Nick Malone.5641
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Could we please get another use for Essence of Luck (Legendary)? I have EVERYTHING that it can be spent on, have maxed out Magic Find, and am currently at 27 extra Essence of Luck (Legendary). Maybe allow us to buy an extra Divine Lucky Envelop per Legendary Luck? Or add an Artificer recipe to break it into Essence of Luck (Exotic)? Currently, it's a useless waste of space in my bank, and I'm sure it's the same to other veteran players like me.
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Increasing the number of autocasts
Nick Malone.5641 replied to handicappergeneral.4316's topic in Guild Wars 2 Discussion
I'd love to have a second (or third or fourth etc) skill that I could set to auto-cast. But ANet will probably never do it, and I understand why. Additional auto-casts would be abused by "players" who want to bot/afk farm. So because of a tiny number of "players" who don't want to actually PLAY the game, this feature will almost certainly never be added. -
The Spirit Vestibule mini-dungeon daily can be rather difficult to navigate and complete. I found a really good map on a non-english website (I think it's French). Spirit Vestibule Map You need to get 3 attunements (Red, Blue, Green) from totems placed randomly. Then fight 3 champs that match the attunements. After that, a shaft of light appears. Interact with it, and you're teleported to the loot room. The map shows all possible locations for the totems, as well as lamps (safe to rest) and boss locations.
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The first part- not returning to the exact spot- is a long term bug that has nothing to do with the Thousand Seas Pavillion pass. Occasionally, when returning to a map from an instance or competitive map, you will instead be moved to the map entrance. This has occasionally happened to me when returning from WvW, PvP, or the Mistlock Sanctuary. It also occasionally happens when switching characters. This is not a bug on ANet's side, it has to do with data interruption between your computer and the server. If the server doesn't receive the correct info from your computer, it defaults to the map entrance for your return trip instead of the exact last location. Unless you are physically at the server location, data loss can occasionally happen. Could ANet create a fix? Probably, but the problem is rare and the fix would likely require a major change in how map location data is handled.
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You need to submit a support ticket with ANet. Don't rely on the in-game reporting, ANet CAN'T respond to it directly due to how the system is set up. While duplicate account-bound item drops isn't supposed to happen, there can always be bugs that slip through. At one time, the game had an auto-fix that would give you 2 Black Lion keys if your 5th items was an account bound item you already had unlocked. I guess that went away at some point.
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Broken content (worked for years)
Nick Malone.5641 replied to Michael.9403's topic in Bugs: Game, Forum, Website
This is an older bug. It happens rarely, but sometimes Jhavi either doesn't show up or won't move when she does show up. Nothing to do with the update today, just coincidence that you saw it for the first time today. -
1. Bounties wouldn't make sense in the existing EoD maps from a story viewpoint (although ANet could have tweaked the story to support bounties). 2. Again, races wouldn't make much sense in the context of EoD's story. And again, ANet could have tweaked the story to support races. 3. Adventures have proven to be unpopular content. I won't say that NO ONE likes them, but most players will only do an adventure the minimum amount to fulfill a needed achievement and then never go back. So ANet most likely decided not to spend resources developing unpopular content. 4. ANet has officially addressed this, although it was all the way back around HoT. Not enough players do guild content to justify the time to develop new content. Most guilds do missions a lot until they max their guild hall, then guild mission participation drops off to almost nothing. Further, adding content in expansion maps excluded any guild member that doesn't have the expansion. This would further reduce the number of players doing guild content, making the effort to develop new content even less worthwhile.