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alkaniserval.5963

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  1. I would like to add the following to the pile of QoL/Enhancement suggestions: Resource Acquisition Bountiful Harvest Nodes - these function like rich ore nodes, but are for plants, berries, herbs, and other nodes that fall into the "harvested by sickle" category. It would be nice to have this as an option for some nodes, such as Flax, &c.Mature Wood Nodes - same as above, but for wood. Guild Ascended Material Nodes - Could function the same as the guild cloth or leather nodes, except just have a chance to yield one ascended crafting material and/or some number of finished T5-T6 materials (not the raw materials, finished materials: planks, squares, ingots, bolts, lodestones, &c).4.Lodestone Vein Node - Drops materials associated lodestones of all levels.Crystalline Vein Node - Drops symbols or piles of lucent crystal, &cGameplay and Mechanics Stat-changeable Exotics - It would be nice to have a method for changing the stats of exotic equipment. That might be a perk (and who knows, it could be more expensive for that kind of system), specifically for ascended, but getting full sets of ascended equipment takes time. Home Instance Profession Crafting Station - Similar to Chef, but for the other professions as well.Guild Banking Representative - Convenience, if anything.Additionally, making nodes similar to the ones above would be nice.
  2. Sorry to necro this thread, but just offering my experience (as of this writing, success today, with previous tries since HoT was released): This was completed on my warrior using sword/warhorn + rifle;I have full Heart of Thorns masteries;I was not downed at all during the course of the mission nor while killing chak in the pit (based on the fact that being downed = losing eligibility);I received the achievement after killing all but five of the chak in the pit.So, from my perspective: Don't go down at all during the course of the story mission;If you're traditionally all melee, take a ranged weapon;Have plenty of condition clear and methods of evading attacks;Have methods to give yourself small heals (traits/abilities, food, &c)Take it slow (based on feedback that killing too quickly results in no credit; maybe fixed?);I hope this helps someone looking for some guidance/tips.
  3. Adding this here, from the original post, since someone mentioned this being the master QoL post. Going through and working on old achievements and getting tired of spending 5-10 minutes going through stuff I already know to try and murder a plant dragon minion. To whom it may concern on the development team: Any chance we can get fast bypass added for fluff in the older living world story episodes that have achievements? I'm specifically working on "One Path Ends" and the "World Summit" episode involves spending about 10-15 minutes to get to the point where the achievements can actually happen. I know this exists with some of the newer stuff, but it would be nice if you all combed through some of the older material and gave it the same treatment. Thanks for your consideration.
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