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AllNightPlayer.1286

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  1. You stop auto-attacking a (former) target by simply stowing your weapons. Due to playing other games, I’m used to draw and stow my weapons—even if there’re no disadvantages in GW2.
  2. Are you sure, it's your char doing the lines? You can hear others, too, if they get into downstate or are revived.
  3. Sadly, it’s the other way around. The 1st attack is always Drake’s Swipe, unless you have a targeted (!) enemy between 900—171. If the target over 900 away, Bee’s Sting won’t activate.
  4. Could Bee’s Sting become the standard attack for spears and the melee chain of Drake's Swipe only activate, once the target is in range? Currently, spears feel clunky to use in ranged combat, since I need to get exactly to 900 or less. This doesn’t work well with ranged combat in this game. Therefore, switch the standard attack for ranger’s spear, please.
  5. Now, it happened again. I logged out in Godslost Swamp for Behemoth, but staying in the character screen. Once logged in again, I was ported to the village of Sheamoor. Definitely something wrong with the servers since Janthir.
  6. It’s probably a bug with the homestead. There’s one thing, I didn’t consider: The character appears as NPC in the homestead for other characters—which indicates, he was parked here—, but once I log in, the mentioned character is transported to an open world map and didn’t accumulate the well-rested buff. Edit: The cause seems to be, if you log into a character in homestead, then log out, then log in again without changing the map, the character will be kicked out of the homestead after the second log out. Yet the character screen still states, the char is in homestead, but the servers don’t consider it like that.
  7. Since the release of the Janthir expansion, I frequently experience an odd bug: The game/sever doesn’t seem to remember, where I last log out with a character. Even worse, the character screen shows one location, but if I log in, my char ends up on a pervious map. Therefore, the information on the character select screen is asynchronous. This is pretty annoying, esp. if you want to log out to gather the well-rested buff. The character screen stated, that the char was in the homestead, but once I logged in again, the Lowlands were loaded. Plus, the char didn’t accumulate the buff, even though I only logged in the next day. Do others experience the same? My guess would be, that the severs can’t handle a quick map change with a log out any more.
  8. Lies! Many players claim, it’s chic to walk around like a Christmas tree with a loose connection.
  9. There’re waypoints, which get activated as soon as the player’s character is on the map. Maybe this was the case?
  10. It’s been years, since the Mordrem champion Vile Thrasher is bugged (wiki was updated 31 July 2021), which causes it to never spawn, but the event is shown nevertheless. Are the devs even aware of this? The silverwastes are supposed to be a map for newly joined players, too. Isn’t it emb … awkward, to have a bugged event with a 100 % failure rate? My guess would be, it’s somehow related to the salvage crew event (or it’s pre) nearby, but it’s probably something else.
  11. Is the pavilion an instance? This reminds me, that old LA should also be added, since it’s a hub, too.
  12. Why can’t I switch between lounges (e. g. Thousand Seas Pavilion) and my homestead. Currently, it’s annoying to change maps all the time just to use the lounge’s services and then park my character in homestead. I can’t even switch to a guild hall, since they’re disabled here, too. Is this the new definition of customer friendliness? I’ll definitely use the homestead, but I’m not sure any more about the lounges. I also can’t see the exact problem. It can be worse than everything else placed in the crowed lounges. I’d like to ask you, to recheck the disabled places: guild halls (Why?), lounges, LA aerodrome, even Arborstone (How is this different to a city?). Silverwastes would also be nice (show new players some features they could get).
  13. After the challenge of Sunqua Peak and Shattered Observatory fractal has been started, the daytime switches from day to night. I noticed, my Royal Ascalonian weapons won’t activate their nighttime effects, though. At first, I thought the game couldn’t handle the quick switching of the daytime. However, now with the homestead, you can change between day/night. After testing it a bit, the weapons properly changed their appearance accordingly. I’m not sure, how other weapons (e. g. Eternity or Gargoyle weapons) are working in these fractals, but the Ascalonian definitely aren’t working as intended. Strangely enough, I’m pretty sure, the sylvarian glow gets activated.
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