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UfoCoffee.2084

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  1. Off- hand sword. Call it a blade dancer or shadow dancer and give it some dance buff support skills.
  2. A razer Naga or something similar helps a lot for these kind of games. I have swap weapon, dodge, special action, some signets, auto walk etc all bound to my mouse. Couldn't play the game without it.
  3. The gazelle should stop when it hits the target, or right behind the target. Not a full bowshot behind the target. Last night when I was in sPVP and I hit F2, Gazelle went under the deck where we fighting, through the slab, just disappear, I saw only her/his name over the deck surface :D .I keep and like the ranger like it is now :) . Ofc the main things which should be changed are some (many, unfortunately) pets mechanics, damage, heal etc. I want ranger to rely more on the pet than it is now. As @Alchimist.4738 said, I want the pet to be bigger and stronger, I want his damage to be equal with ranger one, so our actual damage be split in half. I want some pets to be more tanky than ranger is, so we can stand behind him, etc ...Sounds good in theory but then we could just Los people and let the pet kill them. Too easy to abuse.
  4. Enable pet swap in beast mode and balance accordingly. Pet swap and beast mode mechanic and cooldowns feel so clunky and unenjoyable it just makes me go back to druid or another more flowing class.
  5. Yeah it's a problem on Anet's side. I bought LS2 and LS3 together because i'm interested in the lore of this game but i can't play them until this is fixed. I keep getting to the LS chapter where you fight those crystal golem things in the crystal place you're ported to and it disconnects me at the end EVERY SINGLE TIME! I had to quit trying after 8 attempts and many wasted hours :(
  6. This happens to me all the time in story mode/ LS/ and at the end of a pvp match if i click on the result tabs a few times, it will disconnect me too. I submitted a report and also used the Anet diagnosis tool. Hopefully when someone looks at it that might help.
  7. You'll get 3 different skills with an off-hand not 2.
  8. I'd love to see a focus off-hand. It would be cool to have a kind of shadow magic thief spec, which depending on which traits and which Main hand you use can be either support or condition based bunker or something. Maybe redesign the traps with this so we could play 2 more different roles.
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