I would like to add the following to the pile of QoL/Enhancement suggestions: Resource Acquisition Bountiful Harvest Nodes - these function like rich ore nodes, but are for plants, berries, herbs, and other nodes that fall into the "harvested by sickle" category. It would be nice to have this as an option for some nodes, such as Flax, &c.Mature Wood Nodes - same as above, but for wood. Guild Ascended Material Nodes - Could function the same as the guild cloth or leather nodes, except just have a chance to yield one ascended crafting material and/or some number of finished T5-T6 materials (not the raw materials, finished materials: planks, squares, ingots, bolts, lodestones, &c).4.Lodestone Vein Node - Drops materials associated lodestones of all levels.Crystalline Vein Node - Drops symbols or piles of lucent crystal, &cGameplay and Mechanics Stat-changeable Exotics - It would be nice to have a method for changing the stats of exotic equipment. That might be a perk (and who knows, it could be more expensive for that kind of system), specifically for ascended, but getting full sets of ascended equipment takes time. Home Instance Profession Crafting Station - Similar to Chef, but for the other professions as well.Guild Banking Representative - Convenience, if anything.Additionally, making nodes similar to the ones above would be nice.