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Kellogs.8419

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  1. The recent update seemed to really speed things up for my game; maps don't take nearly as long to load, and things are almost just as good as they were on the 32 bit client. I am playing on a high end imac, and realize this might not apply to all mac players, but I think things are looking up?
  2. I've crashed several times today, which is a new thing. I don't know if it's something everyone's experiencing, a bug I should be reporting, or a glitch with the 64 bit client? I crashed plenty of times using the 32 bit client back when it was functional, but now that I have to use the 64 bit client and maps take a few extra minutes to load, this is super ridiculously annoying.
  3. I've finally managed to figure out an acceptable resolution and UI settings that look ok(ish) and still functions properly. I have to run it at a much lower resolution than the 32 bit client, and I have to turn off DPI scaling to make the interface an acceptable size. More options for scaling the interface would be nice; I have to manually change the size of my mouse in my computer's settings every time I play, otherwise it's so small I can't really see it. But since most people here seem to be playing on laptops and not imacs, I'm assuming this isn't a common issue. I also have to have all of the graphic settings on low, except for the character model limit, because I mostly play pvp. When I had that set to low, other players in pvp matches were invisible, and even their name plates wouldn't show up unless I was targeting them. So I have to have that set to high to be able to play. But once I leave a match or exit the mists, I have to put it back down to the lowest setting or it takes several minutes to load a map completely. And I don't just mean the loading screen, but also the environment. And even when it has completely loaded, if it's a heavily populated map, the lag is unbearable. I simply cannot stand to go to Lion's Arch with this client. A similar thing happens when I enter pvp matches. It takes much longer to load, and by the time I finally get into the map, everyone else has already checked "ready." I only have about twenty or thirty seconds before the match starts, which is barely enough time to check the teams out and decide on a strategy, and certainly not enough time to switch classes or adjust my build. Then, after the match starts, I have really low fps, really bad lag, some players are invisible, and skills don't play animations and ground-targeting skills don't highlight the ground with the green circle, so I just have to blindly click and hope I got it right. This usually lasts for the first minute of a match, and then things smooth out. It's incredibly difficult to play through, and I have to try to predict the lag or risk dying instantly. Other than that, I guess I'm getting used to the hideous graphics and low fps. I can't do jumping puzzles to save my poor soul, especially not ones in populated areas, but I'm managing to still play. I will say, though, that being forced to switch to the 64 bit client in it's current state is forcing me to play a sub-par game compared to what I had previously on the 32 bit client, and until things are improved on the 64 bit client, Guild Wars 2 is no longer a game I'm willing to spend money on.
  4. For those of us refusing to leave our 32 bit client: if you try to load a new map, you can force quit the game, and restart it, and it loads you into the new map. I advise not playing pvp, though, because this takes just as much time as it gives you to at the start of the match, and every time I've tried, I come back just as the match is starting. No time to adjust your build or switch your class. But just to make a point about how much the 64 bit client actually sucks: I would rather have to force quit and restart the 32 bit client just to get into a new map than use the 64 bit client. Seriously. And I'm saying this as someone with a new mac that exceeds all of the minimum system requirements. Last I checked, I was getting 16 fps, with all of the graphic settings on the lowest possible setting. And I'm having problems with the resolution. If I use 3200 x 1800, DPI scaling off, and the largest interface setting, everything looks how it does in the 32 bit client, but my mouse is so small I can barely even see it.
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