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TheAgedGnome.7520

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  1. Ok, this is pretty fun in OW! Mirage Advance seems kinda fun as a utility instead of Illusionary Ambush, and I generally am using Jaunt instead of the moa signet. I've got Marauder trinkets and Deadeye runes, and it still seems quite potent. Lack of condi cleanse seems the big weak spot.
  2. EDIT: Logged out of, and restarted, game client. This appears to have resolved the issue. Hopefully it was only a freak glitch.
  3. This is my open world support Chrono, which uses Marshals gear. Some of the choices were inspired by Emi's great heal chrono video. It works great for metas and such, and while low DPS I still often use it for solo open world: http://en.gw2skills.net/editor/?PiwAYtzlZw8YWsG2Je0TptXA-DSRYuRNnPSQBlRiZQ6lgu/CAoC-e This my open world power build, using Berserkers and Marauders. Mostly I use dagger/sword, with GS for tagging. Inspiration trait line certainly detracts from DPS, but adds to survivability, and its a tradeoff I'm comfortable with: http://gw2skills.net/editor/?PiwAEhzlJw8YbsO2ImSXWtfA-DSZYBRNbLoAxg8PjIkCVoCM7ZBAqA-e
  4. In TD, while doing the Chak Gerent meta with my experimental heal chrono, I noticed this in my healing chat: That's very sporting of me, lol. Is this a new bug? I don't recall seeing this before and there is no note about it on the wiki. Just using staff, no rifle. So not a beta weapon issue. Traits: Chrono 3-2-2. Inspiration 2-2-2, Chaos 2-2-3
  5. Pistol should never have been on ele. Boring, low-feature, clunky, and unfun. Graphics and sounds are hopefully placeholder, because they only compound the unfunness. I feel like this weapon was designed and tuned on the golem with full buffs, and then the unbuffed solo play was not examined. Unbuffed, I feel like this is the painfully slow playskool version of a pistol, not a fast-paced, fluid instrument of death. Ground-targeting on fire3 is clunky. I'd rather have it enemy-targeted, with splash AOE. Air3 repositioning is too short and slow. Suffers also the same terrain issues as so many repositioning skills in GW2. Bullet mechanic is BAD 'Consume bullet' mechanic is impractical; it may work in certain pre-planned rotations, but the two-step requirement of create bullet + consume bullet is not adding value for most situations, as the attunement swaps and CDs to pull the particular 2-step sequences you need at that moment make most of the consume features unavailable when needed. This is also reducing flexibility, not enhancing it. Bullets get deleted on weapon swap or mounting. I suppose if they didn't then if one wep-swapped, the bullet(s) would stay there forever until map swap or logout, which could be annoying. But this just reiterates that the bullet mechanic is not good. Hammer already exists; don't make hammer 2.0. Scepter/staff/focus/dagger/warhorn/sword don't need orbs/bullets, so don't put them on pistol. I can't think of when I would choose pistol over scepter.
  6. The thing I take away from the article is that the boons granted by consuming the elemental bullet (EB) are not shared with others ("If an earth bullet is available, it’s consumed to grant the user barrier if the projectile successfully strikes an enemy.") Therefore, this is probably not a support weapon in the sense of boons. I also doubt that this has any combo fields, so unless a skill specifically grants an aura on consuming an EB, this weapon will not be useful for traited aura sharing. I'm sure by 'condi' they mean [condi + power] damage on the skills. It's just a question of how skewed the numbers are toward condi. I also hope the EBs do not evaporate after 4 or 5 seconds, but instead hang around until used (or logout or map change).
  7. The Daily "Participate in 1 Kryptis Rift Event" was not recognized in Wizards Vault after completing Tier 1 rifts in either Sparkfly Fen or Sandswept Isles. Although I did do rifts earlier this week in Sparkfly, I have never done them before in Sandswept. Only by completing a Tier 1 rift in Skywatch was the daily achievement recognized in Wizards Vault.
  8. Straits of Devastation rifts (any type) also do not get recognized for today's daily "Participate in 1 Kryptis Rift Event".
  9. Minigames like 'Activities' and many guild missions are just plain terrible content.
  10. Cele/Viper Fire/Earth Sc/D+Staff Cata: http://gw2skills.net/editor/?PGwAsiZlZwoYXMF2LOqOmxeA-DSRYVRHzM4zoXpQIqAFeBAAA-e Durable and capable. Using the Afflicted relic until I can get something better.
  11. Collar on the Astral Ward Coat clips through human female hair (e.g., the ombre hair) on the back of the head. The collar needs to be closer to the back of the head to prevent this.
  12. Your issue is not a bug with the sunglasses. Instead, it is because that character is wearing the Astral Scholar Outfit in the screenshot. As a result, the Outfit fashion overrides the wardrobe fashion for all armor slots, and so the character is displaying the monocle eyepiece that is part of the Astral Scholar Outfit and not the sunglasses.
  13. A good review of the Scourge situation, and quickness/alacrity more generally:
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