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Algonda Friedenbaum.2930

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Everything posted by Algonda Friedenbaum.2930

  1. I was hoping this would be addressed by the latest release ("The Realm of Dreams"), but no such luck. Don't know if it'll help, but I went to the "wall", and submitted a bug report. Mayhaps this will serve to get things moving along.
  2. Yeah, I guess you can 'cheat' your way around it (I've been doing this), but even though it's not a terribly difficult JP, I still like running through it. I guess you could get to the end point, and then just run back through it in the water, and then do it the 'proper' way. Just for fun, I've done this, and then tried to go back through to the beginning (where you have to find the entrance while fooling around with the trolls), but it's blocked in that direction as well.
  3. After the most recent update, I've noticed that the entry to the Spelunker's Delve jumping puzzle is broken. I can start the entryway, but only get as far as the first turning before being unable to proceed -- there's an invisible wall/obstruction blocking the way, and even though I can clearly see a barracuda in front of me, I only get a message that it's blocked/unattackable. After working around to the end of the puzzle, I was finally able to get up to the splendid chest at the end, and from there, I worked my way back to the 'beginning' of the actual puzzle without difficulty, but discovered I couldn't swim back through the puzzle to the entryway (where all the trolls are), being blocked at just about the same place I encountered on the way in. I've been running this puzzle on a near-daily basis, and haven't encountered this before, so it's likely to be something that was introduced as part of the Lunar New Year update.
  4. Sure sounds like a bug (or needs a better explanation). I'm all the way up THROUGH the "End of Dragons", and haven't messed with the rerun of "Scarlet's War", so that MAY be what they're after. Just hard to say from the description.
  5. Same here. First time, I figured maybe it was because I didn't get any hits on her at the end, but did so this time. Only other thing I can figure is that for some reason, she isn't counted as a "World Boss". Maybe *ahem* someone needs to be more specific in the description, not only for this particular bug, but for the world bosses considered to be fulfilling this requirement in general.
  6. Yep, I routinely go back through the Mists to get back to LA (where I usually keep my characters in the Coriolis Plaza area if they're not otherwise engaged, just as a matter of course -- also indicates whether or not I have 'someone' engaged in a story step that needs completion, or for some other reason valid only to me (HAHA)). I've seen the Asura Gate there that's under construction, so I can only assume that it'll be brought into play at some point; after all, Cantha is a 'far piece' (as we say in the Southern US), but, then, that's just me. I think I've managed to see the waypoint transfer as low as somewhere in the 6s range, which is not unmanageable, but a LOT more than my favorite -- FREE!!!!
  7. Might be 'just a bug', but it's sure annoying. Hopefully, this'll be addressed with the next update.
  8. I have 9 characters (one of each profession), all level 80, all with full world completion, all with dodge tutorial done.If I wanted to get these achievements, I'd basically have to pay an entry tax of 800 Gems for a new character slot that I don't even want or need.Can't imagine that that was Anet's intention here. Yep, it's a little silly. I started with the original release (did the Beta testing also), and have 100% map completion, so I can't go back and 'rediscover' or 'recomplete' the POIs & Hearts. I CAN re-view the vistas, which helps some, but not really. There ought to be some way to get credit for having done this before this particular Mastery came out, especially since it has a direct effect on the Beginner Experience Collection. Yeah, I could create a new character, but that's 800 gems for one I don't really want to have to play or keep track of.
  9. Well, since the last patch, the crashes have been substantially reduced, but I have still gotten one or two. However, I'm getting a LOT of disconnects (these don't appear to be specific to any given map; I've had it in LA, my GH, Crystal Desert, Lake Doric, etc). I've rebooted my modem and system, and also run a repair ("E:\Guild Wars 2\Gw2-64.exe" -repair) to no avail.
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