the story we played through together, I was ready to play again! Then the time gated reality hit me, made me feel pressured to finish the collections in one sitting, which felt tiring and annoying. I missed the "deadline" the first day and had to wait for no given good reason after completing it the next day. I got faced with 3 days of not doing anything but press a button 3 times to play a watered down version of Tamagochi, which was extremely boring, then I had to wait another day, I logged in for approx. 1 minute each those days. Now, it's this horrible currency grind, again, which I've been through before. I'm already tired of the content it asks me to revisit. There's nothing new about it, no twist, it's the same exact grind I have done before. Never mind that you need to grind the same exact way for the next legendary trinket if you want that as well, which requires the Skyscale on top of that. It is literally a Korean MMO or mobile game at this point. There's no challenge to overcome, just time spent grinding. It's so mind numbingly boring. So unimaginative. It's the lowest of low when it comes to game design. I guess I see where the game's direction is going forwards. Maybe it's time to quit permanently this time. It was a good 6 years at least.
  5. No mount zones are arguably far more annoying, to me at least.
  6. I haven't felt like playing since Thursday because of this currency grind, well I didn't feel like it several days before that to be fair. I just don't have the drive for it after the previous collections burned me out. I also got super bored during the 4 days I could only press a hotkey 3 times to feed the Skyscale before any progress were allowed, so that was obviously a great design choice. I lost interest pretty much entirely. Doing Hearts that aren't even fun, the same events I've done before and tired of, months ago, repeatedly, and running around gathering nodes in maps I don't even want to play in is just not motivating me to log in and play, or you know.. spend any money. Good job, ArenaNet, seriously good job. This is the fastest I have ever lost interest in the/a game after an update. You did it. I applaud you for your demotivational skills and taking what could have been a great update and making it terrible, to me anyways. You have successfully transformed Guild Wars 2 into a grindy Korean MMORPG/mobile game, probably how NCSOFT wants it. Pat yourselves on the back for being this good at losing a player and maybe go read your Guild Wars 2 Design Manifesto post too see how far you've come/strayed. Maybe I'll be back when the next update hits to see if it's just as bad.
  7. I'm on the verge of quitting over needing to grind these maps after I've felt long done with them. I've popped into them leisurely from time to time, done a few achievements, but I have no drive to spend extended periods of time in a majority of them. The content they offer are not remotely fun enough for me to want to be in these maps. The collection does nothing to rectify that issue. By all means send me back to maps to do various little tasks like in the previous steps, populate them with my presence briefly in a fleeting moment as I move around doing my thing, but to have me grind 250 of the map currencies are so demotivating I don't even want to log in at all to progress the collection now. I barely logged in at all these past few days, did like a single Heart and logged off because it just weren't fun. Today I don't even feel like firing the game up at all. I even know it can be done relatively easy by hopping around on alts, but I am sick to the bone of grinding for this thing with all these stupid forced timegates that killed the excitement I had and any drive that otherwise might have been there to see this through. I don't want the mount on a silver platter, but I am also sick to the core of the grind it has been only getting to this saddle part. I want to play a game to have fun, to relax a bit, not to grind away at it like it's a job, repeatedly doing the same thing over and over across multiple characters, mindlessly slamming my head into the same tasks I just did minutes ago, for hours and/or days. I wonder what happened to GW2's design manifesto over recent updates; "It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; [...]" — it sure doesn't feel that way anymore. We've always had mild grinds, but nothing has felt as tiring as these recent ones. Recent updates such as the previous "evolving" armor sets, the new "evolving" armor sets for this update, this atrocious Skyscale collection, it all makes me feel as if I am playing any other generic South Korean MMORPG out of NCSoft's portfolio. It's getting so ridiculously grindy and not in a fun way. At least the out of place shiny advert with all the glowing weapons suits the game better now that it is about as grindy as a Korean mobile game.
  8. The fact that you don't find anything else in the game interesting to do except press that hotkey three times and then come back to post about it is not indicative of a bad game or a bad feature. Sorry, but that's just you not being interested in doing anything else. I logged in, pressed my hotkey three times, fed it some treats, played the flute for the heck of it, and then went to other parts of the game to work on achievement completion and map completion since I have several I'm still working on. If that isn't your thing, that's fine, but I'm sorry that you're missing out on most of the game experience. But don't behave like the skyscale collection is the only thing to do with the game, please. Why did you decide that I have nothing else I want to do in the game and state that as a fact? Yes, I logged out after just a minute yesterday. I wrote right below my sarcastic remarks which were quoted that I am feeling demotivated, so I'd imagine that is why I logged out, right? — "Some will find it ridiculous, but this timegated collection has ruined any drive I have to play the game beyond doing the little I can do of the collection, such few days after the initial excitement of the update going live." — I logged in and out just as fast today. I will do the same tomorrow. That doesn't mean I don't usually find other parts of the game interesting. The collection has just burned me out already. Typically after an update I have an invigorated drive to play the game too, which is not the case this time, well after beginning the collections anyways. There's usually plenty of things I enjoy doing in Guild Wars 2, but I am demotivated right now because of the disastrously poorly implemented timegating of this particular content (— for clarity, that statement is a personal opinion, I guess that needs to be clarified). I like to set myself goals, then completing said goals at my own leisure, not when the game dictates that I can do it. I do tend to be pretty fast, but not so fast that I burn myself out on anything in particular if I don't feel like doing it at a given time. If I need a break, I take a break. After completion, I tend to enjoy other various content with the new "toy" I have obtained for myself. That's how I have, e.g., crafted 21 Legendary items over the years. The daily reset timegating has soured up my entire experience this time around however, since I am prevented from dedicating myself to the particular part of the content I want to dedicate myself to, when I want to dedicate myself to it. And it's not that I don't know there are other time limiting constraints in the game already, I've gone through a few in the past, but there are usually so much additional content to partake in for that particular goal you are working towards that these timegates aren't felt as harshly. At least there tends to be more to do than just being able to push a hotkey 3 times a day, then after 4 days, waiting another 24 hours. In my opinion, that's just frustrating and poorly implemented. It isn't even the feeding part that really bugs me, even if I find it to be stupid and non-engaging. It's the daily reset nonsense that has gotten me frustrated and annoyed. I'm wired in such a way that I am highly dedicated when I set myself goals. So the daily reset made me feel pressured to complete entire collections that I would otherwise have spread out between doing other content, perhaps over a couple days, just to not miss the "daily reset deadline". Typically if I tired of something after a few hours, I go do other things in the game, but I don't want to spend 2 days to do a collection, then be forced to wait a third. So I felt "pressured" into doing these relatively big collections before the "deadline". Yes, I am aware that there are no gun to my head, I have written that in the past. I just dislike feeling like I am losing out if I don't do the collection in one sitting and are forced to wait even more. It's completely fine if you find that to be weird, mental, stupid, any or all of the above. That doesn't change that it is negatively affecting my experience playing the game. If it doesn't negatively impact you, then why are you defending it? Would your experience get worsened without the heavy timegating? If not, then why are you seemingly defending it and/or ArenaNet. If it is a positive in your gaming experience, care to share how?
