Jump to content
  • Sign Up

Cameron Rich.3905

ArenaNet Staff
  • Posts

    35
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Cameron Rich.3905's Achievements

  1. We've just pushed out a fix for this issue. Please let us know if it still occurs.
  2. Hey everyone. I wanted to let you know we're still looking into this issue. Your continued reports are appreciated and encouraged.
  3. Wanted to let you know we're looking into this and hope to have a fix out ASAP.
  4. I'm glad to hear y'all are enjoying the encounter. There are definitely lessons to be learned moving forward, we can always improve for the future - but it's great to know that you're having a lot of fun with the content and that it exceeded expectations. :)
  5. I'm happy to see more groups spinning up and able to coordinate their efforts to take down the boss. Since we released the changes 2 weeks after the fight went live initially, I'm not surprised to hear the feeling that it was easier - players have had some time to learn the mechanics and grow more comfortable with the fight. Nothing is ever as difficult as the first time through. Looking at our internal data, the participation rate, success rate, and time to complete for this event are pretty much exactly where we expected and wanted them to be. We're keeping a close eye on how these numbers change throughout the coming weeks, and combined with direct feedback, that will help inform our next steps. We have tools in place to make tweaks to balance if we feel it's necessary. Keep that feedback coming. Spicy, sweet or salty, as long as it's civil It's all extraordinarily helpful.
  6. Hey there everyone, thanks for taking the time to post your feedback on yesterday's changes. Your thoughts are incredibly important to us, and help us work to make the game a better experience for everyone. There's one thing I'd like to clarify about yesterday's patch notes: Specifically, the note "Drakkar has gained new abilities." We should've been clearer with this patch note since "new abiltities" is pretty vague--so we wanted to give you some more information on them. These additions were focused on providing a clear incentive to participate in mechanics by punishing failure, as well as giving you reasons to engage with some of the previously arbitrary mechanics. The Falling Ice Orbs, for example, have a larger and more damaging attack that fires if no one catches the orb--so when you're performing the mechanic correctly, you're not seeing that punishment skill (way to go, being responsible!) Additionally, Jhavi's shield in the intermission phase now provides protection from the storm (which deals constant damage if you're outside it), and allows you to go out and attack adds - but that protection only lasts a short time once you leave the shield, so you have to balance grabbing the buff with going after incoming enemies, or pulling them into the shield and damaging them down. Finally, as some of you have experienced, we introduced a unique flavor mechanic to the fight when the group fails, to make it clearer that Drakkar's influence has won out in the struggle. With these changes, we specifically wanted players to feel punished for ignoring mechanics, while still allowing for a few people to be the "heroes" of the group and save their allies from certain death. Since this is an open world encounter, it's important to encourage coordination while maintaining accessibility, especially as we get further into this content's life span and more diverse player groups of varying skill levels tackle it.
  7. We believe to have found the issue and are working to get the fix out as soon as we can. Sorry for the inconvenience everyone!
×
×
  • Create New...