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UfoCoffee.2084

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  1. Off- hand sword. Call it a blade dancer or shadow dancer and give it some dance buff support skills.
  2. You'll still get the morons saying L2P whilst trying to deny how broken they are. Most of us have played condi mirage at one point or another. My second most played profession is mesmer. I stopped playing as condi is braindead and boring ,although broken as hell, and power has now turned into stand at range and spam dodge and 1. Yawn. Mesmers need changes to make them fun again not just to fix their brokenness.
  3. S/D is Also a mirage counter as has been shown in a couple of Vids. Including one with shorts v noodica. I didn't see the s/d vid. Is he playing as power? I saw the d/p thief noodica versus power mirage and shorts owned him hard.
  4. Lol how about them necro's throwing their condies everywhere completely on the point..? Hello 50000 stacks, hello dead within 1.5s. Especially when you have two of them in a team. Absolutely lovely. Scourge can be destroyed from range. They can't port onto you with their condos. Scourge have no mobility and are easily kited and only 2 normal dodges and no invulns or stealth. A scourge makes a bad positional mistake he's dead if a mesmer does the same thing who cares. They have tons of escapes.
  5. It shouldn‘t be possible, not even with a GM trait. They should need to time their evades before the stun hits them or burn a stunbreak, like every other profession. Exactly. They don't even have to try. Any other class has to use skill to dodge important attacks from the enemy whilst mesmer just doesn't care about stuns etc. It literally is playing easy mode whilst everyone else is playing normal. Are they keeping it op so casuals have a class to turn to? If so that's an utter disgrace.
  6. and then you're no longer miragethe entire concept of the class is gone I understand its frustrating but you should understand that mirage has limited stamina and now with the infinite horizon meta you need stamina to do damage. If they use their stamina to dodge while cced then they're going to have 1 volley less of conditions from infinite horizon, it's really that simple. Thief uses initiative for offense or defense (not literally or entirely but you more or less get the point) and mirage uses stamina, its the same concept just different resource. It shouldn‘t be possible, not even with a GM trait. They should need to time their evades before the stun hits them or burn a stunbreak, like every other profession. Only difference being that other professions have better/more stunbreaks and also stability, which mirage doesn't really have any more since it was also nerfed (along everything else) and the duration is stupidly short and can hardly be called a thing if we're talking about "every other profession" then feel free to increase the condi duration on every skill for mirage (like every other profession) cus right now its among , if not the shortest in the game. I love how some people were crying about torch applying 1 stack of burn for 10 seconds and then there's engii's pistol which is 4 stacks of burn for 15 sec+ which amounts to over 15k dmgLmao I don‘t play mirage so how many stunbreaks do you have? Blink is the only one I can remember right now ( Edit: according to the meta build it is the only one). But besides that you have distortion, target breaks, stealth, acces to aegis and skills like axe #3 and staff #2 which imo is enough to avoid stuns. I can see your point tho but it‘s almost impossible to land a stun + damage combo because you can use evades more often than stunbreaks (+ you have easy acces to vigor). And it‘s not like you should be able to stunbreak every stun. There should be occasions where you can‘t do anything because of getting outplayed, having cds etc. It would also promote more skillfull play, atm you can just evade if you kitten up instead of actually evade a stun like everyone else does (I often get the impression mirages don‘t even try to evade stuns... If I think about it there‘s actually no reason to except if they hit hard). Tl;Dr: It should be possible to look mirages down which you can‘t atm.Right now in ranked there's 2 mesmer on each team. They just spam ambushes sitting among all their clones with IF covering you with condi. If you do target the real one among all the clutter and mess they just use their ton of evades and defence skills whilst the clones whittle you down. All the time with regen ticking. So ridiculous. If they run out of defence or get low blink away and stealth and regen up. Ready to go again. I'd love a mesmer main to try playing a real class so they can see how easy mesmer has it, then maybe they'd change their mind? Also are mesmer mains not sick of 4 mirage per game? I wonder what a new player would make of a fight in mid with 4 mesmers taking part. They'd probably think it was a WvW blob.
  7. When you say thief please state deadeye as d/p and s/d aren't that good currently. D/P has to take huge risks sometimes and can get one shot easily in this meta. S/d can be easily countered if you know where he's porting from but most people couldn't be bothered to learn this. I don't play deadeye as it feels clunky to me but yes it can blow stuff up but it can also be 1 shot if people use their brains and focus it but most players have tunnel vision and ignore it whilst it freecasts. It's also useless on a lot of maps due to line of sight. Most of the time I see them killing themselves whilst bursting into reflects. It is in no way as bad as mirage. Not even close.
