I've finally managed to figure out an acceptable resolution and UI settings that look ok(ish) and still functions properly. I have to run it at a much lower resolution than the 32 bit client, and I have to turn off DPI scaling to make the interface an acceptable size. More options for scaling the interface would be nice; I have to manually change the size of my mouse in my computer's settings every time I play, otherwise it's so small I can't really see it. But since most people here seem to be playing on laptops and not imacs, I'm assuming this isn't a common issue. I also have to have all of the graphic settings on low, except for the character model limit, because I mostly play pvp. When I had that set to low, other players in pvp matches were invisible, and even their name plates wouldn't show up unless I was targeting them. So I have to have that set to high to be able to play. But once I leave a match or exit the mists, I have to put it back down to the lowest setting or it takes several minutes to load a map completely. And I don't just mean the loading screen, but also the environment. And even when it has completely loaded, if it's a heavily populated map, the lag is unbearable. I simply cannot stand to go to Lion's Arch with this client. A similar thing happens when I enter pvp matches. It takes much longer to load, and by the time I finally get into the map, everyone else has already checked "ready." I only have about twenty or thirty seconds before the match starts, which is barely enough time to check the teams out and decide on a strategy, and certainly not enough time to switch classes or adjust my build. Then, after the match starts, I have really low fps, really bad lag, some players are invisible, and skills don't play animations and ground-targeting skills don't highlight the ground with the green circle, so I just have to blindly click and hope I got it right. This usually lasts for the first minute of a match, and then things smooth out. It's incredibly difficult to play through, and I have to try to predict the lag or risk dying instantly. Other than that, I guess I'm getting used to the hideous graphics and low fps. I can't do jumping puzzles to save my poor soul, especially not ones in populated areas, but I'm managing to still play. I will say, though, that being forced to switch to the 64 bit client in it's current state is forcing me to play a sub-par game compared to what I had previously on the 32 bit client, and until things are improved on the 64 bit client, Guild Wars 2 is no longer a game I'm willing to spend money on.