  9. There's videos on YouTube, here's one that shows the transformations in slow motion
  10. All I did in GW2 today, was log in, press a hotkey 3 times, then log out. Feeding the Skyscale is such riveting gameplay. I look forward to the following 2 days of the same exact experience, then another 24h where I can't do anything thanks to another daily reset wall. Can't wait to see how fast I can log off GW2 during the next stage(s). Or for that matter, the likely to be inevitable actual Gold sink, probably as you got to craft a 500 G saddle (— guess I got to point out that the latter is a sarcastic exaggeration). Some will find it ridiculous, but this timegated collection has ruined any drive I have to play the game beyond doing the little I can do of the collection, such few days after the initial excitement of the update going live. What a great way to sell me on your Gem Store, ArenaNet — making me not want to play. Those things will surely get me to want to spend money; frustration, annoyance and not wanting to log in for more than a minute. It's not that I need or want to get the new mount in a day, but I sure dislike being forced to wait and be unable to play and work towards it with the time I want to allot to Guild Wars 2. I don't find there to be anything immersive about this timegating either, if that was the intended effect. It's just annoying. Let me put my effort into getting it when I want to get it, with the time I can make available to get it at a given time. There's no way I would be able to get it in a day regardless. I don't particularly mind the stupid feeding timegate so much as I hate the daily reset one, but it's a bit stupid after having fed it 14 treats in one go. It feels a bit forced to timegate the feeding at that point, more like a forced wait just to delay the player kind of wait rather than something done for immersion reasons. It's a shame, what would otherwise be a rather fun collection, is made frustrating with excessive timegating.
  11. The only timegate so far that I genuinely dislike is the daily reset one. If you don't finish a stage of the collection before the daily reset, miss it by just a tiny margin, well tough luck, wait another day before you can do anything. The third stage of the larger collection is a perfect example, you have to feed the little thing, 3 times maximum per day, for 4 days. You likely get the other collections done on day 1, and then all you get to do for the next 3 days is to press a button 3 times. That's not fun. After you have fed it the last day, guess what, you got to wait for the daily reset to continue on top of that. That's just stupid. The daily reset timegating is what I think they should abolish. Whatever other timegates are in the collection, fine, they can remain, though it is a terribly designed stage where all you get to do is click a button 3 times for the entire day. That part is boring.
  12. Got to love how the timegating is making the third stage of the larger collection incredibly unfun after you have collected the toys and treats. You get to feed your Skyscale, 3 button pushes a day. For 4 days in a row, if you even got the materials/Gold to progress daily that is. That is potentially 3 days where all you get to do is click a hotkey 3 times if you finished the other collections. Then you got to wait. After you push that button on the last day, you are then faced with the daily reset timegate on top of that, delaying it further. And it's honestly the latter timegate I take issue with, not the feed one, even if this step is incredibly boring once you've done the other collections. What a great design choice though. Very immersive after stuffing it full of 14 treats. It makes sense that it can't eat more than 3 meals a day, but gorge on treats. The timegating definitely deserves applauding and defending. Can't wait to see the actual Gold sink in one of these later stages btw. — I'll be happily surprised if there is none. It's a sad realization, but with this collection I think ArenaNet showed how they completely forgot parts of their own manifesto throughout the years. I mean, okay, they're not necessarily wrong. You don't spend hours to prepare to have fun, but you do spend hours waiting to have fun instead.
  13. If you get the error, wait about 10-15 minutes before trying to log in again. The server believes you are still online and doesn't want you to connect with two instances to avoid the "ghost" from overwriting account data and resetting the actual player. Once you've seen the egg hatch, he tells you to come back later, leave the instance, then go back in and it shouldn't crash you. I think. Worked for me at least.
  14. Noticed this as well after the latest update. Hopefully whatever they did can be reverted to make nameplates float higher up again.
  15. Happened right after the egg hatched and talking with Gorrik for me as well. Probably is a coding error that triggers a crash. Typically we have to wait 10-15 minutes before we can log back in after a crash where the server still believes we are online. It needs to time out and is a safeguard to prevent data corruption from two instances of the account data existing simultaneously, e.g., you don't want the actual player's data to be overwritten by a ghost connection that lingers after a crash reverting things they have done for x amount of time. If you can't log in after 15 minutes, and there's no announced issue, then perhaps consider sending in a ticket. I'll just head to bed and check in the morning myself.
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