I actually agree with OP that Necro needs overhaul, but I just don't agree with direction he suggests. Instead of fast paced combat I would opt for more cc built in his abilities. Tbh. after changes to scourge I stopped playing Necro completely. It's just that Scourge is clunky with shades management (and I don't really like looking at those yellow faces) and giving up shades for personal aoe is well, silly (if I chose scourge, I wanted to play in mid-range with aoe). Reaper is really boring on the other hand, but visually pleasing, dps is fine too. But the idea of Gravedigger is terrible. I mean, it'd fine if it recharged other skills or sthing, but spamming 2 after 50% is just sad gameplay. Also shroud is boring as most of the time you sit on 1. Traits actually encourage you to use auto attack (which without quickness is meh). Minions are lazy gameplay and as OP mentioned - using most of them is like playing "idle-games" (also, I really dislike signets for encouraging this - not in all cases, but nevertheless I'd be glad if they got rid of signets completely). I would make exception for bone minions, which are fine if you use them for LF generation (if they had leap finisher on explode command, they'd be really sweet).So, the problem I have with necro is that it's really monotonous to play. I main chrono, so maybe I'm biased in favour of using more skills in shorter amount of time, but really liked support offered by Scourge and spend almost 500h on it. Now I plan to delete it, to make space for something worthwhile. But making dark-themed mirage of necro is not the way imho.