  8. It’s a good thing you’re not working for ANet. I’ve read some bad ideas but this is near the top. They have a 70% chance to evade or avoid an attack, while having some of the highest single target damage in the game. They also have access to permanent regen, and then protection through chaos armor/chaos storms. If anything, having the dodge count as a block rather than a complete evade would bring them into balanced territory. Having a blind on every shatter is also a root cause of their invulnerability. Either nerf this, nerf the distortion, nerf the dodge, or all 3. Mirage Cloak isn’t being changed to a block, so let’s take that off the board right away. I agree, Mirage Cloak needs to lock out actions during it’s animation and then provide a 2 second window to activate an ambush skill. It needs to be a normal dodge that doesn’t apply counter pressure or allow freely protected heals/stomps/rez etc. Here is a list of things that would STILL make Mirage Cloak better than base dodge:Can still dodge when Immobilized.Can still dodge when CCed.Still has 33% more evade frames (1 seconds vs 3/4).Still allows for better positioning/control. Mirage will pretty much never be balanced unless this happens. The only other option is to so completely gut core skills and traits but then base Mesmer and Chrono will suffer.Chrono is nearly as bad as mirage. Spamming an army of pets cluttering the screen, insane survivability. Whoever is in charge of mesmer balance must be constantly high. Nerf axe power damage again......
  9. I hope u mean DE specifically cuz core theif is far from broken and needs buffs S/D isn't in a bad place. D/P needs a slight damage buff. Deadeye is annoying but easy to kill if you focus it. Bad players just ignore it and let if freecast. D/P doesn't need a damage buff. Nerf sustain/defence across classes so there's more openings. Maybe also look at the damage these sustaining builds can do too so the D/P thief isn't getting killed in 2 hits by a build that can tank the +1 to some degree.Well they already had woeful damage and then they nerfed lead attacks with nothing to compensate. So I believe some small damage buffs would be fine. Maybe buff heart seeker slightly so people actually use it to execute.
  10. I hope u mean DE specifically cuz core theif is far from broken and needs buffs S/D isn't in a bad place. D/P needs a slight damage buff. Deadeye is annoying but easy to kill if you focus it. Bad players just ignore it and let if freecast.
  11. D/P thief can't kill anything 1v1 generally. Backstab is their highest damage ability and crits for around 4k with no might or vuln, neither of which they can do themselves. Also backstab is very hard to hit as it requires position and can be blocked. Mirage would still be above d/p ( which isn't even meta now) if they got similar damage nerfs as their dodge allows you to continue attacking. Condi mirage can't kill weaver, fb, boon beast, sd thief, conv holo.That's 5 out of 9 professions.As for backstab unless you're fighting a bunker you'll hit higher than that, and that's not to say it can reach insanely high numbers with yolo builds.Backstab is also connect most of times via dp3 or steal, so you can't count the backstab damage alone as if it is the only source of damage. 5 out of 9 classes? What? That's specialisations not classes. You can't kill a sword weaver but then neither can most classes but they'll never kill you. Firebrand is a support and has high sustain and condi clear so that makes sense. Again they'll never kill you. Not many things can kill boonbeast at the moment as they are also OP currently but I'm sure they'll be nerfed soon. It's better not to waste steal with backstab combo and keep it for after. Backstab hits really low for all the work to put in to actually make it connect whereas mirror blade and shatter combo does tons more and can be done from range or stealth. You cannot compare mirage to d/p thief. D/p has fallen out of meta now and mirage is god of PvP.
  12. D/P thief can't kill anything 1v1 generally. Backstab is their highest damage ability and crits for around 4k with no might or vuln, neither of which they can do themselves. Also backstab is very hard to hit as it requires position and can be blocked. Mirage would still be above d/p ( which isn't even meta now) if they got similar damage nerfs as their dodge allows you to continue attacking.
  13. I find the skills to be a waste of time. Maybe it's because I'm playing in unranked but the skills just don't seem that good to me.
  14. Oh too bad you put invuln there otherwise it would fit d/p daredevil perfectly that does all that better than mirage. What needs to be nerfed is either the condi sustain or condi burst, change the distortion refresh passive, scepter(either damage or condi) and mc not working while stunned.And of course revert a bunch of stuff that was wrongly nerfed (looking at power mes). Oh come on? D/P has no damage and can't 1v1 anything really unless the player is way more skilled than the opponent? This is my whole original argument. You admitted mesmer has all of the above. D/p used to but Anet said they shouldn't have damage as well as all that so they nerfed everything into the ground. So now they're a decapper/ +1 class only. Mesmer should be the same. They shouldn't have the ability to aoe condi bomb and one shot people etc whilst still having all those other traits.
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